Posted by Poetry on 01/11
Im really sorry that I comprise the majority of the vocal minority,
ranting and raving about stuff that no one cares about.
I think healing in this mud is whacked and places a damper on EVERYTHING.
Not just pkill, but everything. Downgrading healing is one of those
things that no one wants cause it makes things a bit harder. What you
guys dont always see, is that it also causes people to explore the game
more and make more interesting and more diverse characters.
I knew when I posted about reducing healing, that I would get all these
non pkill players all angry about "minority" vocal pkillers changing the g
game for all. It wasnt hard to figure out, actually. You guys kill mobs
over and over and over again... and do PD over and over again. I dont
understand it... I find it about as exciting as playing TIC TAC TOE
against a computer. But hey, people do that too...
So its pretty obvious that you guys want characters with ridicules
damageroll, the ability to spam for healing, lots of ingame healing, etc.
Honestly, I wonder if you guys would still have fun if you could find
enough holes in the game system to make characters that could solo
PD or SL. There has got to be a limit somewhere to how powerful one
type of character can be.
I resent people saying that Im whining... I got that in my previous post.
The only append that made sense to me was the A. Kosminski post
about the con mage, and dex mage. If you guys dont see that, then you
arent interested in a game thats fair and even for all types.
Its become so clear to me, in the response to my anti-healing post
that all those that appended against it are more interested in a cushy
character that can do anything, than any kind of challenge at all. Maybe
Im a rare bird, I dumped my old eq the moment it became old and I still
do quite well in mob kill and in pkill. Ok, you guys arent like that.
Now that I see what a minority I am, Ill play even less here, and let
this mud turn into a MUSH or MOO or whatever you call those dumb
games that have no gameplay, just RP for people that would rather play
a fuzzy thing that flirts with other fuzzy things than engage
in a challenging game where you actually have to be thinking to succeed...
Wednesday, January 10 2001, 02:08PM
The only way I can see yanking in game healing actually working out
is to raise the hp regeneration rate.
If that is the case I am all for it.
I am not for yanking in game healing and leaving the regen rate
as it is now. It is too slow for that.
Take any character from this system and have them fight one from
the system 5 years ago. The new character would win every
Characters are getting more powerful every time changes are made.
More hits, more damage, more healing available.
At least with a fast regeration rate with less healing items around
evens out pk without hurting those people that kill mobs.
Wednesday, January 10 2001, 02:52PM
Hmm, nevermind think I am going to make this a new thread ... =P
Wednesday, January 10 2001, 03:04PM
I don't think a char from 5 years ago would have that much trouble in this
system... -ponder- I recall having a 3rd circle Cause mage, 580hp, with
100dex and 100mind, and the wells in tara gave full restores when
you drank em. Things were a bit whacked back then...
Thursday, January 11 2001, 01:16AM
i also remember a ring 5 years ago that halved damage... hrmmm
Thursday, January 11 2001, 05:33AM
-Models completely new char, with no +dam/hit/mana/HP gear.-
Of course somebody is going to say 'but she's not pkill so it
doesn't really matter if she has none of that'. It's a comment
I've heard before.
I still have fun without spam healing, hit/dam, HPs etc. But, damn,
I had more fun with a similar char (roughly same stats, char type) who
ripped and landed the occasional damcap.
And I still don't understand how my old chars were unbalancing in
mobkill. There were mobs my chars couldn't have solo'd (cos wrong
char type) and mobs they could. Happens for every char type.
It's not like there's a line of people wanting to kill the same mobs
I'm targetting and complaining cos I (or my alts) beat them to it.
There's a char about now, similar level, same char type to me. He's
wearing high-rent, 'flashy' eq, and HPs, etc, but he can't kill what I
can with my low-rent, HP-less setup. It's not eq that makes mobkill
unbalancing (if there is any unbalance in mobkill), it's experience,
and knowing your char's capabilities and limitations. And frankly, I
liked the extra capabilities given to me by old eq. I miss it, and
I fail to see why or how it was unbalancing in mobkill.
Thursday, January 11 2001, 09:55AM
I Could kill a mob designed for 3 level 50s with one level 50 character
that is only using HALF the availiable rent for eq. 25k rent. 100dex
60 spr 50 mind create mage from tara. Give him old eq to rip and stuff
and I could kill even more.
You guys should take some time to learn the combat system instead
of loading up on old eq and typing "bash" and letting the code win
the fights for you.
I have a pc version of TIC TAC TOE if you like to play a computer in
mindless games with severly limited strategy.
Sorry Im getting so punchy, Im just getting a dose of reality. I think
it just hit me... what this place is all about.