Posted by Shadae on 01/26
It seems the immorts and players want a balanced mud for
pk and i had just the solution, until I read Darkhearts post
and I totally agree with him, but I figure Ill still put
in my idea about balance. The reason this mud is not
balanced is because....
Thats why dex is powerful. Tumble screws over str bashes,
con headbutts, mage stuns (I think). Non-dex fighters have
no other skill that equals in comparison, cept maybe dodge
which is more or less damage based and parry, and Im thinking
those 2 things are dex based too, along with perc.
So there is my 2 cents, maybe rip out tumble too while your
ripping everything else thats cool in the game.
Or maybe just make tumble less effective in pk.
While Im at it, i think ripping hp/mana/mv bonus gear
sucks, just like ripping hr/dr gear cause it eliminates
the players ability to really differentiate herself from
other characters. All we got left is +5 eq. That's boring
nuff said for now
Tuesday, January 23 2001, 10:57PM
I disagree, a dex character is supposed to be able to
avoid damage, and hit fairly consistently. IMO the
problem is that they're actually hitting too hard,
and not taking enough damage when they do actually
get tagged with things like bash since they can
still parry while sitting. The only thing I think
is wrong about tumble is that you can still do it
As for the hp/mana/mv change, having the old items didn't
let someone "differeniate herself from other characters",
it let someone mimic the abilities of others without really
paying for them. I can see how that will be missed,
but frankly I'll be glad to see it go. There shouldn't
be a "must have" set of equipment.
Tuesday, January 23 2001, 11:06PM
it wouldn't have been so bad if they didn't give so much so cheaply.
for example, if the herne had been 5 strength and 6 damroll, that
wouldn't have been so bad if 100 strength gave 50 or 60 damroll.
but thats just proportions, same would be true if the horn had just
been 2 or something
Wednesday, January 24 2001, 12:06AM
You see nothing wrong with a totally random automatic skill
that determines whether you win or lose a fight 90% of the time?
The difference in damage dealt or taken varies way too much
due to this skill.
Wednesday, January 24 2001, 02:51AM
There is no such thing as must have eq.
Secondly, damroll and hitroll has been used in muds for ages.
Taking it out is just admitting you can't fix the mud's balance
issues as far as I'm concerned.
Wednesday, January 24 2001, 05:49PM
Wednesday, January 24 2001, 09:41PM
I agree with McD. The equ has been in all muds
And was in this mud for years and only now its a porb
Friday, January 26 2001, 03:35PM
There's no such thing as must have equipment? When sancs were in,
how many of your 50th level characters didn't have them? How
many of your pkill characters didn't have them? How many 50th
level characters didn't use things like herne's horns?
There may not have been 1 piece of equipment (since sancs) that
almost everyone used, but for the majority of players, I'll
bet you that most people used more than 1 item that boosted
hps/dam/hitroll. They used them if they were pkillers because
not doing so meant losing fights.
As for the point that this stuff has been around for a long time..
yes, some of it has.. but as more and more areas are added, each
having the potential of some more +whatever equipment, it becomes
a larger and larger problem. When someone could use two herne's
horns, they could get part of a str fighter's damage roll..
when they're using 2 herne's 2 brine etc then that's more of a problem.
Friday, January 26 2001, 04:07PM
I disagree a bit here. Only reason sanc rings were must have
was because they had basically a spell effect on them that was
permanent. Of course that will benefit people, but no not
everyone used them cuz not everyone could rent them.
Its a builders job and imms in general not to put things in that
unbalance things. Now if you want to say that since you guys
screwed up so much over the years that now you have to remove
it all thats fine I guess, but its the fault of the people
managing the game that things were let to get out of balance.
If in fact that is true. Horns been around a while, dont think
they imbalance too much. First off if a str fighter isn't using
them they should be. Not because its must have, but what else
would a str fighter be holding. Its the best str held in the
Where I think you started to mess up, and was talking about this
on chat today too. Is putting hp gear on things that aren't con.
At the very least if someone wants to use a con item, they
should not be allowed to benefit with having str or dex or anything
else on the item but con.
A lot of people are talking how con fighters will have huge hp
if they use hp gear. Well thats kinda silly. Con fighters have
a lot of hp anyway, especially with the new change. Con fighters
should never have to wear a dex piece of eq in order to get more
hp. It should be con only, because you know what? Snipers and
dex etc, will still get the most benefit out of hp gear.
If they choose to wear it, it should at least not be one of
their regular eq choices. Like say 5 dex head item 50 hp. Or
something silly such as that. They should have to pay a penalty
for wearing it, at minimum having to swap around some eq slots
a bit. If you wear every hp piece of eq in the game. Say their
were 5 then you should have a min of 25 con out of that too.
Now that WOULD lessen the problem, and make con people the
ones with the hp.
In a classless system, everyone is gonna have access to the
same benefits, so things will be hard to balance somewhat.
The least you can do is make the benefits extremely logical.
Otherwise you risk having to say, well we been putting this
hp/damroll crud in the game for so long we screwed up and
we can't balance things without just ripping it out :)
Now this is just my opinion, but please answer this question
for me. If every damroll gear was str, and every hitroll
dex, and every hp gear con. How could a dex str or con
fighter make the arguement that they are getting screwed
by someone using a piece of eq out of their class.
A dex fighter using a horn for instance. The only way I could
see it happening is if the str fighter argued well I have
100 str without horns so it messes me up. If you are a str
fighter I don't think you can very well make the arguement
that you choosing not to use the best str items in game is
anyones fault but your own.
I think there is a difference in MUST have eq like sanc rings
and the best eq in game for YOUR stat.