Posted by Christopher on 02/07
Personally.. I think this is a really pansified way to kill
and honestly it makes very little sense.
Fleeing = panic running away
Fleeing != tactfully retreating, drawing your opponent into your next atta
I do hope that when skill trees come in.. fleeing will draw a larger lag
and perhaps another skill added like a retreat option
and it would be nice if you could stop fighting
especially if your opponent is incapacitated
I don't really see a reason why, after you stun your opponent
you have to flee into the next room to stop fighting. Especially to perfo
perform an additional backstab.
Oh yeah.. and how come you can't headbutt someone when they're stunned?
granted it will probably do more damage to you than them
but I think you should be able to do it.
I think headbutting should do a little damage
to you when successful.. I mean.. you are hitting your head against
something rather hard.. someone elses head/helmet
is headgear figured into headbutt damage/stunning?
I would think if you bareheaded someone in a helmet
it would do alot more damage to you than them..
Just thinkin aloud.. I don't play much anyway
so like.. nothing that changes will affect me much
Sunday, February 04 2001, 11:25AM
Why would you want to headbutt a stunned person?
Sunday, February 04 2001, 03:45PM
you cant headbutt a stunned person, cause alot of you non-fleeing
people just spam bash or headbutt, so its a nice little treat for you
guys, be happy, rejoice!
what if you headbutt then headbutted again, fell on your ass and didnt
do as much damage, they wake up and kill you, cause you were both at dying
and besides headbutt is for stunning, not damage, if it even does any
so yeah, what yvonne said :p
Tritoch, Thinks some people are very strange.
Tuesday, February 06 2001, 01:23AM
This post hard to follow, but I gather you want flee downgraded
and an upgraded skill being added. Well I think flee is the mininmum
that anyone should get. Don't add lag to it. Make retreat be like
add ability to put direction on flees maybe. Flee east, etc.
Actually there is the ability to stop the fight instantly on stunned
oponent without incurring any lag. The rent on using it gives
me the impression that someone decided it was too powerful an ability
for anyone to have without incurring the rent cost. :)
It could be coded so that you don't hit stunned people also. Would
be an interesting knight roleplay deal. And it could be made so that
you get stunned at 0 hp if you don't already here hrm.
This way you could duel and not incur xp loss, if both had the flag
on. Don't let anyone tell you it can't be done, because it has been
Tuesday, February 06 2001, 03:09PM
You do get auto-stunned at 0 hp on Legend.
Tuesday, February 06 2001, 11:13PM
I was confused at first too, but I believe what McDonald meant was that
if combined with the rest of his suggestion about fights stopping when
your opponent was stunned, the fight would stop when somebody hit 0 hps.
That way, characters, such as the Knights, would have the option of
pkilling their victim or not, depending on their RP. Correct me if I'm
Wednesday, February 07 2001, 09:25PM
You are correct Jamie.
Wednesday, February 07 2001, 09:26PM
Actually I have seen it implemented where whenever your victim
becomes stunned. You would stop fighting. Allowing you to prep them
with spells or run.