Posted by Blackthorne on 04/29
Thought of this idea a while back, thought id run it by you people
Just like they have moods how about if we had accents. For example
my character is Irish so if if we had an accent system I would be able
to talk with an irish accent. I would see it working like this...
Blackthorne de'Dannan' says to you in a soft irish accent, 'Hello friend.'
I can also see this working with the mood system. I dont know... this
seems like a lot of coding would have to go into this. But it give player
s a chance to remain IC for as long as they want. It would give
people maybe an incentive to rp more maybe. Not everyone can play
like McDougan or talk like him for that matter but speaking with
accents would allow people to understand you and you would get
where you are rping from instead of speaking nonsensible giberish.
Of course this is part of the fun for some people. So please, voice
your opinion. Thanks
Monday, April 17, 01:47AM
I think that accents are much better when people type phonetically.
McDougan is an extreme case, meaning he's hard to understand, but so are
most Scots! I run into a fair number of people that try to liven up their
speech with different accents, mannerisms, spaterings of other languages,
and such. I appreciate the effort that they put into making their charact
ers more lifelike.
Monday, April 17, 10:16AM
Perhaps the imms can get permission to incorporate Rink Works' Dialectizer
into the mud code. Check it out at http://www.rinkworks.com/dialect/
Monday, April 17, 11:53AM
Yeah, accents would be fun, but it'll be kinda long, just imagine:
Lelldorin says for all the world like a child in a soft irish
brogue to Blackthorne De'Dannan 'how's midir?'.
It'll be better if players use words like 'aye, wee lad' (scots),
my name ish ishmeel muhamad haktoom (arabians), '-hai-, that
is right, blackthornesan', u noe.. :)
Monday, April 17, 02:16PM
Just use the mood system to add accents. No new coding would be needed,
and you could either have an accent (specialized mood) or a mood. None of
l in chalice
the outrageous cumulative effect of moods, accents and whatever else.
An Irish mood might have only one mood message, 'in a soft irish brogue'
for instance, and leave the motion moods portion empty, so you walk
normally all the time.
I'm sure that some people don't see the point, and others won't think
this suggestion is good enough, but there it is. ;)
Monday, April 17, 09:11PM
The reason i thought it might be hard to code is i think you would have to
incorperate it with the mood system. If there were just an accent in the
mood system how would you express if you felt angry, sad, happy, excited,
ect. But then again, im not a coder so i have no idea how hard it would b
e. Keep up with the input everyone^_^
Monday, April 17, 11:15PM
I think the issue isn't so much with code as with spamminess.
Between descriptions and moods, saying stuff and moving around is
already pretty spammy. Now imagine:
The Daughter of the North Wind, conviction burning in her eyes,
says "whee, this is just an example" in a Scandinavian lilt. That's
already two lines. Again, I think McD's a pretty good example of a
way to portray a character with an accent without hard coding it into
Tuesday, April 18, 03:20AM
Hmm, spamminess didnt cross my mind, that could be a problem.
Maybe the imms could make a policy on how much spam you could
make? Just like you have to ask an imm to create a desc maybe
you could ask an imm about your accent as well.
Was traveling through pittsburgh yesterday and came across a
policeman with an irish accent. I was alone at the time so i couldnt
tell if it was an emote by the policeman directed at everyone or
something else, prolly the former. But im seriously contemplating
just making an alias system with Pueblo so I can speak how id like
Tuesday, April 18, 04:26AM
Actually, I've had quite some fun spelling everything phonetically whilst
I speak. It'd be nice if there was some "dialectizer" or whatnot to save
everyone else the trouble and headaches they get when certain Scots and
Brits open up their gobs, flooding channels in their native tongues.
Anyway, I prefer to speak/spell phonetically whist I speak since half the
fun of imagining the language being spoken can be experienced by reading
the phonetic accent out loud. Maybe then you might understand what the
heck McDougan and sometimes what I'm saying:)
Tuesday, April 18, 10:31AM
If the mood system had 'accent' moods, how would you say something
angrily? "angry say " -- that's how. Under my suggestion, you
couldn't be angry and irish at the same time, but if your 'default' mood
were irish, then it would be part of your rp and when you were angry,
people would remember that you're still irish.
Less spammy, less work for the imms, approximates what some people are
looking for. I think it's an easy solution. :)
Wednesday, April 19, 12:09AM
Heh, puttin the dialectizer in. That's great for all the Cocknies,
rednecks and Swedish Chefs, Vander =p
I like the accent idea, but come on. I've played here a fairly long
while and I can understand McDougan just fine, as long as he's not
demonstrating abstract concepts.
I don't think anything will ever substitute for good old RP in cases
Much more pressing is the need for a 'dubbed' mood! -duck-
Wednesday, April 19, 09:43AM
That's all good ideas with accents, and stuff, it
just makes me think of some other mud i went on once in a moment of
weakness, i think it was duris, where there's languages, and if you
don't know someone's language, it's real hard to understand them. It
was pretty neat. But for the most part, I think RP is good enough.
some people are hard to understand, yes, but if you've ever spoken to
a drunk scotsman you understand why they're hard to understand. it's
plain ol' good RP. I for one would be writing this is an appropriate
accent but i've forgotten what character I am at the moment. -peer self-
a character of mine.
Wednesday, April 19, 09:18PM
I dont want to make it seem like Im slamming McDougans rp. Im
simply saying that that style of rp isnt for everyone. I marvel at
McDougans and recently, Melanies ability to remain ic. Id rather
not talk like them though. I think i agree with Skar that there
could easliy be put in accents along with the moods.
the sidhe who will start to emote what he is saying in an Irish
Thursday, April 20, 05:37PM
We already have some ability to customize how you speak --
plead, utter, sneer, wail, quote, etc. I'm not sure how much we
want to extend the code for that (I'd have to take a look at it and
see just how easy it would be to expand).
On a longer-term note, Ptah designed a system a while back for
player voices -- during character creation each player would be
prompted for a voice type of their character. This would be used
in such a way to allow players to get some idea of who is talking in
the dark or who is yelling from a few rooms away. There would be a
list of different voices to choose from. (I suspect changes in voice
would work like changes in description -- with a valid RP reason to
the LT, though we never got that far in the planning).
Hopefully at some point we'll be able to work on it again. If there
is enough interest in it, I can make it a higher priority than it has
been in the past.
Friday, April 21, 04:38PM
How about just introducing some new moods, and have them things like
"Irish" "scottish" etc... make the accents moods too.
Monday, April 24, 12:07AM
I like the idea of having accents as new moods, for people who would want
to give up their speaking mood for an accent. Personally, I think that
having a mood with no accent is more worthwhile for rp. I don't think that
people speaking phonetically is a good thing. In the case of McDougan and
Melanie, it is fun and unique--but do you really want many more people
speaking with accents? I can understand about 90% of what McD says, but I
can't skim through it quickly. If everyone spoke like that, we wouldn't ev
be able to have a decent dialogue. Writing phonetically is, in my opinion,
just an excuse to misspell. Moreover, if the use of accents becomes
widespread, we must address the issue of what accent belongs to those who
don't use an accent, or who don't spell phonetically, and why most mobs
speak a language years (even thousands of years) ahead of their time and
miles away. Speaking anything other than standard English may be more
realistic, but it would detract from game play, as I can attest by the tim
I spent trying to find "Il Gran Mastru." I hope my point is in there
Saturday, April 29, 11:41AM
Why ye aul talkin aboot me?