Posted by Merlinn on 10/05
How about making some new con or str weapons usefull?
I mean dex gets a new kick ass weapon every other change.
While I feel that con and str weapons just suck.
PULL THE DAMN KATAR!!
How about uping the rate of the flamestrikes on
the skull staff. Make it like the flaming sword, the for
its 8k rent, and 2 it might be worth something.
and another thing that weapon is very irritating to get
and it hits like a piece of crap.
This would be a easy thing to code I think and would
help con people out a little more.
Another thing would it be possible to make greater angels etc.
to be eternal ones like 40% of the time, or make it so
that the more mind you have the more chance you get a eternal
one. Something like 100mind is 50% and go down 1% per mind point
I think that would also help the weak creates.
I know its been posted before but I think 3rd circle creates
could have there roots heal 40-50s with same fill value.
and make 2nd circle ones only heal 20-30 with same
I dont know just dissapointed that this mud is going back
to dex everything. I was on the other night in a pkill free
for all, and I must say that out of the 10-12 pkillers there
all of them except my chara were snipers or a dex 3rd circle
Everyone is gonna make a dex cause now that str and con
cant hit for beans. And why would you, if you dex you
dont hit the hit dam gear cause you do decimates almost all
the time anyway, so old equ dont matter, Backstab is Very strong
Katar, and with all the +hp gear cna make a 40con dex
guy with like 500hps easy
Please help con and str out cause that equ change killed them
Creates need help too btw :P
Monday, October 02 2000, 08:34PM
crap, didn't mean to do that
Tuesday, October 03 2000, 02:39AM
Yeah, dex has too many weapons.. 3 in total!! One is hard
to get and is renty, one has no stats, the 3rd is very renty
and everyone's calling for it to be pulled.. Hell, I think
I'd rather something low rent with stats anyway.
Yes there's a bunch of other dex weapons but the way backstab
works, they aren't worth using as a sniper.
Tuesday, October 03 2000, 03:21AM
Umm theres a 5mind, 5dex, 5per, q5 daggers.
just goes to show you how much of a sniper mud this is
when all people think about is backstab power.
light daggers theres a bunch out there that is 5stat
and a special, for like 4k rent.
Tuesday, October 03 2000, 09:07AM
You should read to the end before appending.
Yeah there's a lot of dex weapons and I wouldn't ask
for more of them despite the limited choice for snipers.
I'd just like backstab changed so light daggers would
be an option.
Tuesday, October 03 2000, 11:23AM
Dex weapons are fairly limited thanks to backstab damage
depending so much on weight. As a non-sniper bs'er, an 8kg
dagger does nearly double the damage of a 5kg one in bs, and
that alone restricts choices a lot.
As far as merlinn's ideas go, it's pretty silly :p. Flaming
swords and such are the antithesis of stunners, and roots that
heal that much would be more ridiculous than having roots that
dominated the past. If mages want to benefit from roots, we'll
have to go for lowering both the fill value and their range of
healing, so that low mind mages won't be able to CAST as many
roots. Or better yet, add more combat-oriented spells, reduce
spell lag and cost of walls, reduce the cost of dispel, etc.
Tuesday, October 03 2000, 08:19PM
While I agree that there should be more options for str weapons, I don't
think that there should be con weapons that do too much damage. The point
of being high con is to TAKE damage, not give it.
As for dex weapons and the backstab damage, I've always thought that
backstab should not depend on weapon weight. The point of a backstab is th
it is an attack which is well aimed and planned. So if you have high dex a
pierce, you'll hit an area where a small cut or pierce does a great deal o
damage. It doesn't take a katar or a gae-bolg to slice a jugular, now does
it? Another thing that could be changed to make the smaller daggers
more preferable is parry. If parry worked more, and if advanced and expert
parry meant more, then dex fighters would be able to count more on parry t
aid their fighting. It would then be a toss up--light dagger and parry mos
damage, or heavy dagger and backstab most. Right now it seems that the
disparity between light and heavy daggers is greater for backstab than it
is for parry.
Thursday, October 05 2000, 04:33PM
Personally , I would love to see parry and dodge mean more.
I have adv. Parry, and i hardly ever see a parry in combat...
i see dodges even less.