Posted by Poetry on 01/07
I was reading some old stuff I was going to send Rufus about
balancing snipers.... here it is more or less.
Lets make para backstabs last one round- 2 rounds only and
para MORE often... This way, the damage the sniper does is
more sequential... meaning, you cant get a 400 hps para that
takes a mage from full to ZERO. Those are no fun and take no
skill.. just luck.
By making para happen more often, and reducing the time that it
paras for, you get a more reliable and predictable skill. A fighter could
count on on getting paraed once a fight about... but doesnt have to
worry about getting a sniper down to DYING while having 350hps left
and then getting killed cause of a lucky attack.
We could make the paras last just barely long enough to get ONE
backstab flee in, and also make it so that backstab on PARALYZED or
STUNNED wakes the person unless the backstab reparas. This calls for
the occasional 300 hps backstab when the person is really lucky and gets
a double para, but usually just a backstab (75), round (50) and second
backstab (75) for 200 points max....
I think this does a good job of making the skill more reliable and less
frustrating without making the fights boring and too predictable.
I think a similar idea for WFW works. You could make a wfw last only 2
rounds max, with a one round skill lag. This gives one free attack, but n
no stupid 5 round wfws with 2 immolates, etc. You can make wfw happen
more often in return.
No one likes dieing to some jerk that got a lucky attack.
And I have to say that I think poultice is too strong at 60 spirit. I thi
think it should heal 40-45 hps at 60 spirit and 55-60 at 70.. etc.
Think about 2 Tarans, one with 25 points more of str or con (8 damageroll
and a slightly better bash, or 100 hps and a slightly better headbutt for
level 50), and one with those 25 points put to spirit... effectively
adding 600 hps to the character, add a chalice and a long fight and its ev
And I did mention before that con people should wake up from self-stunning
headbutts faster than people with 40 con, which I could tell you from
experience, is NOT the case.
One more idea... people should have -hit and -damage when they are
STARVING or DEHYDRATED. Once I was dehydrated and I started a fight
and then took 5 drinks from my chalice for 150 mana.
Eating should take more than a pulse. Spam eating 10 roots is dumb too.
Eating a root should take as long as using a poultice. Using movement
should make you hungry too.. and when you get hungry all the penaltys for
hit and damage should gradually kick in as you get more and more hungry.
Yeah I know that people could just run down their movement to get hungry..
the exact balance should be worked out so that its not abusable but
limits some of the ridicules healing that goes on in this game by 50 mind
Wednesday, January 03 2001, 03:44PM
I lost connection at the last line....=p
Just some ideas. I dont play Poetry as much but I on as
some unknowns keeping a low profile and I play Dune every now
I like the new message for PARALYZED. The staring blankly thing
is funny. hehe
Wednesday, January 03 2001, 04:34PM
I think paras dont need to have a better chance at paralysis.
It paras enough to cost me and my alts LOTS of fights,
And now with the upcomming idea of no hps gear, how mana
errr many people can afford to lose 200hps? For me
now thats like half my life.
I think augments are fine too, I gave up my con, and mind
and put it on a crappy stat like spi thats only used
by druids, just so I can heal. And with autohunt
triggers and what not, perhaps its my connection, but
people do catach me when I try to heal up, I get normally
2 or 3 in before they catch me. I noramlly
have to premake and hope they dont poof when fighting to
really get max use out of them.
just my 2 cents
Thursday, January 04 2001, 10:47AM
i like poetrys ideas.... i think poultice's should give
more hp than the amount of spir you have like now, however maybe
the mind should be 75 to augment...
mmmm dont like penatlies on being hungry/thirsty though.
also Ea! said soemthing about a bug in para's making them last too
long so maybe it will fix all this...
Thursday, January 04 2001, 12:59PM
Aaron Kosminski's right -- I did find a bug in the paralysis routine
that was causing it to last longer than it should have. Thanks to
everyone who reported this -- I'm sorry it took so long to find, it
was one of those bugs that it's easy to look at and say "that looks
correct" (I had a "ch" where I needed a "vict").
Rather than up the lag on eat, I'd much rather try to redo roots. We
don't like having it benefit people to keep themselves starved. We're
working on a good solution to that, but we haven't come up with
anything that we particularly like yet.
I like the idea of making being starved and dehydrated be more costly,
though I'm not sure about your specific suggestion...
I'm glad you like the new paralysis messages.
Saturday, January 06 2001, 04:44AM
starving and dehydrated is pretty overpowering for chars that can
'prep' themselves that way. Though in most cases it's nearly
impossible to fight without first achieving that status (starving) for
I'd rather have roots last for a long time, and when eaten, translate
mana into hps. so you can prep them, but prepping more than your max
mana won't do anything. the conversion rate of course will depend on
the mind of the caster. so a 2nc c create with 50 mind will prolly crate
err, create a root with 50% conversion ratio, 20pts max per root, while
a 3rd c 100 mind would get 90% conversion ratio with 36pts max per root,
something like that. it'll be double injury if you cast roots during
fight since you waste mana casting them, then again for the conversion,
but that's just too bad ;)
anyway, gotta go.
Saturday, January 06 2001, 05:03AM
Nice idea that starving/dehydrated
What it means is that approximately when you
go from normal status to dehydrated, you get
like -3hit, (unable to concentrate?)
and maybe -3dmg when hungry (weak)
Should make well-fed and full of water
a slight penalty too, whoever fights on
a full stomach?
anyway append to the wrong msg
Sunday, January 07 2001, 06:54PM
starving/dehydrating stuff will kill create mages.
Dont think its a good idea, unless you find a way
so that creates can heal again