Posted by Darkheart on 11/01
Well, i'd first like to start this by saying that i'm a tad bit
annoyed about the way ppl reply to my posts (mostly dune, anyway)
since he seems to have this idea that i've got all the time in the
world to get xp, and have a completely different set of values
concerning just about everything... and would like you to remember
that regardless of how unlikely it is that my ideas get implemented,
it is definately my decision to talk about them and yours to read about
them or simply skip most of it. No need to keep drilling me that
it's unlikely to happen, since that much i probably know much better
than you do.
In any case, the reason i keep drilling about redeem points is that
it's the only way i see that i'll remain interested continuing play at
(on) legend. I don't have the time to create a new char as often as
i used to, and it's pointless playing old chars on a mud (for me) where
pk has come to a grinding halt as far as i'm concerned. At least with
redeem points i'd hang out a bit longer on the off chance that i am
actually online, and wait doing something remotely productive for a
potential prey to log in. Right now, i log in, i see no asterisks,
i log off. Okay, i do post, and i have to say it's a great way of
spending time on this mud waiting for potential prey to log in.
Guess the mud itself is geared towards players who can spend over an
hour online at a time during peak hours where there are enough players
and chartypes around. For ppl like me halfway across the globe, i
could probably stay online for hours and find not enough ppl for a run
worth grouping for. It's not as if there's a mana surgeon around, and
without one, grouping as a mage doesn't serve much purpose other than
reducing the amount of xp earned. Alternating stuns may sound nice,
but you can get the same amount of xp when you hog mobs... something
I haven't done for a long time now, but still plausible, i'm betting.
True i want this mud to be as usable as possible for players who want
everything to be solved without players other than pk. That's mostly
because i consider everything but mob acts and area characteristics to
be simple stepping stones toward pk. I could care less if the gae-bolg
was wielded by fith-fath, or if the horseshoe was worn by the horses in
tara stables, if the kraken hide could be gotten by killing some lucky
fisherman in ithaca... and I could care less if there were mobs that give
a gazillion xps and as easy as killing as stunned mosquito, if it would
lead to more pk. No xp loss? Fine with me. Sure i'd like pk to be
something not taken too lightly to prevent the free-for-all style mayhem
we see after pk tourneys, but i'd consider it an improvement over a
pkless mud, esp with the pkok system in.
Dune had it right that my ideas mostly stem from what i consider
inconvenient. I consider pk in this mud to be inconvenient, so much so
that all i can think about is ways to increase the amount of pk that
happens, or ways for me to stay online while i wait for pk to happen.
Heck, if i could be granted the ability to pk anyone i want, i could proba
bly pay 10 stat points or 10 redemption points and still be happy.
Point is, this mud would mean nothing to me if i couldn't pk in it,
probably nothing more than graphicless chatting room. Playing NOX or
Diablo 2 is actually more intriguing than a pkless mud.
Saturday, October 28 2000, 01:38PM
I'm all for more redeeming options :)
Here's something I posted a while ago..
the ability to exchange 3 redeem points to move
one point from one stat to another stat
which for the normal person would allow them to tweak their
stats the tiniest bit
for the extraordinary person who gathers billions of xp, they could
theoretically move all their spirit to str
and have no need for -spirit gear
and they damn well deserve it, in my opinion, if they can get 60 redeem po
Another nifty thing for 3 redeem points could be the unlearning of a skill
and availability of another practice. This could represent a retiring of
warrior to hang up his sword and take up medicine or blacksmithing.
To go along with that, perhaps redeem points could be used to lower
skill levels on some skills. Maybe not combat skills, but craft skills
to increase the chance of completion.
Just some thoughts...
and incidentally, should this go in, I will most likely
never be able to take advantage of it. My highest level
character night now is a level 45 surgeon and it's been that way for 10 mo
Saturday, October 28 2000, 11:28PM
What are you an IMM? 1 redeem to move 5 stats and 1 redeem
to unlearn a skill seems reasonable to me! Just make it so
you can't drop spirit below 29 and can't drop any other
stat below 19.
Sunday, October 29 2000, 03:40AM
I don't share your interest in pkill, DarkHeart, but I understand how
frustrating it can be when it seems noone else is interested in it..
But, that being said, I have to ask you a very simple question :
Why don't you do anything to further pkill?
You are not exactly contributing to getting more people involved by
either just seeing who is online and then logging off again, or by
posting a bit ooc. I don't dislike your posts, the more input there
is, the better. But how come you would rather have the rules do
something for you, instead of trying to do it by yourself?
I would find it quite positive if I saw you ask on chat whether
anyone was interested in hearing you share your pkill-experience,
regarding tactics. Or gathering those interested and explain
Don't ask what your mud can do for you, but what you can do for
Sunday, October 29 2000, 04:06AM
If the players need to create a game within a game, something's
very wrong. Not to mention 'friendly' pkill doesn't compare
to its original implementation. No risk = no fun.
Monday, October 30 2000, 10:51AM
-nod Splat- Just because the imms do a lot of work already, doesn't
mean they should expect the players to do anything. Well said,
though perhaps a bit arrogant.
Tuesday, October 31 2000, 12:01PM
-calm Splat- No need to envy the conversation talents of others, and no
need to go to namecalling. Everything written can't be divided
into 2 things, the truth and what you don't like. Some people disagree
with you, and if you can't live with that, you shouldn't post.
It is quite simple, really. If all you do on the board is
whine, and then be rude to those disagreeing with you, why
don't you leave the discussion board to others?
Wednesday, November 01 2000, 04:09AM
No, fact is.. you make no contribution whatsoever here,
all you do is say everything is fine just as it is and
that it's up to the players to make it better.
I know for a fact that the code makes or breaks a game
and not the players. Before pkok, you were saying it
was up to the players to just do the right thing, to not
loot or multi, to not harass others etc. Well looting
is now a lot tougher, you have to steal each item
individually and you have the choice of who you'd like
to pk with.. The same kinda thing goes on in other
multiplayer games, they made a mistake with cstrike
in punishing those who team kill by excluding them
from the next round, now idiots log on just to knock
teammates down to almost dead and you can't do anything
about it, if you kill them you get punished.
I can live with people disagreeing with me, I sometimes
get frustrated when the other party simply disagrees
with nothing substantial to back it up as is usually
the case with you but heh, you call me arrogant and
expect me to remain civil? -shake- That's just
about impossible when you aren't even talking to me.