Posted by Infidel on 01/05
After just 3 days back, I came so close to getting nekkid again
because of the way the rent system works.. I normally get around
with about 2k free, more than most probably and I needed to make
some money, I picked up a renty item to sell it and bam, some link
goes down at sprintlink. Around 30 mins passed and I was sure my old
irreplaceable eq & hard earned coupons had POOFED yet again due to
connection probs.. (its happened a few times before).
Well, luckily I was able to reconnect just in time but it reminded me
of how easily this can happen. Alternatives have been brought up in
the past like having say 1/4 of your eq removed randomly instead.
I understand the concept of this system but don't think it should
be so harsh.. I think at least one change should be made so it's
fairer to those outside the US who're more likely to have
connection probs. Ie. Increase the time before auto-rent kicks in
if the character's over rent, 5+ hours would be nice.
Sunday, January 02, 05:44PM
yes damnit yes!
Sunday, January 02, 05:47PM
Why not just make both autosave and autorent an option? Would
it be very hard to code?
Sunday, January 02, 11:07PM
having autosave an option would be okay, but having autorent an
option would mean that ppl could simply leave their chars full
of eq in ooc as storage for other players or even for themselves.
how about autorent while overrent ditch everything in inventory,
and if they're still overrent, then proceed with ditching the gear
they've equipped? ppl don't carry much spam gear around that
are worth a ton, at best it's a suger or some junk they've just
recently picked up...
Manticore, who believes verio.net is a dt that jumps ppl
Monday, January 03, 05:28AM
I believe that a failed save should not over-write a successful save
file. If you picked up a single item that put you over-rent and you
auto-rented, then you'd revert to the older save file that didn't
include that item.
This takes most of the sting out of being over-rent, but by making
most crashes and shutdowns save equipment regardless of rent amount,
the imms have already watered-down the over-rent penalties.
Monday, January 03, 06:13AM
I think Manticore's idea of losing items in inventory first is
reasonable. There should be some incentive to stay over rent, but losing
everything is a wee bit too harsh. Losing only eq in inventory separates
those who are had the bad luck of going ld while transporting goods
(we can't all make charmies, after all) from those who are trying to
cheat the system by equipping more than they can handle. Another idea woul
be to have a larger pocket in which we could save but not equip. For
example, a level 50 could save 55k rent, but not equip when over 50k.
Just an idea :)
Elisa the urchin
Monday, January 03, 08:51AM
how about ditching the highest rent items first, until
the person is brough under rent. Such is the case with
other muds where you try to save with items of
higher level than your character.. you lose those items.
Monday, January 03, 06:20PM
I like the idea of ditching EQ in inventory
I am concerned about losing valuable bags in inventory, however
Rune covered bags are not easy to come by :P
and what about putting eq into bags? i guess that messes up my bag idea
hrm, an interesting dilema, and i know my alts have had trouble
with this issue a LOT (pokes his poor link)
i farankly think the idea about reverting to last under-rent
save is the best one posted here thus far.
now the REAL question is, are the IMMS reading this board
anymore and why are there 6 mortal posts and 0 IMM
responses to date (make this numebr 7)
Dev Sibwarra's player
Monday, January 03, 11:45PM
Taking items from inventory could result in you losing a chalice or a
bag containing important things like coupons. Taking big rent things
until you're under your limit could result in you losing your demon's
claw or silver serrated sword, both high-rent items.
I would rather not have some automated system making decisions about
which items to toss, thank you.
Your last successful save file will be likely to have the things that
you use all the time -- the thing that put you over rent is less
likely to be important to you. If it is, you should make sure you can
save with it.
If the mud kept the last successful save file, you still couldn't rent if
you were over your limit; you still couldn't equip things that put you
too far over your limit (unless you dropped something, just like we do
now). It would just minimize the damage done if you happened to be
over rent when your link got cut.
Tuesday, January 04, 08:57AM
Sorry to spoil your day, but you can't have it so that it reverts
back to your last successful save because everyone could then carry
as much eq as they wanted. More likely to be accepted would be idea
of highest rent item being removed first. If you don't like an
automated system making you go under rent, remember the alternative
is losing everything. If your wondering why no imms are responding
you must remember the ideas you give have to be within reason.
Reverting to last successful save is not.
In the case Infidel gives a possible solution might be to code a flag
or command that makes it so that you can pick up items, but not save
them at all. In effect marking them for sale. They might be made so
they could no longer be equipped. Of course this would require some
extra coding, and there would be certain problems.
Most of these type problems don't have a simple solution, and of
course the imms would say the system works, don't go over and there
won't be any problem.
Also this will probably be fixed when Carts are coded. Of course
you still have the problem of picking things up and putting them
into the cart. Maybe a Cartload command, which doesn't put the item
into inventory even for a short period.
Since having carts will still have this short period of time when the
items will be in inventory, maybe a cartload command could be written
and also bags could be created that could be filled using the same
type of command as the cartload, but the items in these (bags used
for transport to sell) would automatically be emptied upon a crash
or loss of link.
Tuesday, January 04, 09:48AM
You can already carry as much equipment as you like -- polite crashes
save everything you're carrying regardless of rent limit, and the
shutdowns scheduled by the imms do as well. The only annoyance is
the autosave, which merely prompts you to drop extra stuff and resave,
then pick the stuff up again.
Given that the penalties for going overrent have already been
significantly reduced by these changes, I don't see where my
suggestion is that unreasonable.
All the coding you suggest to support some sort of 'for sale'
flag seems like even more work and less likely to be implemented.
And what if you change your mind? Will you be able to remove the
flag? If so, couldn't you abuse that to continue leveraging your
rent limit? If you're a cause mage and mark 20 saebels 'for sale'
can you still animate them?
Such a flag seems to have significant issues to me.
Tuesday, January 04, 11:43AM
Yes it has issues, i said it did, and no you wouldn't be able to
take the flag off.
As for all the other crashes and such not making you lose everything.
I would bet that would make it all the more likely that they wouldn't
make it so that autosave didn't make you lose everything, because if
it is truly the only way anyone loses all their stuff, then the rent
limit would truly be only to keep you from equipping eq, and you would
be able to carry all you wanted with no worries. I think this isn't
what was intended, but I guess you never know.
Tuesday, January 04, 03:34PM
Just a quick note, carts have been coded. As soon as
busy builder folks have the time and energy we should
see some roaming about.
Tuesday, January 04, 10:36PM
nice to know carts are coded, but what do they do? i'm guessing
they're somewhat relevant to this post :p
but as far as the autosave thing goes, there's the alternative of
losing EVERYTHING, so i'd personally be happy losing a chalice and
a half string... carrying coupons around is silly anyway, and soemthing
i'd personally love getting lost via autorent/crash, if they're
not going to be used. not like there are many who carry coupons around..
last i checked they were hardly ever on sale.
personally could care less, have a pretty decent link at all times,
and rarely pick up anything at this level anyway.
Wednesday, January 05, 12:55AM
Somehow I don't think carts will address all issues, can they
be moved across water or be taken through diff time zones?