Posted by Craven on 05/15
In regards to screams post, I'm not that good and I seriously hope
that 900 people don't jump me because of that post :P
As for mugwumps idea, I suggest a similiar idea last week at the
q&a. Ea! liked it and from what I've heard it is now a viable
option. I was told that it will most likely only work for pk
clans, making a very distinct difference between rp and pk. I'm
not sure how the clanaccept/reject thing will work, but I know that
its a possiblity. Just thought you should all know since no
imms have had time to post. Good luck on Friday. Remember to accept
ministry, or, failing that, Craven :)
Wednesday, May 10, 10:32PM
Now that is a good compromise.
Seeing as how I doubt there
will be any accomidations made for
rogues in this system, I'm
now available to be recruited.
Thursday, May 11, 08:03AM
So, to make this in effect, with no code changes, good clan
leadership can cause this to happen. If EvilClanGM and
GoodClanGM talk to each other a bit, like Larnoc is trying
to do on the news board, then you can tell your EvilClanmates,
you have to accept GoodClan and not reject anyone in it to be
a member of this clan, and GoodClan can say the same about
EvilClan. Enforce within your clans a pk-all of at least your
enemies, and you will actually, I think, add RP to PK among
the Evil Clans. You'll be able to have wars and such, without
worrying that SuperRogue will wander by and kill everyone in
the midst of a pkrp battle between two warring clans.
For rogue-types, it will encourage clanning, or making a real
big name for yourself, so the clans will accept you as a
Thursday, May 11, 12:59PM
problem is mariachi, they can still disobey. For example, my clan could
tell me that yes, they have accepted clanstupid. But how do I know? Ther
is no way for me to check. They could run to sl and turn it all off
and then turn it back on. Things like this, I feel, need to be addressed
for pk clans, but not for rp clans. However, if an rpclan wants this
type of thing, they can use your suggetions. But as a pkclan, its obvious
that your going to be killing and killing a lot when you join. This makes
an obvious distinction between the two. It makes pk clan GMs more of
generals that need to have the complete trust of their clan or mutiny will
occur and the "general" will be destroyed. I personally think its a great
Idea and can't wait to see how its implemented.
Thursday, May 11, 01:15PM
RedFox 1 beats the hell outta BlueDog 1. BlueDog1 then logs off
gets his other guy BlueDog2 and comes back and rips up RedFox1
This is a concern because for people to play pkall, it may
promote xplay. Unlike now where we can only have 1 pkiller.
Thursday, May 11, 02:53PM
Raz, I know that that's the rule, but it's very hard to enforce.
Having multiple pkillers is illegal and not too hard to track, yes.
But what about all those players out there that remake pkillers every
month? I've run into many a cross player where I did something to an
alt, alt perma'ed, then player's new pk character came after me. So,
pkok may allow for faster crossplay, instead of the perma one guy
and enable another lag, but it won't be anything new, I promise you.
Thursday, May 11, 05:49PM
Craven makes a good point, but I think GM's would be able to
enforce it somehow. Specially in pk-oriented clans. (no such
thing as a pk clan if there's no such thing as pk-enabled, right?)
I'd think that at least the code should force acceptance of your
own clan, and at the very least your clan's GM, just like the
GM's level limit doesn't count now. While there'd be no way to
check on your clannies accepting someone for sure, you could
make it clear to them that they should, and I think if people
want to have your clan's sort of fun, and be involved in your
clan, they would do as the GM instructs them. Maybe I have too
much faith in people? But if my GM tells me, accept all grendels
i'd either do so and thank my fortunate large number of hps for
keeping me alive, or I'd leave the clan and become rogue or in
a non-active clan.
What I'm trying to say, I think, is that pkok can be successful
if people play it to have fun. There are enough people that will
accept all or at least certain clans to make it fun, I think. As
for the nasty x-playing, you can now have more than one pker, yes,
but it's still illegal for one player to have more than one char
acter in the same clan. So what Raz said would be illegal xplay in
more than one way, and the player victimized would certainly notice
if it happened, I think, and register appropriate complaints. And
the imms can check on it and kick 'em around if they done wrong.
Mari, of foolish faith in fellow folk
Thursday, May 11, 06:42PM
While this goes against the whole point of pkok, it may solve
the problem of folks in pk clans not pking: have the code
force anyone in a pk clan to accept all other people in pk
clans. The choice of whether or not to pk is still there, all
a person would have to do to disable all is leave the clan
or join an rp clan.
Friday, May 12, 04:50AM
I know I'm just a non pkenabled girl that usually doesn't care about the
pkill community, but just hear me out. As obvious as it is that pkok
will have a huge impact on pkill for LegendMUD, I think that it'll
now seperate the real pkillers from the pansy wishy-washy pkillers.
Since the lot of you "elite" pkillers (which love to jump or use any
tactic possible to enjoy pkill to its fullest) seem to be worried about
the direct result of a decrease in targets, wouldn't it be more of a
challenge for pkill? I mean it seems that most of the dedicated and
full-time pkillers will or hopefully will have "accept all" for their
pkok setting. Unless of course you pkillers really enjoy teeing off
on the "part-time pkillers", it might not be as bad as you expect it.
Anyway, when pkok finally gets put in just leave "accept all" on if you're
a "full-time pkiller" and try your tactics on your fellow peers. It
might be enjoyable or not, but at least try the "Green eggs and ham"
before disliking the whole bloody thing:P
Friday, May 12, 01:43PM
A simple scenario for pkok:
Say, CharA accepts all.
CharB is dueling CharA
CharC hates CharA
CharB kills CharA
CharC loots CharA's old eq and disposes of it.
CharA now has no idea who has looted his corpse cause he is accept all.
For this scenario right there, I would be surprised if anyone at all, acce
Oh, CharC can be invisable, hiding, or whatnot, so CharA does not see them
Ok, my only reason for not pkok-all
Friday, May 12, 03:49PM
Ya know Mel, you make a good point.
The players that always whine and get beat on aren't going to want
to play with the big boys. This may make PKill more of a challenge,
if there are enough big boys to make it interesting. I don't think
that many people will be accept all, but if we get this PK clan thing
working, that would be fun.
Friday, May 12, 11:26PM
It seems to me that the problems along the line that Wiz
has mentioned are also applicable to the current pk setup
so what's the big deal. If EnabledGuy1 kills me, then I
get robbed by EnabledGuy2 who loses all that eq, how do I
know anymore than in the pkok situation. I don't. So if
you get robbed, seek justice. Find out who did it, and
blah blah blah... it's not really that different, just
more potential thieves about.
Saturday, May 13, 12:06AM
bleh, i'll keep an open mind, but this I havn't heard anything
good about pkok yet. Only thing that might be fun is having more
than one pkiller. Far as I can tell, it's x-play related, only being able
to have 1 now (why else couldn't you have multiple killers?) Not sure
how pkok would solve that one, either. I'm still not sure what exactly
pkok will solve at all, actually, but like I say, i'm trying to keep an op
open mind, so i'll leave off with the flamin' till I actually see it and s
Saturday, May 13, 12:13AM
Monday, May 15, 09:33AM
I believe having only 1 pkiller was to prevent destructive
x-play and the theory now is that if someone's doing it and
it's bothering you you can just un-ok them...