maybe we need tougher mobs
or just smarter ones?
Hopefully by March I can leard some coding and I'll
apply for Immship and work on a better AI for mobs..
Saturday, November 04 2000, 01:54PM
'Mobkill is too hard and boring as it is,' a dark hooded minister says.
see? not everyone things mobkill is easy :P
Saturday, November 04 2000, 01:56PM
My opinion on mobkilling:
For me, killing one or two mobs a night is enough
Killing a ton of stuff somewhere to level.. is rather boring
UNLESS I happen to have a friend with me.
or.. anyone to talk to, Personally I level best by giving lowbies XP
How about all you "oldbies" who don't have any friends anymore
(since they left, unable to cope with change, good or bad)
make some more friends?
Saturday, November 04 2000, 08:44PM
Believe it or not, I agree with Christopher.
I think I've mentioned this before, but Duris is a pk MUD
yet mob kill there is much more interesting than here.
The difference being that about half the mobs hunt, even
low-ish level mobs, only some mobs see invis, no mobs can
detect hidden like here but they use "search" which is also
used by players for a chance to point out hidden in the room
with a little lag so if found you may be able to run.
Apart from a few mobs here, we can just whack away at a mob,
flee just 1 room then heal up and come back to finish off.
It's kinda silly really, should only be able to do that with
dumb animals, women and children. :)
Saturday, November 04 2000, 09:29PM
Ptwang's mud sounds interesting, i wonder how much
codeing is needed to make better mobs though.
Saturday, November 04 2000, 10:06PM
Harder mobs == more act coding by builders, not general code
features for the most part. Fight Johnny or the Dhurtah
for examples if you haven't already. Then consider that
making those mobs probably took a fair amount of time.
Sure some of it will be reusable, but its not someting
you're going to swing in and just fix with a couple
of functions. If it was, Rufus or Ea! would have done so
Saturday, November 04 2000, 10:32PM
Hunting and searching shouldn't require specific mob acts.
Sunday, November 05 2000, 08:53AM
Actually, in order for the mob to hunt, you need about 3 acts
for the mob, minimum. If it's to be a good 'hunt' then its somewhere
around 8 acts. I'm not against doing things like that, as you have
probably seen already. It is alot of work though. Who knows,
maybe some day soon, I'll put in an entire area of hunting mobs. ;)
Sunday, November 05 2000, 01:04PM
Someone agree'd with me!
I think Hell just froze over...
Monday, November 06 2000, 10:49AM
What I meant by "mobs shouldn't require acts to hunt"
is that it needn't be the way it is, a flag could
be used for that, among other things.