Posted by Stain on 03/01
Tonight I had to get my 3rd tunic of flame this week. Yes, in
one week my tunic scrapped 3 times, not to mention several
other items scrapping as well. I have to be tformed at least
twice a day, and I tend to avoid fighting mages. Even in mob
kill (I admit I don't do much of that) I see my eq damaged a
lot. Since I am not a mage and a good 3/4 of my eq is tform
or no repair, if I was the only one that used him Marauder
would still make a LOT of money. I can't think of a way I could
have any kind of exceptable ac rating without a lot of tform
eq either. I am not the most knowledgabe person here, or in
any way good at making eq lists, but i'm convinced that
eq damage is crazy f---ed up high and needs to be toned
down. I have actually had mage buddys of mine kick on
wfw's instead of immolate because they feel badly about
destroying my equipment. I don't know much about how
formulas/code and all that work, but common sense (ok,
so i'm not a very good example of common sense :P)
tells me a fix would help far more than it could hurt even
bleh.. Even the flame throwers that only use immolate
every other freakin' round couldn't complain too much.
With eq dam the way it is now, even after it was toned
down a bit, you'd still be able to cripple someons ac's.
In one fight having an item go from un damaged to scraps
or falling apart is just hard to the core.
Yes, this is mostly pertaining to pkill, but since it would
only benefit the non-enabled, they should cry foul, too!
Considering the pk damage cap is lower, why the hell is
eq damage so much more potent in pk?
Not sure why I posted this, since I posted/appended to
similar posts more than once in the past.. just sayin'.
- the someone behind the sharp pain in your back.
Friday, February 25, 02:55PM
Ah it's complain about eq damage time once again, well as
always I agree.. It still needs fixing.
Friday, February 25, 06:31PM
It prolly won't help much, but I agree too ;)
Friday, February 25, 10:16PM
yeah, it spams me whenever I immolate.. ;)
yeah i agree, it sucks for non-mages to get their eq burnt
What I suggest is..say the total number of eq that is damaged
and put on fire is 6....2 in flames and 4 slightly damaged..
why don't you take out eq DAMAGE and convert all six into
just FLAMING..it at least gives the person a chance to
douse himself :)
Saturday, February 26, 01:01PM
One thing that you might want to think about is wearing eq that is
harder to scrap, particularly in areas that tend to get a lot of
hits. Metal and leather are a lot harder to scrap than cloth. I
know that there aren't as many non-cloth options out there in
every slot, but this might be helpful for at least some of you.
Also, if you tell us specific items and types of items that
you think are really missing, we might be able to put them
in. This hasn't always been the case, but if you look at our
record over the last 5 months, you'll see 5 new areas.
Saturday, February 26, 11:53PM
It is even worse how easily weapons get damaged. I'm glad that with this
character I have a repairable weapon, but many weapons are only tform
and get damaged quite often, even against mobs that are just soft and
pink. I understand that the silver serrated was once repairable. What was
the rationale for changing it? It seems illogical and cruel.
Sunday, February 27, 06:41AM
It's not worse.. yes they get damaged a lot but they can also
take a lot of damage, if their effectiveness was reduced with
damage it might matter but I've yet to scrap a weapon and it
generally takes weeks and weeks before my weapon becomes
moderately damaged. Certain other eq on the other hand can
and does get scrapped in a single fight.
As for LA's response.. please find me an alternative to the
crimson cloak, black horseshoe, lion's scalp & seoni earrings.
Sure, you can go without such things but I don't wanna get my
butt kicked in pk.
Monday, February 28, 12:03AM
Eq damage wouldn't be that bad if getting them didn't require a huge
group. Crimson cloak is just the paramount of idiocy, since the group
it takes to get the item most likely will scrap the item.
It's also fairly interesting that ppl's eq seems to scrap a lot more
often then when they were on mobs, since the amount of damage done to
mobs is greater than damage done to players.
Personally i find the tunic of flame in farily neat conditions after
killing the mob who has it (most of my chars used to just get a new
one instead of bothering with tf) but in pk, it seems things get
scrapped far easier. Common sense tells me that there should be less
damage since there's less damage being done and since most chars have
less hps than the mobs (even with the pk dam reduction, sniperlings
and dexmages still have less than mobs with good eq, i think).
There's no easy solution to this, i guess, but i think it should become
harder to damage eq once they are damaged, instead of easier, for one.
It's pretty difficult to imagine cloth 'scrap', and once something's
damaged there's a better chance that things go past the armor (where it
is already damaged) just like the lowered ac ratings, instead of
hitting the damaged thing again... oh well, we can justify things later
when it's coded.
Monday, February 28, 01:27AM
I fought Zalbag earlier, and with just a few immolates
broght my AC, down by 44, and it kept going down, untill I had time
I just thought I'd say that cuz I'm mad and I wanted to vent it =p
Monday, February 28, 04:09PM
Hm, if you reduce item damage, then you have a
whole bunch of items that are way too cheap rentwise...
the cheap rent being because of their flimsiness...
If you increase the rent on those items after you decrease
damage, then you have a bunch of old eq in the game.
How about a VERY mana intensive spell or a skill that requires some
high non-fight stats that recovers items from scraps? or a mob, or
Monday, February 28, 08:18PM
Huh? you think it's balanced right now? It's such a pointless
aspect of the game, materials may as well be the same rent
or you could rip eq damage altogether and it wouldn't bother
me a bit.
Tuesday, February 29, 11:58AM
One reason you may see more scrappage these days than in the
old days is that certain types of attacks scrap more than others.
It follows logic, swords rip stuff up a whole lot quicker than
Tuesday, February 29, 02:45PM
I like the idea of eq becoming more difficult to damage after
being damaged, makes as much sense to me as your 'swords
hurt' idea. My point is that if I don't check for tf/repair after
EVERY fight, the chances are really good that something is
going to scrap. Constantly needing someone to fix my things
detracts from my fun, considering how much I have to do it and
the vulnerable position it puts me in, removing my gear. It also
makes it real hard for me to fight more than one person (something
I have had to do a lot lately) since a single char tears my eq to
scraps in a single fight. I have to be far less aggressive, or be
willing to go replace my items repeatedly. It's frustrating to have the
hp's to fight another enemy, but need tf so badly that even if I win
I am the real loser in the end, since I have to mobkill for more eq.
Tuesday, February 29, 05:02PM
Silly people, eq damage is too harsh, fix it.. simple as that.
Tuesday, February 29, 07:59PM
Another thing that imms seem to neglect is that the only reason ppl
don't voice eq damage as much as they used to is not because it got
fixed or because it's even close to reasonable, but because we have
Marauder botting for us 24/7, just about. If the problem is not going
to be fixed in eq damage, then there should be a Marauder-bot installed
somewhere in the game.
Wednesday, March 01, 12:41AM
Well, fwiw, I don't know if anyone will allow this to go in but I
severely limited the amount of damage that can be dealt to an object
in a single blow -- both via spell and via fighting. I'm not going
to report exact numbers, but it's still a HUGE deal lower than what
it was previously.
However, since everyone seems to use the flame tunic as an example,
get different armor there. Same with cloaks of sunshine. They're
extremely weak. Even with the limiting, they can only take about 5
or 6 hits before they're garbage (on the other hand, a suit of
mac lir's can take approximately 20-40 damaging hits before it scraps).
Wednesday, March 01, 08:26AM
I'll allow it, don't worry! I don't think many would complain
about 5-6 hits.. I'm sure many of us have lost eq in just 2.
Wednesday, March 01, 10:51AM
5-6 is plenty under the current duration of fights to last one
fight, at least. It'd be a lot better if there was a mob that
would just add rent to the item and make an item more durable...
personally i'd gladly pay another k of rent to make crimson cloaks
as durable as maclirs :p
Wednesday, March 01, 06:59PM
Gold clasped red cloak - scrapped twice last 3 days, once in PD
and second time with Witold, both from perfect condition in
two hits.. :(
Eq damage needs to lower, i have problems with high damroll
str characters with swords. They are hitting my eq very badly.