Posted by Sibwarra on 08/22
The time has come for me to put my ideas down in a post.
I hope that two things come of this - discussion and change.
I am continuously frustrated by the new PKok system with regards to my
abilities to heal people with this character. This comes in two main
"veins" (excuse the pun please)
PK timers and poultices -
When a character has a PK timer active, I can not poultice them because
I am not PKok enabled, and if I was, I might not have accepted the
character that the timer is active for. This is influencing a lot of the
healers into becoming enabled and accepting all.
I personally refuse to PK ever, period. I also refuse to hand my poultices
to someone that I am not allowed to heal. I consider it cheating.
This becomes a majro problem on large runs like PD or SL, both
of which I like to lead as often as I can. I have a few choices here:
- ask that everyone in my run be non-PKok enabled
- ask that everyone in my run go reject all (and wait for that to
be effective before I start the run)
- make sure that I have healers on the run that are accept all
- make sure at least the tank of the run does not have an active timer
ALL of these are a major headache to the leader trying to form a run,
the result being that I don't lead much any more, sad for a lot of
people, especially my selfish butt, since I want a pretitle so bad I
can taste it! Now this major run business brings me to the next "vein"
Inspire re-setting timers
Currently, anyone is able to inspire anyone, the system allows this.
The result of this is that some timer is re-set and since I am not enabled
I can not heal people (see above lengthy paragraph).
There are certain areas and portions of runs that go much better when
the hitters and mobile are inspired, and the fact that there is a bug stil
unaddressed, has become more than a little annoying. The LEAST you
could do is to just turn off that re-setting timer stuff for the character
that is not enabled. How hard is that for the coders? (please do not
spam me or flood me with answers to that rhetorical question)
back to poultices and PKok
I suggest that you make poultices non-giveable to anyone but
another character with the poultice skill. This will prevent the
cheating mentioned above, yet allow a lvl 5 druid to help in a
large run, applying the poultices made by a higher level druid to the
tank. This is kind of an apprentice action, a way for them to watch
someone more experienced practicing the craft, and help out on the run
instead of just leaching EXP. Everyone wants to feel useful, or at least
I hope they do.
my two cents (and yes I know where I can put them - in my pouch)
Dev Sibwarra - soon to be ArchDruid (I hope)
Wednesday, August 16, 11:27PM
I apologize for the spammy post, my stupid timer put blank lines
in there because I am not smart enough to turn it off before I write.
gotta get that mind up from 99 to 100 -bonks self-
Thursday, August 17, 09:32AM
My surgeon has been on runs where she has been handed poultices to use on
tanks, Vlad and Dis runs come to mind. So I don't like the idea of
only poultice makers being able to apply poultices.
I believe that glowing roots don't work if handed to someone under a
tick timer. Perhaps that code could be applied to poultices, and achieve
the same result as you are intending?
On the subject of SL runs, a lot of SL runs take an hour or so to get
together anyway. Besides, you can heal someone 10 ticks after they've
fought, what's that in RL time? 15 minutes or so? The only problem that
short time span could cause an SL/PD group is if someone is jumped while
the run is in progress, and then the situation is no different to before
Friday, August 18, 12:30PM
The inspire issue is a known bug with the system, and the coders are
working on it.
If timers are getting set when they shouldn't, please continue to
tell us, they're intended to block healing right after pk activity,
not hamper nonpk play.
Saturday, August 19, 05:42PM
About what Embeth said, sure, 15minutes isn't much, but when you consider
how often people have not enough time or barely enough time to do sl
but come anyways, it becomes a major major inconvience. And yes, i have
had runs break up because of this tick timer nonesense. Players, myself
included, hate sitting down for 15 minutes doing nothing, it plain
My two cents as well, Asguard of the RuneKnights
Sunday, August 20, 02:32AM
well Embeth has a good point, I was not aware of the glowing roots
and PKok issue, so if the code exists, applying it to the poultices
(no pun intended) would address my concern
LadyAce, the timer issue IS affecting non-pk play a LOT, so please
get that fixed ASAP, I have been saying for a long time that it is a pain
to have to consider if group memebers are PK and if ticks are going on
when forming a run as a non-pk, so we really need to improve this somehow
I have sent in an idea that major runs get registered, and maybe even
have people get put in some non-pk status while the run is ongoing.
perhaps PD and SL could be made to be non-pk areas?
CR in those areas can be difficult to say the least, and when a run
gets broken up because one or two individuals want to jump
group members, that affects us non-pk people and I really wish you
would address the issue of non-pk interference. When we can't finish
a run because PK has interferred, it is clearly non-PK interference.
(stupid timer, forgot again)
Monday, August 21, 04:27AM
Sibwarra, the imms gave you guys PKOK.
What more do you want??
(addressing the problem where pk interferes with runs etc)
And Sibwarra, i'm pretty sure the immortals are aware of the
problem with the inspire bug, and how it causes a lot of problems
you don't need to constantly remind them, because i'm pretty
sure they're working on it as fast as they can (they have lives too you kn
And i don't think making whole areas non-pk is a good idea
because this muds goal is to make a mud where both pk and rp
-Wyvern, my too sense
Tuesday, August 22, 04:40AM
Tell me Asguard, what happened in the old pk system, when someone in a
PD/SL group got jumped?
Either one of two things, legally. The group either asked the opponent
for their permission to heal the player, or the group had to wait
until they naturally regenned all their HPs.
Yes, I've been on oldPK SL runs where someone got jumped, and permission
to heal was denied. So waiting after PK activity mid-run isn't new.
Perhaps some form of healing consent could be added to PKOK code? Where
the last opponent (win, lose or draw) is able to consent to healing, and
the 10 tick healing timer could be removed if and only if they consented.
This would also allow opponents to heal each other, without needing to
change their accept lists. That was a nice feature of oldstyle PK, and
it's a shame it's gone now.