Posted by Kosminski on 12/15
Ok, been doing some pk'n lately and I have noticed a very annoying
bug when being backstab. Here is a real excert of a fight:
You feel a sudden pain as somebody places a magic bone in your back.
(HP:323/400 MA:264/390 MV:343/343)>
akaya quickly attacks 9 times and hits 8 times.
You parry an attack from Takaya!
Takaya demolishes you with his sting!
Blood oozes from your new wound.
You block Takaya's sting.
(HP:303/400 MA:265/390 MV:343/343)>
I was at 400/400 when the fight started. As you notice in the
first fight round after the BS, I didn't even hit back. What
the heck gives? I also noted this happening 2 times in one fight
with Aquilante using an alt.
Please fix this. It is bad enought to have one single skill drop
me almost 20% of my hitpoints, but then to give up a free fight
round dropping me to 75% hitpoints.
Wednesday, December 13 2000, 03:57AM
another thing, if HP equ is gonna be pulled, you must drom the dam
I dont like the removal of dam/hit/hps gear at all.
we are still gonna have the same prob, now we ALL are gonna
start over again.
I think you could have used a better formula for hit/dam equ
Insted of making all the equ that had dam crap now
you could have tried just cutting the dam in half and test,
then drop more if needed or add more if needed.
So hernes horns would be 5str 3dam insted of 5str 6dam
Keep the HP gear in and up the dam gear back but not as high
Wednesday, December 13 2000, 08:03AM
its not a bug.. it has always been like that. Immolate works that
Wednesday, December 13 2000, 04:15PM
'it has always worked that way' does not mean its not a bug.
i am sure you remember when bags preserved timed items? well
it was always that way until it was fixed ...
besides its crap, you should always hit back or else every fight
type should have a skill that lets them hit for free (con/str)
or maybe you think we should all just make snipers and say the
hell with the other types?
Wednesday, December 13 2000, 10:09PM
If we did what you suggested, and made herne's horns 5 str and 3 dam,
you'd still have the same problem we had before. Most people
would still use them, regardless of what kind of fighter they
were. Why? Because there's no reason _not_ to do so.
Same with +hp stuff. Why not use it, if its a 5 stat item?
So then you give the abilities of one fight type to others
that haven't allocated points for those abilities.
Balancing becomes even more of a problem, since you can't
assume that _all_ dex fighters are going to have that
extra hitroll, for example.
Thursday, December 14 2000, 03:10AM
No the point is when you removed the equ you screwed over all the charas
except dex. Now you remove HP gear that will bring us back to
what we started at. So insted of going back to what we had
just tweak the equ not destroy it like you imms did.
So leaving the Hp gear but downgrading the hit and dam a BIT not a lot
will work if you test it
You will find the spot where dex str and con = out in terms of dam hit and
hps. If something dosent work you just dont scrap the whole thing
you test and tweak till it works out. And having the abilities
of one chara type when your another is a good mix of thigns
and a well designed chara. How boring will it be if your dex you can
only do this and only have this, if your con you can only have this,
If you need someone to test stuff Ill gladly test it with
the crap loads of level 50alts I got. Imm willing to
work on it, if you want to, but scrapping the whole thing is
not the way to go. If you scrap all hp gear now we are gonna
get less pkill action then we have now. Nobody wants to risk
losing old equ thus they dont wanna fight, and nobody wants
to make a new chara with crap equ and fight a old chara with old equ.
The equ whipe is not the way to go either, cause that will really
piss people off. Especially ones who made good money for
there old equ.
Wow long this append got
Thursday, December 14 2000, 09:16AM
Look, let's explain something here. Removing 3 items -temporarily-
is NOT the removal of all hp gear. Talk about exaggerating, sheesh.
Will we be changing hp/ma/mv gear? You bet. Get ready for it, coz
it's gonna happen. Will we allow 'old' hp/ma/mv gear? Nope. So,
you can stock up all you want, but it will get changed too.
This is a 2 part change. While the building dept changes the spec
on these types of items, the coding dept will be working on that
end of hp.
It IS a problem when someone with 30 con can have 600hp. Having the
ability of one char type on another puts us right back into Dex mud.
Which is what we're trying NOT to do.
Thursday, December 14 2000, 09:37AM
its nice to see imms quoting my post about "having the abilities
of one character type, while being another". It shows that
you guys listen!
And btw, I lost my horseshoe the otherday cause I forgot to rent,
so anytime you want to fix this problem, I would appreciate it, haha.
Fighting people like Dusk, or whatever.. that have all this old damage
hit eq while having none is managable for me... but fighting someone
that has old damage, old hit, AND old HP eq while having none is
hehe.. See Dune run! Run Dune run!
its nice to see that old dam/hit/hp eq is going to not be allowed
the way that it is now. That weakens EVERY person I fight, and keeps
me the same! MUHAHAHAHAHAH.
Everything is going according to plan.. the world will be mine.
Thursday, December 14 2000, 02:01PM
Did anyone read my post? Hullo? How did this turn into a +HP gear
thread? Sandra? You there dear?
Thursday, December 14 2000, 02:07PM
Yea, I read it. I'm a builder though, not a coder. So I can't answer
your question/complaint because I don't know that code.
Thursday, December 14 2000, 03:59PM
On hit mana/mv/hp destorying rampage the immortals seem to be on
I feel that it will turn out for that best in the long run
how ever .. pk is a big area of legendmud that pull people to play
personaly i log on to cht to my friends and enter some pk fights
and goto Shadowland and PD .. thses changes will mean new ideas
for player in pk ... snipers surive being bash with having hitpoints
a lack of these hp will mean altho you may pull a 120 point backstab
you may take 80 in the next to round of sitting on your but ...
600 hp fighter Vs 400 hp snipers are going to be ='d out alot more
but i almost think that messing with the items in peoples player
files is wrong .. player archive .. perma.. DT a lot ... give them the
give them the since of being specail for whle .. how many OLD SSS
's do you see for sale now days.. or even only hernes are Very rare
many people i know haven't be albe to reply what they hae lost .
with out the HP itewm the rest of the old eq in the game will unbalance
the mud more ..
The player are scared of change .. but with out change there would be
very lillte need for immortals...
Cancer it kills millions a year
Thursday, December 14 2000, 06:00PM
For Kosminski's question -- I think that perhaps you didn't get
a message from the game about being imobilized, but I'm not sure.
A coder thing, report to the bug channel for best results.
As for the "anti hp/ma/mv rampage" ... that's kinda funny :0
A couple bits of gear go missing for a few weeks, and a long-discussed
and long-awaited code change draws near...that's not a rampage.
It's more like how things are supposed to go :P lots of warning
in advance, discussions on the boards, etc.
Thursday, December 14 2000, 07:02PM
you dufus, if you read closely she said. They would change
hp/mv/ma gear, not dam/hitroll gear. Lets hope that stuff isn't changed
in player files.
Friday, December 15 2000, 08:36AM
Re LadyAce's comments about 'advance warning':
Lots of things get discussed on this board, but its
actually rare for an imm to comment here as to which are being considered.
I could be wrong, but this is the first post I've seen where its
been confirmed that changes to hp eq were coming. So what constitutes
lots of advanced warning exactly?
(of course, if this change is actually weeks away, then this is
the advance warning :) )
That said, I'm glad to see some imm input into this particular
post. I was a bit concerned about going back to having 350hp
but if its part of an overall attempt at balance,
perhaps it won't be so bad.