Posted by Robb on 05/15
does the accept flag on summoned charmies occur when you summon them
or when you accept/unaccept?
what I want to know is , can a mage sit around, make a large army of
charmies, then accept and use his charmies, or does he have
to accept then summon charmies?
Thursday, May 04, 06:46PM
The code will check for the pk status of a person only when the
fight commences -- i.e. when they issue the attack command. Before
a pk attack begins, the code isn't interested in the pk status
of the parties.
What this means is that a mage can indeed build up an army of charmies
and then order them to attack.
Friday, May 05, 05:26PM
But really, thats not much different, from people sitting, in non-recall
safe roms and summoning them now. -Shrug- I don't think this will
be too much of a problem, anyso more then it is now, aside from the
plain fact there are gonna be lots more pkill mages =p
Monday, May 08, 04:43PM
Why can't pkok be added and a permanent type of pk
be kept in the game where you can only have 1
character participating in it at a time and there is no
party of jackasses supported by even bigger jackass
immortals who want more power in the whole pk thing
this sounds like a communist way of solving the
problem collectively. I know you all keep
answering the question with why not PKACCEPT ALL
here is why, because then you have to play the
game on other people's terms and not your own...
no longer can one be a maverick, now one has
to conform to a certain viewpoint held by the
masses....and live in a system controlled
not by rules but implemented by immortals
where the rules change towards you depending
on the general perception of the public of
your moral character. This kind of judgement is, in
+OK mailbox for email@example.com ready
poops what people think of me. That's why
we need a PERMANENT pk flag that you choose to put
on yourself as you do now. PKOK should be an option
as well to everyone, but the 'REAL' player kill
should be kept in the game. Are you all just
so friggin arrogant that you believe you have solved
all of the perceived problems with pk in one
feel swoop???? I think it is a great idea in that
it gives the weeniers who always whine about
the pk egoists an outlet to do little 'puppet shows
for the mud', and maybe there will be more to
write about in the LT, but who reads that anyways besides
people who need to get a life outside of the game.
I don't want to be forced to play to other people's
way of doing things....I like hiding invisible
with charmies and jumping people when they are low on hp.
But now, if they aren't in the mood at the moment
to pk or whatever, they can just shut it off.
The beauty of PK is that it never turns off, you don't
go afk inside the mud, you don't walk around with
low hp, you don't talk smack to the big boys, and
then level into their range and not have to pay
the piper when you are 10 levels lower. The pk
system is all I've ever known I'm afraid,
I've never had an unclanned character, I never will
---I will give pkok a chance, but from the
description given by huginn et al, it sounds like
it will take everything I enjoy out of
pk and throw it away. This game is governed
by rules, not by anythign else, why not allow
people to pkok each other who want to do that
for whatever reason and let people who screw
use poultice joining pk or talking smack at level 25 to a level
50 not have such an easy way out.
This is really a way out of the problems you
perceive and is akin to running away. Don't
chant vina pur mrti ex your backs on the old system because you think
you have solved everything, you haven't.
Please don't rip pk from the game.
Tuesday, May 09, 07:34AM
What an elitist attitude!
Before I chose to create a pk-enabled char, the thing
that MOST annoyed me about a small section of the pk
community was their elitist attitude -- that somehow
they were 'better' than those who had chosen not to
So now, those few elitists are worried that their
perceived proof of being superior will be taken
away if any char can pk.
I think creating 2 levels of pk - one for the 'REAL'
pkillers and one for those 'lesser' mortals who
never chose to enable before - would take away one
of the benefits of the idea. There won't be 2 classes
of players any more, with each class feeling superior
to the other, for their own reasons.
(who enjoys reading the LT, enjoys writing for it, and
even manages to have a life outside of the mud)
Tuesday, May 09, 01:04PM
Kyna, the reason that a certain section of the pkill community
has that attitude is because surviving for any length of time as
a pkiller is much harder than surviving as simply a mob killer. If
you stay out of all the areas with agg mobs, a mob killer has nothing
to worry about. Doesn't have to watch his back, can sit down in the
middle of the road and go to sleep, no worries! Pkillers can't do that.
Pkillers have to constantly be on the watch for a jump. One can never
let one's guard down, because then one will get one's butt kicked.
Because of this 'lifestyle' for pkillers, they have to develope some
skills that mobkilling players never do. As would be expected, some
people look at these skills, then at people that don't display them,
and think that having these skills is better than not, hence people
with these skills are better than people without. It's not exactly
a great attitude to have, but it is perfectly understandable. There
There is no question that a pkiller has a harder time of it than
a mobkiller, simply because a pkiller is a mobkiller with added risk
thrown in. There are lots of people on the mud that like this challenge.
With PKOK, players can turn PKill off when they want to lie in the middle
of the road and go to sleep. PKOK also takes away the fun of the jump.
I certainly won't go thru lots of preperation, tracking, hiding around
the corner, when I don't even know whether or not MafiaGuy1 has decided
to be a pkiller today.
The only reliable jumps that I can think of would be taken from watching
the death announcements on info, and killing people like that tends to
be frowned upon by most.
If PKOK went in alongside the tradition clanning system, then we would
have two very happy groups of people (call them classes if you want,
don't make no difference to me). We'd have the old PKillers that still
go about their business just like before and we'd have the mobkillers
that can dabble in pkill when they want, and turn it off when it annoys
them. With the current plan of only PKOK we will have a group of people
that want to only kill other certain players, and we will have a group
of people that look down upon all the wannabe's and are not happy with
the new system at all.
Tuesday, May 09, 04:37PM
Lets just make 2 classes of pk.
pkok and pkalways (which would be the current pk system).
Tuesday, May 09, 04:46PM
Sure, those that want to be pkalways, type 'accept all' and leave
it on. There, two systems.
Tuesday, May 09, 05:51PM
no, because you cannot choose for the other people
whether or not they have pk accept all on. That's
what sucks....I pk to win on the mud, I
like the war aspect of the thing. If I want
to win I will 'unpk all' whenever I am+Oat a disadvantage, whether that be
because I DT'D or am killing mobs or
am going to SL with a group. Why would
anyone in their right mind have 'pk accept
all' on when they are going to SL in a
group??? Thus, there will be no more of
jumping SL groups which in my mind
takes the biggest cajones of all b/c
if you die you are not likely to get
any help. What don't you understand about
the fact that 'pk accept all' is not
the same thing as 'pk always'. It
is such a simple concept. Why won't
any immortal even act like this is
a valid idea instead of being so damn
consolidated into this 'pkok is the
answer to all of our problems attitude'???
THERE IS A BIG PROBLEM WITH BEING ABLE
TO TURN OFF PK STATUS AT WILL. If you can't
see this I think you either a) haven't pk'd
lock e awhile or b) never liked the challenge
of being killed for no reason or being jumped
or watching your back at all times.
This is just like being able to go ooc
not at an innkeeper....you weren't supposed
to do it, but if that was what it took
to win or not die or whatever then everyone
did it. Can you not see that people are
going to attack you if you have 'pk accept
all' on and if I lose and rent out
and come back a week later to jump them and
they are in the middle of leveling or something
they will have 'pk reject all' on for
the convenience of faster leveling. I don't
play everyday nor for very long periods
of time....I get my revenge by fighting
dirty, but since no one wants to be 'cheap killed'
then there will be no more cheap kills in the game
although that should be a valid form of
retribution. I will never be able to beat a level
49 character at full strength but maybe I
can jump them when they are at low hp and
get revenge or a kill in after an argument
that happened awhile ago. This just takes
all that out of the game and it is really
frustrating to see all of the immorts spewing
this same propaganda answer that you all
obviously devised in some sort of meeting.
I understand the fact that if everyone
wants the same system then they can pk accept
all at all times, but everyone I play
against and who challenges me wants to
do everything they can to win which really
blows because they will take advantage
of this system and it will no longer be
fun for me at least. I will find
it hard to keep 'pk accept all' on
after I lose all my equipment or
just finished fighting a level 50 mob and
am at 10 hp. But that's just me.
Argh you guys are frustrating as all hell.
PLEASE DON'T TAKE A PERMANENT PK FLAG
lock w OF THE GAME. Or else make the changes take
a lot longer to take effect in RL terms. Say
if you change pk status it takes 2 RL weeks for
it to go into affect. At least that
would make dirty retribution a more viable
Tuesday, May 09, 06:03PM
Im not going to pkalways when there are punks
out there that can kill me, then not pk me
again. kinda like thething doing his weak
crap and pk'n and then retiring, cept now
you got it multiplied and the immorts pretty much
placing a system in that supports that kinda
Tuesday, May 09, 06:23PM
In the past, Ishmael, people have -had- to put up with your 'dirty
tactics'. Now, YOU have to deal with how you pkill. They don't
have to put up with your tactics if they don't want to. Putting
the responsibilty on the players of the game is what pkok does.
If you like fighting dirty, I'd say that unless there are others
in your range that feel the same, you will probably be fighting
your shadow alot. In the past, we would get numerous complaints
about so-and-so being unsportsmanlike, unfair, and ruining alot
of fun for them. Now, they can just pretend that they're not a
part of their pkill community and experience. Again, YOUR
behaviour is what will get you victims/opponents.
Sucks to have to pay for your actions, eh?
Tuesday, May 09, 07:08PM
Paying for actions because you win a lot,
that makes a ton of sense. I understand
Tuesday, May 09, 08:07PM
I doubt many will reject someone just because they win alot. However,
I seriously believe that the majority would reject someone that behaves
as you've described in previous appends. This, is what I was talking
Tuesday, May 09, 09:56PM
It seems as if Pkill has now become DuelKill.
Some Pkillers, including myself have refused duels
as part of there rp -- we enjoy the "surprise" attack.
I'll withold any judgment on whether "surprise" attacking
will still exist after pkok is implemented. Hopefully
a majority of the good pkillers will be pkok all. However,
I think the element of surprise for those that do pkok to duel
will not experience the total adreneline rush that has made my
pkill experience on this mud what it is today.
Wednesday, May 10, 01:40AM
The type of PKilling that Ishmael has described is the kind of PKill
that I, and apparently at least two or three others, like. I knew what
I was getting into when I enabled my first character, and that's what I
wanted. Seeing all the arguments and ego clashes as a non-enabled
character, why would anyone that had real issues with jumps and 'rude'
behavior enable in the first place?
For the argument that some people just want to duel, I think that's fine.
People should be allowed to duel eachother if they choose. Why not set
up a Dueling Arena, like the OOC area, that's set up for this? Install
PKOK in this special area only, and let people duel to their heart's
content. But live the PKill system the way it is in the regular MUD
for the people like us that like being jumped.
Or, if that's not feasible, give us a PKOK always option that's
irreversible. That way, there would be a set of people that I know
will always be available for jumps and for coming to my aid if needed.
I think that PKOK is just about the worst way to deal with certain
people's problems with PKill, but since the imms are going to put it
in anyways, those of us that can deal and like dealing with the current
system should be given an alternative. This is not a balance issue
of any kind, so choosing one system or the other wouldn't give any
one an advantage, it would jsut be two different sets of rules to
Given all the questions and opposition on this board concerning pkok,
I don't think it's unreasonable for the imms to consider a compromise
on a non-balance issue.
Wednesday, May 10, 08:55AM
A simple way to solve this would be for clanaccepts to override
individual rejects, with additional accepts still overriding
clanrejects. If there were 3 or 4 clans who wanted "old style"
pkill, they could just accept each other and it wouldn't be all that
different from the way pkill is now.
Wednesday, May 10, 11:24AM
Good idea mugwump! If you are in a clan then you must
accept everyone in the other pk clans! If you are in a
non-pk clan or are unclanned then you can pkok at your
Wednesday, May 10, 12:16PM
I think thats a fabulous idea! any chance of that? -poke- immorts
Wednesday, May 10, 01:05PM
It's already possible isn't it? =p
Wednesday, May 10, 02:17PM
Its legend for the losers now is it?
seems someoen is bitter towards you ishy........
I guess we shoudl just accept the fact that pkok is what the immorts
want so they can play by themselves and we cant change it
legend isnt for the players, and aggressive pkilling isnt welcome
here anymore, its candyass mud now.
Wednesday, May 10, 06:18PM
Ok lots of people here are complaining about not enough jumps
when pkok goes in. true that you may not be able to jump the
"Easy people" anymore and I think thats good.
You people like jumping cause it gives you a Great
advantage over your victim. Now when they take that away
I think a lot of you pkillers will be humbled and come out of
ooc more offen and fight GOOD pkillers like Craven.
I do have a pkiller that jumps people all the time and
he really is quite a bastard at times.
I find out when I duel people I get a much more challanging fight.
thus making pkill more fun to me. Gets boring bind and
immolate person to death. most of my jumps were like that.
Well I think we should not dog PKOK untill it comes in
and we test it and find out how hard it really is to jump
people. Just think most of you that jump all the time are
gonna be acept all anyway, so I would just look for the very
aggressive pkillers, Demonic Order, Grendels, Pirates etc.
even some knights and herms might be accept all but we wont know
untill we give PKOK a try so lets not dog it yet.
Just think you might be able to kill some of them irritating
unclanns when pkok goes in. And you know the first day or two
when it goes in a lot of unclanns are gonna be accept all so
theres a open day to kill :P
ok wrote a lot more then first intended but anyway hope this
append helps with the better side of PKOK.
Wednesday, May 10, 07:10PM
Why would anyone bother jumping 'easy' people? I dunno, maybe some
do, but the way I see it, if you can beat them anyway, there's no
point in setting a trap. I jump people that I wouldn't always be
able to beat in a fair fight. Unless, of course, someone has something
that I want. In that case, I just kill however possible. Despite
claims to the contrary, I don't hover at level 20 jumping all the
10's that just enabled. In my opinion, any player above level 30
is not an easy target unless s/he just has lots of powerful friends
that protect him while he levels. Duels may be harder fights to win,
but they aren't as exciting.
As an example, earlier today I caught some faded character aiming at
me while I was just killing mobs. Seeing as how I was below half
HP, I ran like crazy. Then I got a tell informing me that no one was
really gonna snipe me, just keeping me on my toes. That's the PKill that
i love, and I would hate to see it go away.
My prediction, as most people know, is that PKill is going to suffer
under pkok. At least, it will in the eyes of us 'dirty' pkillers. If
it doesn't, I will be happy. If it does, i'll be sending out massive
'I told you so'
Monday, May 15, 05:11PM
I'm looking forward to PKOK, I can't really see the problem, except
people loosing the ability to jump 'easy people' like Scream said.
One of the reasons I'm looking forward to it, is that I can choose
not to fight certain characters, that I know will ruin the way I
have fun with pkill which obviously is very individual, but that does
not make one point of view more 'right' than another). I know I won't
pkok all, but I won't toggle it on and off either. I'll pkok people
I like RP'ing with, both good and evil characters and then they can
jump me and whatever they like. But the good part will be, that I
gave them permission at some point, and thus all you people out there
won't have to listen to me whine about it -duck-:)
Anyway, I definately think pkok will be an improvement, and it will
make things more fun for me, so here's the propkok post you've been
asking for :P
-Laurana El Grumpy.