Posted by Papercut on 02/11
Just outta curiosity, is there the same kinda formular in legend
where metal is more susceptible to crush, leather and stuff
more susceptible to slash, and cloth more susceptible to
pierce, or any such thing? I now have, through some
coincidence, 3 chars, each with 40-44 dam and 29-34 hit
with respective weapons of str, dex, and con (sss, gae,
hv brahman) respectively.... and been noticing that
the con weapon wielding dude seems to do the most
consistent damage, despite the fact that he's the
char with the least of str/dex.
Guess a lot of it is the code's benefit on stunned
targets and my con/dex having headbutt as opposed to
my str/dex and dex/perc, but still it's rather
wicked. I mean, this char, i've had 40+ damroll for
nearly a year and can still count the number of caps
he had in mobkill and pk (not many), and the char
with con, the one i've just used for like the past
week or so already has just as many caps in mobkill
and pk. (str guy of course still has the most caps,
but, uhm, he's had a lot more xp opportunity)...
Well, it's pretty annoying to have a dex char atm,
esp if con can consistently outdamage dex.
Sunday, February 06, 12:10PM
Think it's mostly due to attacking stunned targets. This character,
with advanced arms training, 15 hit/6 dam, and a light staff
can consistently land obliterates/decimates on stunned mobs, with
maybe a demolish thrown in here and there, and almost never less than
that, whereas my last high lvl dex/per, with a bolg and 30ish dam was
much more freakish with dam. Yeah, she'd get the occasional rip/cap, but
got just as many massacres or so.
Sunday, February 06, 01:58PM
To answer your original question, yes, different types of material
are more or less vulnerable to different types of attacks.
Sunday, February 06, 02:03PM
What in the eq being damaged or the person you're fighting?
Tuesday, February 08, 05:34PM
This char has 42/13 hit/dam, perc/dex char and is pretty con-
sistant. Usually decimate, lots of times even when I am sitting,
rips quit a bit on stunned rounds, too. Seems to me that the
weight of your weapon/hit roll effect consistancy and dam the
most. I do about the same dam now as I did before I got my herne's
horn, just carry more weight now. I could just be a freak, or
completely off (or both?) but theres my 2 cents, anyway.
Tuesday, February 08, 07:01PM
The weapon type affects the amount that the item is damaged not the
amount of damage that players take based on what type of armor is
covering the spot that they're hit. Adding the latter is under
Friday, February 11, 01:46PM
I think that you should code damage to take into account the type of
armor vs the type of weapon, with the added consideration that smaller
weapons will more easily get around the armor, or hit the weak spots. This
would help people fighting with dex weapons. I also think there should be
an ability to make a critical hit with a dex weapon (such as stabbing in
the carotoid). This could be set to happen randomly during battle, with
your chances based on hitroll, perception, or dexterity, and inversely
proportional to the weight of the weapon used. And since if you hit the
right spot, it doesn't require much force to kill, the damage might be
an automatic damcap, or be scored somehow irrespective of damage roll. I
realize there already is something called a critical hit, but it doesn't
seem to do much.
Friday, February 11, 02:43PM
Actually I read in one of the old LT issues that armor damage
was based on the kind of damage that hitted it, sword for cloths
and such, the type of armor gives it an amount where it could take
before getting damaged