Posted by Poetry on 09/22
Wouldnt it be nice if we could dip daggers (one
dagger per vial) and then throw them? Im not heart set
on this, but I Think it would add some coolness to skill thats
usually only used to draw out those assassins.
I suggested this a year ago, and everyone forgot... but
wouldnt it be cool to have alchemist from london? He/She could
"brew" (concoct?) new and exciting vials... like ones that explode
on impact (area effect), or ones that blind like blinding flash.
Just like cause and create have similar spells that work a little better
in one school, than the other (like blindflash vs causeblind, or create
charmies vs cause charmies, or the create light verses the cause
momentary light spell)...
Now druids can have a match in alchemy. Hmmm, I could think
of so many cool things to make high mind london a fun character
And dont you dare mention skill trees!
I promise that this is the end of my tirade of ideas.
Thursday, September 21 2000, 03:58AM
why couldn't we dip everything for a first attack?
Dipping daggers for a backstab
Dipping Swords for a slash
having the nasty effect wear off after a hit
Yay.. Blinding backstabs :)
Friday, September 22 2000, 07:32AM
There's only a limited number of values an object can have. When
dipping arrows was implemented, it was because bows and ammo had
extra values to play with.
Normal weapons do not have much extra 'room' ... not enough to track
what 'dipping' constitutes.
I've entertained the thought of doing a work around for this issue for
a while -- I could hack it in, but I'd rather have it so that the code
was done reasonably clean. If a reasonable code solution presents
itself, and it can be shown that it won't be unbalancing (note the
order in which I state those ... just because it wouldn't be
unbalancing doesn't mean I'm going to hack it in) I think it could
be a possibility.
Friday, September 22 2000, 02:12PM
doh, I've created a monster