After reading the many messages and discussions
on hit/dmg rating, couldn't it be changed so
that at 20str , dmg = 0 and every additional
3 str up to 50 confers +1dmg, and every 2pt
beyond 50 up to 100 gives another ? for a total of 35
hit rating could be changed to +1 for every 2 from
20 to 40 and +1 for every 4 from 40 to 80 and +1 for
every 5 after that.
Every 5pt of perc above 20 could give another hitroll to make
max possible natural hitroll 40, 100Dex/Perc and 24 for
Something about the trident, it's also a weapon I
like and is it just my imagination or does the wield
req doesnt conform to it's low weight?
Wednesday, December 27 2000, 03:51PM
Btw is there any commands to alter a message
I wrote without creating another new append ?
Thursday, December 28 2000, 01:10AM
I was going to say you can't use a Trident
one handed, cuz like.. it's silly.
but I suppose you can use a spear one handed
and a trident is little more than a spear
Thursday, December 28 2000, 06:47AM
I think it's something about the size of the weapon which is
a ?different? setting from weight. Pity. To Hell with realism on the
trident I say. It's such a cool item, but really isn't worth using if
it's 2handed. And since I doubt that cutting me up while I'm fighting
actually helps heal me, it'd be nice if we could sacrifice "realism" so
that a really nice item would get used more.
I had a character using it until the 2handed thing went in at which
point I saw no choice other than to ditch it, which made me sad. Also,
since barkskin no longer gives suscept to fire, I don't really see
how making the trident 1handed would be unbalancing.
Thursday, December 28 2000, 10:45AM
trident sucks, so nobody uses it. period. so if the imm in
charge of that area wants his 'markee' item used, well, get on
it and make it worthwhile already...
it should be:
1 Handed +5 net stats or 2 Handed +10 net stats
9 kg 10 max damage
Thursday, December 28 2000, 11:19PM
that would be an idea, to make 2 handed weapons able to have
a +10 net stats with an upped rent
Friday, December 29 2000, 09:25AM
Thought the whole idea of making a weapon 2handed is so it wouldn't
be too powerful. Though granted I can only see that really working
for Executioners (well no longer that name) axe. I don't see how
making the huge spiked, the trident and the raven rattle 1handed
would make them overpowered.
Actually the only one I can see that has a reasonable balance
reason to be 2handed is the axe!
Saturday, January 06 2001, 05:01AM
Nice idea that starving/dehydrated
What it means is that approximately when you
go from normal status to dehydrated, you get
like -3hit, (unable to concentrate?)
and maybe -3dmg when hungry (weak)
Should make well-fed and full of water
a slight penalty too, whoever fights on
a full stomach?