Ok, I think I might have something that works... this isnt
really my idea... its a combo of stuff that asmo and kidd said,
and someone else. But all together it seems to work.
How about we make a couple conditions...
1. In order to attack someone that is accept all... you have
to be accept all ALSO.
2. Accept all overrides your reject list.
3. Accept all can be turned on at ANY time to assist a group
mate, or save an SL run.. BUT.. costs 10 million experience
to turn off... kind of like a half redeem, but not really.
4. Someone that is not Accept all could still duel someone that
is accept all, if the accept all person specifically accepts them too.
I dunno about the cost 10 million xp... seems high to me.. but still
much better than the 25 million it used to cost.
I suppose that this should be MUCH lower for characters under level
50... but lets see first that people actually like this idea. If its
liked overall... then we could discuss what kind of costs
removing accept all should carry.
It doesnt have to be experience, but it should have some high cost.
This way, everyone is happy. People that like PKOK could accept only
specific people, and dabble. Accept all people dont have to worry
about unknown aggressors.. and if someone does pop up, they will be
around for a while at least.... as a "clanned", untill they could
cover the cost to remove accept all.
We could remove the accept all cost, and just make a VERY long timer
Thats fine with me, although others may not like it. The idea is way
open at this point, but I think that with some brain storming, it has
potential to make a lot of people happier.
Anyway, I hope you guys like this.
Thursday, June 01, 01:34PM
I think you'll find that even fewer people will be accept all under
this proposed system.
I've been accept all since this system went in -- with the exception of
when I felt I had to drop link during AT or something. If I had to lose
10 million xp just to protect myself when I couldn't go to the inn, I
would instantly turn off AA, never to turn it on again. I think most
people would do the same.
There's just no advantage to being AA under this system. I can fight
anybody by accepting them individually, I'm actually not risking as much,
and I won't lose xp when I change my mind or have to drop link.
If this goes in, you'll actually lose at least one person who's currently
accepting everybody -- me.
I would almost prefer an all-or-nothing system -- where you're either AA
or you're not pkill at all, but you can switch in on and off. That way, no
invulnerable wolfpacks or other nasty things that people can do when none
of your friends can assist you. Having a heavy xp fine to use pkok will
ensure that nobody will use it.
Thursday, June 01, 01:42PM
So Skar would be someone that accepts a person here and
there, and just dabbles in pkok.... someone that goes accept all
is someone thats in the frame mind of being "clanned".
You see, before it was all or nothing.. clanned or not clanned.
Now its... kind of clanned.... like skar.. you could pk on
an individual basis... or its pretty much oldschool clanned..
once you are in, there is a cost to get out... but not as big
a cost as there used to be.
Isnt it the best of both worlds? You are right, Skar, in
saying that not a lot of people will accept all.. but I think it
will be more than the amount of people that accept all now... and
more than the amount of people that "clanned" in the old system.
Thursday, June 01, 01:47PM
Well, hrmmmm, I'm pretty stoned right now, and I just don't know
what to quite say about this subject, but PKOK sucks donkey
Thursday, June 01, 01:49PM
I'll repeat here what I told Poetry: the main reason that I'm AA is the
principle of the thing. I'm AA mostly to provide a target for the people
that enjoy that style of pk -- I'm not good enough to actually ruin any
But I don't feel strongly enough about your fun that I'll accept a 10
million xp fine when I need to drop link.
(laugh) You know what I'd do under this proposal? I'd accept everybody I
could see in the who list, individually. Then I could still reject all
and drop link with no xp penalty. I wouldn't be able to jump anybody that
was AA, but I'm not a jumping person anyway.
I think the proper compromise is that you must be AA to fight AA, or be
specifically accepted by the AA. It won't solve all the problems, but it
certainly solves a few. I like it, but I don't like xp fines.
Thursday, June 01, 01:55PM
Thats fine, but I still have a problem with the fact that people could
be "clanned" one hour, and "unclanned" the next.. as many times
as they want, at no cost, except the fact that they just have to
sit in the house for a while.
Thats why people dont accept all freely. Cause you never
know whos clanned, and whos not. With SOME sort of cost
to enter and exit.. at least people would stick around for a while.
Maybe 10 million xp sucks... can anyone think of something
And Skar, you are very noble for staying accept all for people
to jump... but somehow I dont think too many people are going
to attack you=p I know Im not going to. -tkiss-
Thursday, June 01, 02:22PM
I am not an experienced pkiller so bear with me if I say something
stupid :) But wouldn't Rufus' idea in an append to the previous
post be a good compromise? That way there -would- be a cost to
turn accept all off. You would have to -die- in pkill first to be
able to do it. I also like Skar's idea - not here on the board,
but he said it on chat and credit where it is due :) - about
having to turn off accept all within a few ticks after your pk
death or not at all, to prevent abuse. It would also give people
a chance to avoid getting multied. My spontanous feeling is that
this would make most people if not thrilled, then at least much
I don't know if this append makes much sense, as I said I am not
an experienced pkiller and freely admit that I could be entirely
wrong. But even if I am, maybe it's not -quite- necessary to call me
an idiot because of that? ;)
Thursday, June 01, 04:40PM
Just a quick little addition...in my eyes...I can see
everyone being happy with the old system like LA said, with the new
system...the combination seems very reasonable...and well it
sounds like good old pk again...Just another vote for the oldstyle
Friday, June 02, 01:41AM
I think Lagmonster mentioned this before, don't know why I didn't
append but there really should be some kind of incentive to accept all
from a low level, in the past level 35 was the limit so you had some
risk til hitting 50, but now that's gone, perhaps there should be
something like a 10% xp bonus while accept all.