Posted by Poetry on 05/03
Jeez, I didnt play for a day or two and the old thread got huge.
So Im starting it again..
Huginn says that if character A has eq that is owned to character B
then A cant unok B. And A cant give the eq to C who didnt ok B.
Thats all good. But what if A loots B's entire corpse and fades the
items and drops them in random places, and then unoks B?
So you see whats happening? No one will pkok all. Cause the
danger of someone digruntled player logging off, logging on an
unknown alt of his, turning on description, and then looting the
player he hates (after they die to mob, lets say) who is pkok all is too b
big. As I said before, I think that if Player A loots or multies Player B
then the Accept or Reject option should be COMPLETELY in the hands
of the victim.
On more issue. Lets say that player A is pkokall, and some annoying
jerk decides to unok his entire group, and then wolf pack him with
his buddies. I think that if player A's group mates are PKOK ALL, then
they should be able to assist and heal him. The reasoning is that by bein
being pkok ALL, they are keeping the doors for the aggressors to ok
them, and deter the healing.
Can imms think of one case where this shouldnt be allowed?
Does anyone agree with me that being PKOK ALL is not a smart
thing unless some provisions are made for the above cases?
Dont get me wrong, Im very excited for PKOK, but I see some
problems with it, and I want to make sure that imms thought about
all these things as they were coding for it.
Monday, May 01, 05:06PM
Steal will inho be the bigest problem with the new system.
Personally I'd prefer to have it changed so you can do two things:
1) you can only steal items from the living
2) you can only steal gold from corpses
All we need is one or two people who will abuse the new
pkok environment to piss off or annoy a huge amount of the
people. If there isn't going to be a more restrictive penalties
top those that do choose to loot, I for one will probably never
pkok any of my alts just because I have no desire to run
the rsik of losing some of my hard to get or strung eq
to somebody who managed to beat me and wants to be
the typo prone one
Tuesday, May 02, 08:47AM
First of all, I think this is a rather ingenious solution to steal,
should have been how the skill worked all along. Under the
current system, a stolen item is "owned" by the thief. So much
for victims rights. But it's probably a good idea to place limits,
such as not being able to steal from a corpse. However:
Will these changes to steal be applied to mobs who steal as well?
Meaning, if a mob steals will the item still be owned by the
person it was stolen from? Because if not, that now infamous
dastard, CharA, can steal an item from CharB, put it in a bag,
have a mob steal it, reclaim it from the corpse of the mob, and
unok CharB (since the item he has is no longer owned by
And of course, we should make this retroactive so I could go
over to the house of the wise and benevolent Marauder and pick
up a few things ;)
Wednesday, May 03, 09:28AM
It was my understanding that the stolen item is owned by the victim
and that the person in possession of the item can't unok the victim,
meaning the victim of the theft can always go try to kill whoever has
his old strung blinding wormy, or what have you.
As for the wolfpacking issue, that is a major concern of mine. I
can see it as a major threat, six people attacking me, (CharA through
CharF) and my sitting there with FriendA through FriendZ and they can
do nothing but watch me get wailed on.
Have I simply missed imm responses on this?
Also, to everyone saying "What doesn't kill you makes you stronger," I
think they beauty of our current PK system is that while that is true,
what DOES kill you also usually makes you stronger.
Porthos the Pirate, Musketeer
Wednesday, May 03, 09:57AM
OK, I'm getting a really bad bashing here on this board.
I never stole nothin!