Posted by Lagmonster on 05/29
Well, I haven't tried it, and probably won't have the time to
until much of the problems are worked out, but just giving
it a once over tells me that there's 0 incentive to be pkok
all. PKOK all allows you to get attacked while low, and
once the attacker kills you and runs around for 10 ticks,
there's no chance for revenge... unless there's a part of
the system i've missed. Maybe not this drastic, but it
seems that pkok all can be targeted by anyone who learns
that the char is pkok all, while those that pkok'd all
have no clue as to who will attack when or why for.
PKOK all needs a serious incentive, such as double xp from
mob killing, half xp loss from all kinds of deaths, etc.
Of course to adjust for that redemption points should be
adjusted accordingly (say 50mil per point -- still gives
somewhat of an edge to pkok all), and PKOK all may not
reject individuals before hitting their first redemption
Basically, pkok all is close to the old pk system except
for the benefits, and they are allowed to accept selective
pk only after reaching their first redemption point and
before they accumulate a million points of xp past their
first redemption point.
This way, those with pkok all will be able to seriously
afford to pk more, grouping with pkok all will give
added benefit to members of the group (a 5 char group
with 1 pkok all will give 20% more xp to all chars
in the group since the pkok's char's 100% xp bonus
is split to 5), making it easier for pkok all to form
groups, etc... (haha, the catch is that the healer
in that group runs the risk of pkok all :p)
Also, this will make levelling a real breeze for those
who wish to pkok all, maybe even making lvlling only
via pk feasible!
Anyway, random ramblings from an old char :)
Monday, May 29, 06:24AM
Eh? you still alive?
Oh well, you know what they say, if war don't
kill you, something else will.
Best of wishes