Posted by Poetry on 02/11
I really wish we could just remove them. I totally agree
with splat that a str mage with crappy dex 100str and 80 mind
shouldnt be able to get 35 hitroll (more than me).
Imms worked so hard on the different fight types. It sucks that
you can dilute the effectiveness of having high str or dex cause one
item thats not all that hard to rent gives you the effective damageroll
of +25 str.
I would favor all damage items removed... all hitroll items removed... and
+hp items removed. I heard the arguement that everyone has the option of
using them, and therefore it should even out... Somehow, it doesnt work
out that way, and you get really low dex people hitting as much str dex.
That would really be great... fights would last longer.. luck would
even out, and skill would prevail over the longer fights. I dont care if
even out, and skill would prevail over the longer fights. I dont
care if the change causes old eq either, Ill just jump everyone and get
rid of it... just like morphine did to blinding wormys in the olds days.
cant wait until you actually need str to do damage.. con to tank...
and dex to hit.
Thursday, February 03, 10:26AM
ok, Poetry and Manticore summed up my thought alot
bteer that I did myself. thanks, guys. ;)
Thursday, February 03, 12:05PM
well, I disagree. I have 98 str and 60 dex. I have, when
fully agg, 31 hit and 43 damroll. The problem is, I'm very rarely
fully agg because of the inherent dangers. I'm usually 1 or 2. WIth
2 I have 28 hitroll. Are you saying I don't deserve 28 hitroll?
The only item I have are worn riding gloves, so if you subtracted those
I'd still have 22. I just fail to see what your talking about.
I'll tell you this now. Without hitroll, str dies. It just dies. When
I was 30 dex and like 13 hit full agg/blessed, I DIED a lot because
I couldn't do any damage. As it is damage is so freakin random
its not even funny. While I'll agree that all classes are not even,
I don't think taking out hit/dam/hp gear will fix it. I pay 5 points
and a lot of rent to wear an amythest ring. That was a strategic
choice I made. Could be good, could be bad, but so far I'm liking
it. I think perhaps damroll/hitgear should be limited, perhaps
you can't wear more then +10 or +12 or whatever of either one, or
maybe even both. That would make things somewhat fair. As
for hp gear....how do you expect fights to last longer with no
hp gear poetry? I fail to understand that one...anyway, append with your
flames, I'm sure as usual noone will agree with me :)
Btw, sorry this is so poorly written, I'm really tired and I just
-Sammael, Destroyer of Hope
Thursday, February 03, 12:16PM
I think the biggest problem is that strength can take better
advantage of +hit/dam than other characters.. If you're con
or dex, you generally want the least amount of strength to wield
your weapon to max other stats, that being generally 22-35 strength.
With just about all +dam stuff being +str, it's hard to fit in
a whole lot, especially at 22 str with a light weapon.
Then of course they have a +9 dam +7 overall stat (for plain fighters)
weapon with huge damage while dex has no +dam and it seems con
weapons +dam needs to be instead of the +stat??
Now even if dex or con eq had +dam attached, it's still out of whack
cos 20% on top of a daggers damage is less than that of a sword
and the gap widens the more +dam is involved unless damroll is
simply added to the weapons damage rather than being a percentage
bonus as it is now.
So.. I dunno, ripping it is one option, another would be to spread
out +dam / +hit to all stats rather than str/dex and not use a
percentage bonus. or even make dex & con weapons do the same kinda
damage as strength despite the weight.
One thing's for sure, it'd be very difficult to balance char types the
way things work right now.
Thursday, February 03, 12:47PM
Wish I could erase that and start over.. but hmm, on 2nd thoughts
damroll does kinda need to remain a percentage bonus unless split
between attacks and that seems kinda messy. Changing the standard
weight +1 for damage seems the best bet so light weapons can do
similar damage to heavier ones.. It may seem weird at first but
we're talking being hit 12 times vs 5 after all and it would
at least address the damroll issue.. Just as long as other stats
get the +dam too o'course.
Thursday, February 03, 07:16PM
The problem with hit/dam/hp is that they tend to throw char balance
outta whack. The dex boots with hps, dex leggings with hps, str
weapon with hps, etc, basically allows other char types to take
advantage of them other than the "con lasts longer, dex hits omre
often and str hits harder" archetype. If indeed dex got hit less
often, +hps on dex would mean more than +hps on con (would mean
more a chance to tumble, for one).
Also, i personally think hitroll benefits str a whole lot more than
it does the other chartypes. This is out of experience and common
sense... dex and con, a little +hit won't alter total damage by a lot.
And in the same way dam is geared towards str (which personally
i think is okay) but dam is a moot point since as a str fighter, i'd
invest in hitroll instead.
Personally i would like every hit/dam be, at max, capped at the
level of the +dam ring, with 3 dam/hit or 10hps or so per 1 less net
stat... mebbe 15hps. Or, have them be 1-1 or 1-.5, instead of the
current monster sword which is like 16net stat for a plain fighter.
Personally, although i can feasibly accomplish 100 100 80-90 for
a fighter, unless i am making a 'sniper' char i'll end up wielding
a slashing/slicing/clawing weapon simply because it does more damage.
Until we pull the monster sword (personally think that's the main
problem, since there already is a pretty darn heavy staff) or place
more monstrosities (a 12kg dagger with a 6pt secondary attack, mebbe)
that'll continue to be the more efficient choice.
Thursday, February 03, 09:12PM
ok, as a str/dex char, here's what my testing has come to.
I use the big str sword. I decimate otfen, rip some.
I use the big dex weapon, I decimate alot, rip some.
I use a little bit lighter str weapon, I decimate some, rip a bit more.
now, given that, and damcap is the same amount of
damage inflicted on your enemy with any weapon you use, I fail
to see the big str sword as any type of overpowering weapon.
honestly, and this is just me, I think nuada's sword just plain
rocks, I do the exact same damage with it, consistantly,
and I get a hell of a cool, and useful, special.
my opinion on the whole thing remains at this, and it's very simple.
we have no spam now, so people are ending up with a bit more free
rent to toss around, so they start adding +hit/+dam and thing
start getting out of whack altogether.
throw this on top of a mage, and well.. look around and you'll see
the outcome of such.
Thursday, February 03, 09:55PM
This is what you get with a classless, system. It's silly to ask
to have items, removed, it simply needs to be balanced, or fixed.
Whether that means going to one stat for damage, ie it used
to be dex for all chars type system, removing the eq isn't the
way to go. Also if you expect everyone to be able to kill everyone
else 50 percent of the time, your nuts. the mud will suck.
Be glad that you can make interesting chars at all.
Thursday, February 03, 10:25PM
I find it funny str mages are under so much scrutiny lately -laugh-
I need to stop building characters that don't fit in the normal
"template" of legend...
Friday, February 04, 08:52AM
Another correction.. the weapons max dam needn't be altered from
being generally +1 more than weight but the formula for amount
of hits needs changing so lighter weapons do only slightly less
than str weapons overall.. if it weren't for parry negating
individual attacks they should do the same. Perhaps that should
block a % of attacks, not just 1 to even things up even further.
Friday, February 04, 10:23PM
Actually, from what i heard parry blocks a percentage of damage
altho it shows up as if it's only blocking one swing. Well, it was
from a source i dont remember, so i prolly won't put too much weight
As far as weapons go, i personally think it is fine the way it is,
just need more weapons on the heavier side for both dex and con,
and some lighter ones for str.
Saturday, February 05, 09:53AM
I don't know about you other warriors, but in PK i have an ENORMOUS
difficulty with anything magic, without me hitting hard, how do you
expect me to survive? i damcap 'maybe' once in a PK fight, and i rip
farely often, but with that i also slash extremely hard after hitting
four of five, which boggles me completely. i have 48 dam and it is just
too hard for me to hit hard consistently, with the removal of +dam eq
unless some change is made to the strength affecting damcapping, i would
be underpowered, and would lose constantly against every other char type
whatever, my thoughts are there just not well organized
Sunday, February 06, 01:52AM
that last statement by Poetry in her post basically sums up
what i feel.
Sunday, February 06, 12:55PM
Kind of intersting from what I know of Poetry, that her
propossed change would benifit her alot while hinder
almost and str based character. My, my such ideas
every str based character. My, my such ideas
Sunday, February 06, 12:59PM
hrm ignore the 3rd line when reading my post
I kinda messed it up -growl-
Monday, February 07, 12:32AM
It's hard to say which chars are overpowered and which chars aren't,
but in general, i've been most successful with my str mage incarnations
that could heal an awful lot. Always could be that those chars were
simply those that rode on the times well... but as i've tried high
damroll with this char i'm seeing that it's pretty annerving. The
difference between 14 and 40 is so large it comes to roughly 300+
pts of damage in pk (well, maybe the target chars are more vulnerable
to this incarnation than the first, but it seems that i don't require
healing roots to dish out the same amount of damage as i did before).
This isn't that bad since it sorta means that warrior chars and mage
chars are balanced, but it also tells you that a mage char with 40 dam
has little to fear from a fighter char :p Oh well, have no idea
what i intended to say. I'm personally having fun damcapping with
a heavy brahman in pk, tho.
Friday, February 11, 02:14PM
Few opinions here
You can't jump those who aren't pk to get rid of old stuffs
Taking away +hps item means more risk for tanks
Min dmg on weapons should be raised
Priorities should be alternating
As a certain stat goes up, more benifits should surface,
like more hps per 1 con at higher con, and dmg/hit for str/dex
Con weapon's are insane at low level's
Lastly' it won't do to just talk and talk and talk about issues
you would like to see changed, if you really want to change it
that much, apply for immortalship and actually doing it would