Posted by Lysaer on 08/21
Should imms have mortal characters? Would this maybe a conflict
of interest? I am curious as to how this would work. Isn't it
like crossplaying on a higher level?
Monday, August 20 2001, 02:30PM
shut your pie hole! They are the imms, they can do anything
Don't waste our time with this stupid posting!
Monday, August 20 2001, 04:38PM
why on earth would we put in 30 - 50 hours a week (some of us do some
don't) on a game we weren't allowed to play? -boggle-
and yes it is a conflict of interests, thus it is HARD to become an imm
Monday, August 20 2001, 05:09PM
Let me ask a counter-question: If we don't play the game, how
are we expected to keep in touch with what the game is like,
from a mortal point of view? What's stirring in the parts of
the community (IC and OOC) that doesn't show up at Q&A's?
With what's going on IC so we can maybe assist it in developing
further? With what's unbalanced, abused, too easy, too hard,
Monday, August 20 2001, 05:10PM
In my mind, one of the most important jobs of an immortal is playing the
As a builder, if I mort, I get a better feel for what is needed in the
game or in an area (new or current), how to balance things I am working on
with what is already in place, and what is already out there that could be
used in new quests - or what doesn't need to be added.
As a mortal, I can find bugs, typos, etc more readily than as an immortal
because I am actually playing the game and am involved in it instead of
helping to build and maintain it.
I obtain much of my inspiration to build while playing - where playing the
game inspires new ideas for quests, acts, enhancement ideas, and mobs that
not playing just doesn't create.
If I didn't play the game, I would lost a lot of my perspective on how the
game itself is functioning, how to help improve it, and how you, the playe
players are doing/feeling/thinking.
And yes, while it is sort of a conflict of interest, it isn't easy to
become an immortal, partly for that reason. People that can be trusted to
keep that conflict of interest at bay are more likely to be immorted than
those that can't. And just as you can get punished for breaking the rules,
so can we - to a higher degree and by a higher set of standards. Also,
immortal characters are OOC - they don't actually play the game, they
maintain it and serve the players.
Besides, I wouldn't want to work here full time (yes, I put in a good 40
hours a week) without any pay if I wasn't allowed to play the game at all
anymore. And if I did, the quality and quantity of my work would be so bad
you wouldn't want me here anyhow.
Tuesday, August 21 2001, 10:49AM
I just wanna say what Kae and Cheyla said, well apart from me not
being an imm.. The only way the immortals really can keep up with
the effect of changes, areas and what not here, is by playing.
Tuesday, August 21 2001, 04:08PM
I guess the bottom line issue is who police the police?
Tuesday, August 21 2001, 04:42PM
that would be us. If you believe that the immortals
can just do whatever they want whenever without being
held accountable then you are wrong. I will not give
examples but please believe me when i say that the immortal
staff is held to a much higher standard, even as their morts,
than the general mortal population. ultimately Kaige
makes us all stay in line but we have some very definite
codes of conduct.
Tuesday, August 21 2001, 09:33PM
In response to the "who polices the police" comment...
I think that's one of the primary reasons that our department structure is
a good idea. That way there is a reporting and management structure. But
Kaige is the final judge & jury -- someone has to be, after all.
Ultimately, though, trying to compare us to a government breaks down. We
absolutely value our players and want them to have a good time, but there
isn't a dollar of your taxes involved, and we're not elected democraticall
We provide a service, we invite you over to our house, we open the gates
to the amusement park -- but we're ultimately a private institution.