Posted by Harkonnen on 01/31
Since everyone has more HP and more mana, is it possible to
up the amount create healing roots actually heal? Maybe even
scale it to mind - we can eat about 10 or 11 roots, but if at 100 mind
they healed like cure crit it would be fairer.
Sunday, January 28 2001, 06:43PM
you cant scale it to mind, then you have 100 con mages with cure criting
roots while us already weak snipers with 400hp have 10hp roots cuz
we have 50 mind? that would really whack things out of balace
Sunday, January 28 2001, 09:15PM
I agree that scaling it to mind wouldn't work. Create healing is a
2nd circle spell, and as such, should not be as good as cure critical.
However, I do not agree that someone with 50 mind should be able to
cast that spell as well as someone with 100. If you want to be a
half mage, you should pay a price for your limited intelligence.
Sunday, January 28 2001, 10:36PM
If your not gonna up create roots, how about
make a new healing spell for 3rd circles.
The way roots is now I can only eat 10 at 30hp each
thats 300hps. And no more self created healing
A augmenter or a cause mage can out heal by WAY more
OR just make roots less filling
Monday, January 29 2001, 12:36AM
-nod sandra- what do you suggest?
perhaps if the roots had a more limited range.
right now cure light, for example with say 60 mind heals 10 or 11
every cast, whereas roots could be 11 hp or 45 hp (most often
close to the 11 hp) - but they still fill you up the same.
what if the roots healed: ((mind /4) + 15) with a range of +/- 2
so at 100 mind you can eat 10 x 40hp worth which is way less than
a 3c cause mage can heal AND at 50 mind you'd get 10 x 27hp or
about 270 hp (approx the amount running to a few healing rooms
would get you).
just a thought
Monday, January 29 2001, 01:16AM
You do pay the price for having lower int.. You have
less mana with which to heal yourself. Just happens
that roots are messed up by being limited to hunger.
Get rid of that limitation, make them poof quicker
and balance the mana cost with cure crit.
Monday, January 29 2001, 12:00PM
How about a tapeworm spell for 3c create mages? Something that 2c mages
can't use that would allow you to eat more.
With such a spell, you wouldn't have to change roots and you could make
the mana cost of the tapeworm great enough to make sure it's balanced.
Say 60-70 mana to empty your belly?
Monday, January 29 2001, 06:00PM
Or put an X pulse lag on eating and drinking. :-)
One of the main problems isn't that roots are transportable
and preppable.. its that they take no additional time to
consume.. you go from 100->300 hps in a pulse. I wouldn't
mind seeing a change as long as the "instant" factor was
Monday, January 29 2001, 09:57PM
i like the tapeworm idea, but it should NOT be 3c it SHOULD be
2c if you do not change roots. why? because, there ARE 90-100
mind 2c create mage - trust me i know of at least 2 or 3 for sure.
but what i was thinking was a spell that is 25 mana and makes you
just a 'bit' hungrier, enough to eat 1 more healing root. and
this spell would have normal single fight round lag, so it gets
rid of Huggin's issue with istant healing. 10 roots is only like
200-250 hp, which now is pretty small to go from starving to full
when 3c cause mages can now heal upwards of 700+ hp.
Tuesday, January 30 2001, 04:48PM
The reason i'd limit the tapeworm to 3c is because people want the 3c
mages to have an advantage in healing somehow.
Wednesday, January 31 2001, 08:47AM
maybe have both versions of the 'tapeworm' spell, one for 2c that
makes you a tiny bit hungry, and one for 3c that makes you back to
starving but costs more mana and uses rudh?
the point is that if you high mind (2c or 3c) you should get SOME
on a side note i would really like to see the randomness and large
range that roots heal cut back. cure crit is like +/- 2 whereas
chant kere drva vant ex are +/- 18 or more