Posted by Ea! on 08/05
I wanted to explain on the discussion board some of the things that we
have talked about at the PKOK Forum and some of the previous Q & As.
Specifically, I wanted to address the type of changes that we're willing
to make and the types that we aren't willing to make, and why that is.
We are interested in ideas and suggestions -- many suggestions will
be implemented with this week's code update.
The changes that we are interested in making are changes that create
new options for players and clans. Changes that are within the
philosphy and spirit of Pkok. Changes that help empower players to
control their pkill environment.
We aren't willing to make any changes that move the mud back towards
the pkenabled system. The old system, for all of its benefits,
contributed to an environment where players routinely felt harassed by
other players -- all due to pkill.
The old standby, when that happened was, "well, you agreed to it when
you enabled." Unfortunatly, that doesn't work. Players didn't feel any
less harassed. They still complained to the admins and felt upset.
We decided that players should not be able to give up their rights to
avoid harassing situations for any significant period of time.
We also won't make any changes to the system that will cause people to
leave pkill clans and join rp clans. In practicality, this means that
we can't restrict pkill clans more than rp clans.
Many of the suggestions that have been made violate one of these
principals. We don't want to see droves of people leave the mud over
Pkok. However, we're not willing to have a system that encourages, or
even supports, an enviornment of harassment -- such an enviornment
does more damage to the community than we will accept.
Friday, August 04, 12:15AM
Thank you for your post, Ea!. It clears up a lot of questions and
clearly states what the goals of pkok are. Maybe with these goals,
we can suggest ideas that are more within range of what is ideal
in pk. If more imms posted things like this sooner, perhaps there
would be less time spent on ideas that won't be entertained
and more time spent on ideas that are feasible.
I know most imms don't want to post things like this because they
take a lot of flack. Guys, instead of giving imms a hard time when
they post their goals/opinions/whatever, try working with them and
maybe they'll listen to you more.
Friday, August 04, 08:04AM
I think the option to control your pk environment gives
harassed players a way to end their harassment. I also think
that it dims the entire experience.:( So my question was
answered... we are moving away from a high risk, high
I hope its worth the cost... so far, I dont think it has been. I think
that any situation where you can turn people you feel threatened
by off and on is going to fail misrably (as we have seen so far).
Im hoping that we can simulate, through pkok, a situation thats
makes it more difficult to enter and exit. I dont see much hope
for this... or for pkill on legend (given the goals of PKOK). Harassment
is an ooc offense and shouldnt be solved by code that affects IC
play. I guess imms are just too sick and tired of dealing with it and
are actually willing, at this point, to comprise the game and give
control of it to the players... and all this despite the fact that
conflict and rivalry tweek the basic human survival instinct that causes
PKOK to fall flat on its face.
I guess its hard to for me to understand, being one of the bigger
fish in the sea. It seemed to me that even a lot of the smaller fish
sensed a loss. That leaves to wonder who actually benfits from all
this... a couple of people that like the duel occasionally, but dont want
to make the leap into full pkship, and maybe the imms that have to deal
with less harassment cases?
I still dont understand why we cant just change our old system. Make
an option to duel, so people can RP pk, and just test PK without making
a commitment until 50 million... while keeping the "once you are in,
you are in for the long run" old system we had before. You could even
give pkillers a "get out" ticket... once.
That leaves so many options.. I could use the duel command to try it
with no risk, you can even take the plunge and fully enable.. and if you
dont like it, you can even cash in your ticket. Those are a lot of
options for the player to choose from. If they still feel harassed
after all those options, then too bad.
I dont know, that idea wasnt too thought out. Im just going to be
sad to see PK die here. Its getting close now, and I think that as long
as players can turn others off and on, then its inevitable. If
this is worth it, then rock on.
Anyways, I dont even know why Im posting so much. Slow summer
at the university I guess. Seems like a dead issue:(.
Saturday, August 05, 12:23AM
one possible idea is to leave the pkok system in and add a
command called something like 'meele' that is basically accept all other
meele people (leaving the pkok system in, so you can acept all there
if you want, or turn it off if you're worried that people will
jump you then reject you the next day)
Whoever is using meele should recieve some bonus (I was thinking more
xp for kills, less xp lost for dying (this could be for pkill and
mobkill, or just pkill, whatever)) anyone using meele would have to get
an imm's permission or something (one time ticket, or whatever) to
ok, and I just realized that it's spelled melee, but I don't feel like
backing up and changing it.
Saturday, August 05, 02:00AM
Saturday, August 05, 07:24AM
Melee sounds nice, but imms would never ever allow a command
that gives in game bonuses to certain characters.
Saturday, August 05, 01:32PM
I guess not. Melee could simply be added so people could continue the
old style pk, I was just suggesting a bonus like xp so people would
be encouraged to use melee.