Posted by Beam on 02/03
Ok, legend is a classless mud, but with skilltrees to be added, it
seems that we are heading towards being less of a classless mud.
Right now you have hometowns and stats limiting skill and magic
After skill trees, will picking one skill keep you from learning another
skill or will the limiting factor continue to be only stats and hometown?
From what I understand you will have to learn one skill inorder to gain
access to another skill. What advantage will skilltrees give along these
lines? It seems it will limit skillchoice, if only what order you can
learn them. What advantage is this? Most people would think that access to
a wide variety of skills is the main benefit of a classless mud. The
benefit of a class based mud, would be more powerful skillsets, that would
be imbalanced if more had access to it. Thoughts?
Thursday, February 03, 02:45AM
my understanding of trees was that it'll not touch on the hometown
restrictions, but only add a factor of skills getting better with
usage, with some skills linked with another to deteriorate or go
up as some other skill's proficiency changes.
hrm, in other words, a guy with the stat reqs will still be able to
learn fencing and swordsmanship, but his fencing skills will
deteriorate if he keeps practicing swordsmanship... something along
Thursday, February 03, 06:26PM
Skilltrees will preserve a classless mud. If it doesn't, we'll revise
until it does.
Thursday, February 03, 08:36PM
My worry would be that restrictions would be placed on skill abilities,
and no benefit added. I don't like the idea that practicing one skill
would make another skill deterioate sp? Unless the skills were given
higher max profiecencies sp? hehe. I would think it would be good to
allow different hometowns the access to different skillsets, Ie london
having access to druidism skillset, but have them learn at an
extremely slower rate. Also I think once you become master at something
it should deteriate only at a very slow rate if at all.
What I see that could be beneficial with skilltrees is different learn
rates, ie london druids, just an example not sure if that would be
beneficial, and higher proficiencies. If someone spends all their time
practicing backstab, then they should be able to get better than the
best backstabber now on the mud, or its a pointless limiting factor
Ie if your gonna introduce a limiting factor a benefit needs to be
introduced also, and not just different skillsets being available.
On a side note, personally I don't think setting up a macro or alias
to practice certain skills is bad. It shouldn't be easy to max out
any skill, now I'm sure some of you will say, I want to be able to max
it out through normal use. I would say this should be possible but it
should take leveling from 1 to 50 with the skill being used frequently
or it's a waste, and this is were special practice comes in. Not to
worry though as a lot of the skills will need to be practiced while
fighting, making it a bit harder.
I assume these issues are being discussed by imms on god boards or
something, sucks giving feedback after things go in. Considering how
few changes are made around here, after skilltrees will changes be
made a bit quicker?