Posted by Mistry on 02/15
Now, we all remember the times when dex-sniper characters ruled the muds
for a fairly long time (or some of us do, anyway).
Between blinding wormies, amazing para-backstab rates
and deadeye's to boot, dex sniping was THE way to go
then, balance had to be restored, as it should have been.
Deadeye and para were downgraded, eq was downgraded,
and all the great sniper/dex eq has slowly faded away.
Then the other character types had their day in the sun,
Str and Con fighters with high Damage took over.
All of this time, the obviously overly-restricted dex fighters
were brought slowly back up to par.
Now, str-mages are (IMHO) the best char, with the
strength surgeons surging to the top.
Dex snipers have mostly been brought back up to
equilibrium, most recently with the addition of the
nickel .45 in Pitt. Still, the archers have not
received enough attention... we have the short end of
the eq stick. You just don't see very many at all
walking around with bows... all the snipers are gunning,
and even those gunners are weaker than the other classes.
Archers are feared because they can dip, but mages can
do the same thing multiple times, and people have adjusted
to it as has Legend. The best bow by far is the Ody,
but it's two handed which means it's pretty much wormy
or bust... This just isn't good enough. The best bows are
super hard to get, for obvious reasons, and it's not
like the wormy can still blind or be mended. The gae can
be used with a comp bow, but come on.. that's a super weak bow.
Something's gotta be done to make this a viable character
class again... either make the Ody bow one handed or make the
gae-bolg able to be carried around like the wormy.
Now, i'm sure a million of you out there have been
pk'ed by a sniper with a gae-bolg and fear the day that we're able
to carry both that and a Ody around, but it would've
been much, much worse if it was a char with a gun with it's
relatively AMAZING damage and no reload time. You have to admit you
don't see even those chars out there all that too often or powerfully...
If nothing else is done, at least make the archers comparable
to the gunners. They have better stats and newer eq... and there's
a lot of one-handed guns out there. If nothing else, at least
increase the quantity and variation of bows out there--
Don't forget-- gunners can quickdraw. Give us some
more one-handed decent bows, lesser restrictions on the heavier
daggers, or make Ody one-handed. Even dex gunners are too weak
nowadays, but the archers are way, way under where they should be.
Lots of options, one necessary goal
Sunday, February 13, 04:00AM
status arrows nuff said
Sunday, February 13, 07:00AM
Making bows 1 handed is simply not going to happen. We probably
could, of course, make it so that you could hold them in 1 hand,
but have to remove your other hold item before you could shoot it,
which means that you would have to not be fighting in order to
be able to do this. There are plenty of bows in the game that
are +stat. There are also bows in the game that do as much damage
as the guns people use. On top of being able to dip quivers/arrows,
I would say that makes them more powerful than a gun could ever
I must say though, that I don't recall deadeyes very much during
the days of the blinding wormy. The snipe(instant death) code
didn't go into the game until well after the blinding wormy was
removed. The majority of the characters I can recall during that
time were cause/dex mages.
Sunday, February 13, 07:48AM
Why isn't it going to happen? For the sake of realism?
I doubt any unclanned would use a bow, there's no point
when guns are so much better. Dip isn't much use to them
after all, it gives a small benefit for a lot of effort in
obtaining potions etc.
Bows require 40 str, can only be fired every 2 rounds if
you're lucky.. Do less damage than a gun unless you give
up 5 stats for it or use a lower damage weapon which also
kills your backstab. There's just no comparison.
Oh well, at least I have the option to use either of em
whether it's fixed or not.
Sunday, February 13, 02:03PM
Well speaking as an unclanned archer I can't say I see what the problem is
Sunday, February 13, 06:19PM
Status - Arrows
Neat idea. Why not have arrows do a point of damage to the target for
every room they move, for each arrow in them? Basically the same as major
poison. Perhaps each arrow should have a random chance of infliting this
effect to the target so as not to make it too strong. It certainly would
make deadeyes more competative.
Sunday, February 13, 06:22PM
well, first of all, whoever posted this isn't all
there in the head. dip is powerful in pk, VERY powerful.
and 100 dex/80 perc is just plain simple to get with eq,
so 80 str with some added +dam gear isn't all that
hard to get, making an archer hit alot harder.
or you can take another route and get 80 con, with some added
and even still, you can start in tara and augment.
to sum it up, 100 dex/perc sucks, but drop your perc to 80
and throw those stats elsewhere and your going to have
a pretty nice char.
Sunday, February 13, 09:05PM
are you all insane? Bows overpower guns by an AMAZING margin
in pk, which is what I assume this is basicly talking about, at
least the last few posts. How many mobs do you make follow you
around? Deadeye rocks, in my opinion, and its made to not be
quite as effective in mobkill for one reason. Because if you
have to use a bow in combat, you are from either agrabah,
klien, or tara, which all have bonus's of their own. If bows
were to be as good as guns in mobkill, what advantage is their
to using guns? As it stands, guns rock mobkill, bows pk.
If that doesn't float your boat, sorry, but its working atm.
I forsee the killing of guns if you make bows any stronger
then they already are. Just my opinion though.
Sunday, February 13, 09:09PM
Bows are quite powerful in pk, one handed or two handed. They
deliver spells across rooms, every combat round. Have you tried
fighting a decent sniper? It's insane for a non-basher, since
they go around with 1 round skill lag, coming in and re-engaging
the fight while the opponent is lagged if they wish so... every
shot has a potential to kill you with a stun/para bs/bs... gah.
However, that's pretty much limited to the good snipers. An
average pker being a sniper... ouch. An inspire will kill most
of them, those that don't use a bow are fairly annoying but still
not too tough to deal with... and unless they go con, no matter where
they place their stats, they're fairly weak. Damroll sniper?
don't make me laugh, i had a char with 3 90s in the first column of
old config score, he ripped much less compared to the con mage with
Snipers, atm, imho, are the most "powerful" chars in that they
maintain their edge regardless of the opposing chartype. Sure luck
plays a hell of a role for a sniper, but that's the way they are.
More often than not they'll end up losing, but they'll always have that
potential to kill you (pretty humiliatingly too, para'd til you
see the login screen)
And as far as the most powerful chartype atm... i'm willing to bet
it's still the good old barabas chartype that is the most powerful.
Sunday, February 13, 09:34PM
I've had about 4 stunning shots in pk so far, only 1 of em I was
able to get in another backstab b4 they woke.. Twice they entered
the room where I was b4 my skill lag was up even.
It could be just luck but I tumble headbutts a fair bit but hardly
ever tumble bashes.. not once in bout 3-4 fights where all they
did was bash. Bleah anyway enough drifting from the original topic.
Hurry up with pkok! I don't wanna perma or go through hell retiring again!
Sunday, February 13, 09:44PM
Oh and what do you mean by 'status arrows'?
Monday, February 14, 08:37PM
Tuesday, February 15, 01:27PM
I usually have 3 quivers dipped for pk, and even if I actually
hit my target, unless I crash them with a blinder it really dosn't
do me a whole lot a good. Con chars with low str have mind so
they stun me to death, headbutt actually being tumbleable. Str
chars bash after every shot, since it is tumbled far, FAR less
Other snipers blind, so it goes back and forth like that till
someone gets blinded into a keeper or something.
Point is taints arn't as potent as I see people saying they are,
and if so, why the hell arn't YOU a deadeye?
With bashes hurting that bad and being so rarely tumbled, stuns
hurting even worse and tumbled less as well, I dont' think it's
an archer problem, but a perc/dex problem. It would be so much
more fun for me if I could play a sniper and actually do better
as my skill increased, instead of waiting for that one streak of
sick crazy luck to help me kill everybody for a day or so.
I understand that sniper skills (tumble, etc) are more luck based
than stat v stat, but come on, there must be some grey here.
My main complaint is how extreme sniper luck is. I either tumble
/para/stun shot AND my ac eats rounds, or do none of the above.
Mostly, it's none of the above, too. I don't know how the mud
decides wheather or not tumble works, or if your shot connects
but the formula seems to be real f--ked up to me. (If the other
stat/char types arn't so sporatic and unpredictable, why should
perc/dex be?) I could be wrong but it makes me sorta wonder if
someone just got real lazy when making snipers less potent way
I am not saying I wanna para every time I fight someone, or never
miss a shot, or tumble every bash, just be nice to tumble say
4/9, isntead of all or nothing. (especially since it's usually
I always hear about balance being so important but the thing
that does the most to imbalance this char type is the insane luck
factor. I nearly killed 2 people at once the other day crashing
them into eachother with blinders, then later that same day I have
my shot dodged twice in a row and miss 3 more times, landing a
total of 1 shot.
Snipers are always either underpowered or overpowerd, depending
on their luck at that moment. Sometimes even when I am on a real
streak of good luck it's a close thing too, though. Not usually,
since paras seem to come a lot when your tumbling/landing shots,
but I tumbled 6/8 of Manticore's skills the other day, connected
on almost all my shots, got a few backstabs in and still won by
only 2 hp's.
Just sayin' I doubt it would go back to sniper dominated mud if
we got a bit of a shot in the arm, or evened out this nasty luck
- the someone behind the sharp pain in your back.