Posted by Ganymede on 03/07
Yes, that's right, I'm defending PKOK and I'll tell you why.
Lately I've seen several typically accept-all pkillers giving other
pkillers who aren't accept-all grief, and I'm getting sick of it. Several
times I've seen someone taunted and berated over channels because they
didn't have that little star next to their names. They "aren't real
pkillers," they're "afraid to fight." My clan was even involved in a fight
where it came out that the reason for our opponents' anger wasn't anything
IC, but was mainly directed at PKOK because we had rejected them.
In case you "real pkillers" hadn't noticed, pkok exists because of the
pkillers' actions. You guys had the chance to have old pk the way you
liked it, and you blew it. A year ago the entire mud was sick of pkill,
sick of the lousy attitudes and poor sportsmanship and cutthroat savagery
that pkill was. I can remember a conversation with Kaige and several other
people from back then when PKOK was just an idea, and everyone there was
not just all for it, they were relieved. The so-called hardcore pkillers
had the chance to clean up their act back then, but they didn't.
So now PKOK is here and it's not going away. Have the attitudes changed?
Not much, from what I can tell. In fact, most of you blame everyone but
yourselves for the existence of PKOK. Yes, I know some of you will say
"But that wasn't me!" and yes, in some cases it wasn't, but a lot of you
were here. If you want to blame someone, look in the mirror. But don't
make fun of other people because they won't play your game your way. That
just proves why we need PKOK.
Incidentally, I liked old pk and wish we could have it back. But not
until the major players can have some respect for everyone else.
Ganymede et al.
Tuesday, February 13 2001, 05:30AM
"The so-called hardcore pkillers had the chance to clean up their
act back then, but they didn't."
Just as I said and what PKOK has shown, there is no way in
hell you can or should leave it up to the players to play
nice, respect others wishes etc. It's just unfortunate
that the IMMs chose PKOK over other alternatives, it was
destined to completely ruin pk from the start.
Tuesday, February 13 2001, 06:51PM
I made this pretty clear at the time that PKOK went in. The only other
alternative being considered by the Imm Staff at the time was removing
pkill from the game entirely. It caused too many players too much grief
as well as causing imms grief.
I don't know anyone on the imm staff who is comfortable being in a
situation where a player had a valid complaint that someone else was
harassing them, but due to the "rules of pkill" it was "okay." Well,
it wasn't okay. It was harassment, and we don't allow harassment.
The rules of the game have changed. It's time to accept the changes
and move on.
Tuesday, February 13 2001, 09:30PM
Well, I have to agree with Testboy. You can't seriously leave
it up to the players to act decent or respect others. Common
curtesy should not have to be expected from anyone, unless
the rules state so.
If the imm's can't deal with rude people who care nothing
about kindness, decency and respecting others, then it
is their job to make rules about commonly acceptable
behaviour. Heaven forbid the players should have to
do things that are not stated in the rules.
Tuesday, February 13 2001, 10:03PM
it's prolly me Gany's referring to in the original post.
I'm AA, 95% of the time, the only time I turn it off is
when I'm ic and oow or afk, or in a huge xp hole for a few days.
I want to get people to go AA. I don't loot or multi, and
I don't jump anyone more than once per day. I suck anyway, so
I lose even when I do jump someone.
anyway, let me put this simply. it's pkok, it's here to stay.
I know that, and unlike most, I accept it, I don't try to tell
imms to jerk it for oldstyle pk, I instead look to how to improve
the current code, and that lies in the playerbase.
if you want to post about me being an asshole on chat, that's fine..
if you want to post about me telling people to go AA, that's fine..
but don't for a second question my dedication to make pkok work.
YES, I give people crap about not being AA when they taunt me, hiding
behind a "reject Conspiracy".
I'm not the best pk'er, prolly the worst.. but I'll fight anyone
on the mud, at any time.. and I'll give it my best.
The only reason I assume Gany was referring to me is that
I know I'm guilty of it a bit, and have seen no one else doing it.
just remember, unlike craven, poetry, etc.. I still play here.
Wednesday, February 14 2001, 04:54AM
Almost all the hardcore pkillers left this mud.
Pkill is dead with housing and OOC cant get a pkill
And as for old pk, ALL OF YOU WERE WARNED by the IMM that
activated your pkill that this could happen
and its all you non-hardcore pkillers that cant take
losing a fight that caused a lot of whining.
Most of the hardcore pkillers back then just brushed
what you said away and just killed you again.
I know I did with my alts.
Now to me this mud is more like a chat room than
a mud thats why you dont see me here anymore
Im pretty much bored kill mobs, all equ is pretty
much the same to me know since to get any nifty
bonus you have to lose stats, and I think with
the con get more hps mind get more mana stuff
you dont need the hps gear.
wow started out as pkill talk and now that ohh well
Wednesday, February 14 2001, 08:20AM
Well, I would probably put myself in the hardcore pk category, but
I for one like PKOK. I -do- think that 43 ticks or whatever is not
enough time, but oh well. You may be thinking, why do I like it?
Because I do not have to perma a character everytime I make a new
one to try out - I now have lots of pk characters to play. Its more
entertaining to play different characters and be able to jump and or
be jumped, instead of the old way:
log in pker, check for people, check ooc, log in as a non-pk and be
bored, notice another pker online, wait a few mins, alt, jump...
One thing that is too bad though is that the the mud is geared towards
a population (IMO) of 35-50 players online. If we could get say
100-120 players online, there would be lots more PK. And, clans
could get bigger (I mean why limit to 15 - because of the small
population?) - for example my old 'guild' in EverQuest had around
70+ players and well over 150 characters (you could have more than
one char in a guild - don't know why you can't here)...
I am getting off topic I think...
Wednesday, February 14 2001, 09:39AM
PKOK wasn't needed to allow u to pk with more than one char.
Wednesday, February 14 2001, 11:39AM
well, it wasn't if you cheated - you WERE only allowed to have one
pk-enabled char at a time, remember?
Wednesday, February 14 2001, 12:45PM
What Test is saying is that you COULD of had more than one pkiller
in the old system. (some of us did -halo-) No real 'good'
reason why you shouldn't be able to have more than 1 pkiller
in the old system. It was just that way because they said so I think.
No real logic behind it... got me deleted enough though. -eyeroll-
Dusk <-- the one who only follow logical rules.
Tuesday, March 06 2001, 08:09PM
Just checking to see if anyone reads new posts :)
Wednesday, March 07 2001, 10:36AM
only since it was discussed :P