Posted by Milo on 11/30
I think the new penalty for praising is a little too harsh. I just lost
25 prestige praising up a single person. If I praise anyone else, I'll
start losing skills. Perhaps the prestige loss could be for a critical
fail--something to match the prestige we earn for it. Otherwise, it may
end up that everyone willing to praise people have lost so much prestige,
that we cannot cannot even praise anymore. Worse yet, I may have to start
Sunday, November 19 2000, 07:01PM
good point. your going to lose a lot more then your going to
gain, its a continuous evil cycle :)
Sunday, November 19 2000, 07:17PM
heh I wrote a long idea on this to, its just like giving your pres,
to someone else, when it starts to affect other skills, people are
gonna be wary of using it =(
Sunday, November 19 2000, 07:52PM
Just what was the purpose of this code change?
Sunday, November 19 2000, 08:06PM
probably to make prestige a bit more "important" or "sacred" since
it was made less important by the rent changes, though I'm not sure.
Monday, November 20 2000, 12:17AM
What good is prestige for anyway?
So far I know it's for uh.. praising..
and since the renting thing is gone.. that's out..
Monday, November 20 2000, 12:38AM
can't forget other bardic skills that prestige is important to
a barbaric skill too!!
Monday, November 20 2000, 09:27AM
Let's see how long it takes them to realise they
screwed up once again. -shake-
Monday, November 20 2000, 01:25PM
I tested praising, to see just how much you do lose. Out of 43 praises,
I succeeded 31 times and failed 12 times. Of these, I gained 5 prestige
getting infos. You don't lose prestige with every fail, but when you do
it is 3 prestige, totalling a prestige loss of 6 in this trial. So I came
out slightly behind. I'm not sure which stats help you praise well, but I
do tend successfully praise more often than most. Maybe the penalty could
be adjusted such than an average praiser would average a net 0 gain/loss,
and good praisers would gain and poor praisers would lose.
Monday, November 20 2000, 01:58PM
Or throw out the whole silly idea, I bet it didn't even occur
to you that we lose half our prestige dying, way to discourage
pk even further!
Monday, November 20 2000, 06:55PM
Tuesday, November 21 2000, 10:27PM
maybe make PK prestige lose 25% instead of 50%!
cuz i kinda feel more ashamed dying to a MOB than a PKER :P
and i'm not saying i support this idea, or dislike it or anything =P
But i think it makez 3c good align create mages more important
and certain prazing mobz!
Saturday, November 25 2000, 11:18PM
The point behind the code change was to try to make it a little harder
to raise other people's prestige. It's been on the list for longer
than the rent change has been in -- it's not a matter of trying to
make prestige more valuable, just tricker to get. Repeated praising
just spams people and doesn't take much skill.
However, yes, it seems like it's probably costing too much to praise
other people -- I think we'll be scaleing back the loss.
Sunday, November 26 2000, 08:08AM
25% is still too much.
Sunday, November 26 2000, 09:02PM
perhaps you should lose prestige based on what level the mob or
player is compared to you just like when you flee, if you are
both the same level you lose 10% and maybe lose 1% more for every
level that the mob or player is lower than you.... and 1% less
for every 2 levels the mob or player is higher than you so 20 lvls
higher youw ouldn't lose any xp.... :P
just a stupid idea
Tuesday, November 28 2000, 03:26AM
I just feel dying is bad enough now people wont wanna praise
ohh great, lovely change that seems to just piss people off
Tuesday, November 28 2000, 08:25PM
how the praiser getting a percentage of prestige for every good praise.
Kinda like they feel good because they did a good job kinda thing
Thursday, November 30 2000, 02:46PM
Is the success or failure of a praise based on mind, level, or just dumb
luck? Perhaps rescaling the success/failure probabilities in favor of
high mind is the answer. Professional bards could continue to praise
successfully without risking their skills and the 30-mind dabblers would
learn to keep their mouths shut.