Posted by Cumference on 11/01
Hrm...heres an idea i have...
A skill set called "Magic Mastery" or something like that
has basic, advanced and expert
goes with the ammount of mind you have of which lvl mastery you can get up
It would make spells cost a %less than the original cost.
dunno the percent..you'd have to tweak it around to make it
not overpowered or underpowered =)
and maybe if it's TOO powerful, yank chalices? -ponder- -shrug-
add changes/tweaks to make this idea more feasible? =)
Sunday, October 15 2000, 02:27AM
My mages don't have enough pracs now for all the skills they want
to learn (including my 90+ mind mages). Finding another 3 pracs
is going to be really hard.
And please, please don't yank chalices, that's the only thing
that keeps my mid level mages going, until they get to level 28 and
can start to learn kick, and basic and advanced fight skills.
Sunday, October 15 2000, 03:17AM
mages r 2 eazy to lvl anyway! well for how good they r at
and chalices should be yanked or toned down! well in pk
cuz like...uh i can just hide chalicup and heal...assuming
i'm a causdood
and druids fighters can heal like...tons every 2 tix
for the pracs: so you'd have to sac other skills that suckier
compared to this mastery thing :)
Sunday, October 15 2000, 08:12AM
You might find mages easy to level. I don't. Well, I do until I
get to around level 17 or so, then I find the complete lack of
fight skills starting to show. I learn chant, then words only,
until at level 28 I finally have a 'non-mage' prac - usually spent
either on kick or my basic fight proficiency.
If my mages didn't have a chalice in the upper teen levels, I think
I would soon get very bored of trying to level them on my own.
While I see your point about chalices and pkill, not every player on
this mud chooses to pkill, and it would hurt non-pkillers if
chalices were to be yanked or downgraded in any way.
Sunday, October 15 2000, 07:25PM
Hmm chalices overpowered? Its a timmed 4kish rent item
30mana every two ticks if you remember or have a hourglass
is not that much. And a mage with out mana is a dead
mage. And I feel that since the mages are the most
difficult chara type to make since words are
a real pain in the ass to get, -curse new rudh-
they should be the most powerfull chara
Sunday, October 15 2000, 09:48PM
Hmm, sounds kinda interesting actually, having
different levels of magic, dont really know
how you would figure it into hometowns and all.
As for yanking chalices...my only problem with
chalices is that the wrong people have them.
What do I mean the wrong people? I mean cause
mages that rely on Marauder for preserves. That
goes the same for timed eq, and orbs. If someone
made a magebot that was 3rd circle cause people
would be up in arms about it. I might be totally
wrong, and this is only my opinion but magebots
are causing the balance issues here. But hey, I
wont lie, i use them just like everyone else, its more
of a statement of what i feel to be a fact.
Monday, October 16 2000, 12:41AM
I think the idea is good, and yea you would maybe have to sacrifice
some less used skills to learn the mage mastery skills and they would
be worth it. Also HAVEN'T YOU PEOPLE HEARD OF MEDITATE?! it makes you
n mana 3X faster, that is A LOT faster, there is no skill like that
anyway heal mana 3X faster, that is A LOT faster, there is no skill like
that to make you heal hp 3X faster, ther is also no cup to make you heal
30 hp every 2 ticks... Mages need mana like fighters need hp, i don't see
why taking a single item out of the game could destroy all balance as we
know it, the most i could see it doing is screwing over half mages because
they can't meditate without the required stats... which is probably a good
Monday, October 16 2000, 12:44AM
one more thing, you people are too damn anal about cast lvls... 1
lvl of casting isn't going to make a big difference, all my mages learn
their main fight skill and basic/advanced/expert skills when they
become available to them, and they always turn out fine
Monday, October 16 2000, 02:40AM
no they don't.
Monday, October 16 2000, 05:13AM
HEY nobody can spam a board with there paths but ME!!!!
As for chalices goes it shouldnt be removed. How many mobs
chant vina drva ex HPs and how many mobs heal mana? But comparing mana
and hps is kind of hard since they are used differently.
normally mana turns into healing with backstabs doing lots of
damage and str people ripping you up, 2nd circle
mages shouldnt be abled to use a chalice imo since
I would say most of there mana turns into augments and
other forms of really strong healing. by them having
a chalice gives them a advantage. Another thing
drifter there is a skill that lets you regen HPs
much faster then resting its called ROOT. There
is a cup you can sip every two ticks to get cure lighted.
theres 3 healers and now one stone =400hps, cured filet
another 100, theres a pile of cure light leafs
normally can get 100hps of them, and theres muddy vial
and lets see healing skills, augment, operate, first aid
chant vina drva rudh ex crit, roots etc. And how many skills
items, and mobs give mana back, not many. but then
again mana and hps is different things so hard to compare.
just had to point out a few things :P
Zemus ex-pkiller unless hes up to it :P
Monday, October 16 2000, 06:05AM
Yes, I've heard of meditate. That's the skill I learn after
kick, basic/advanced, hunt, and bandage. So that makes it about
level 33, give or take a level. My point in my previous post
was that low to midlevel mages need mana regen too, and those levels
would be the ones where I am most thankful for my chalice.
Monday, October 16 2000, 10:30AM
hrm good mana regen
so use the new skill? =p in making spells cost less or some crap
(and damn how i wish tools weren't changed by the way they were
Wednesday, November 01 2000, 04:41PM
Ah, I see your idea ... hmmm, I like mine better 'str' sucks as is.