Posted by Lagmonster on 02/16
Well, something that is definately messed up is backing up
your line beyond the starting point when appending -poke poetry-
That's why you got that silly ghosting append there in light blue.
As far as hitroll and damroll goes, it wouldn't matter as much
if we knew the extent a bash and a stun adds to that. How much
exactly is a successful bash worth? 33 hitroll and 33 damroll?
How much is a successful stun worth? 50 hitroll and 50 damroll?
Sounds insane in those terms, doesn't it? But i'm afraid that's
probably close to what each skill is worth. Guess what, tho. The
only skill dex has that gives you that kind of bonus is choke, and
we all know how much a joke that is in pk. So what happens is that
it isn't damroll and hitroll that's making con/str or str/con so
powerful, but it's the added bonus given from those positions/status.
Hence you get the str mage or the str/con warrior who can simply
ignore dexterity a bit. If it wasn't for dodge, hunt, flee, and some
other things, you may even try making a mage with 100str/con/mind (well,
you get the point) who would be pretty difficult to defeat, esp if
the char simply used a few pieces of +hitroll gear and a really cheap
2nd cause spell to make up 15+ hitroll (equivalent to the hitroll given
at, what, 75dex?)
A while back we changed rage so that its effectiveness depended on
the amount of strength the character had. I suggest we do the same
for the bonus given for bash and headbutt -- increased chance to hit
and damage, the percentages, will be related to their current hit/dam.
Hence, a char with 10 hitroll will get 10% more on a bash making it
11hit total (har!) and if the char had 50dam he'll get 50% more making
it 75dam total (urgh). You get the idea. Instead of adding a flat
bonus regardless of their current stats. Amount of bonus points
a spell does against stunned targets, and any other skills, will also
depend on their current relevant stat instead of a flat percentage.
Obviously, changes like this will benefit the chars that closely resemble
fighters, but i personally think fighter chars should be the 'tougher'
ones in pk, mage chars being reserved for the more 'advanced pkers'.. the
spot reserved for snipers today ;)
Anyway, just rambling, Lagmonster
Tuesday, February 15, 03:49PM
Bah snipers are too easy to play, they aren't for advanced pkillers
I'd say they are for beginners :P
Tuesday, February 15, 04:34PM
beginners that don't mind dying again, and again, and again.. :P