Just a quick item..
I have noticed that with two of the highest level words, arguably
the most powerful words for a mage, we are dependent upon other
players to an extreme. Rudh for example cannot be completed without
the help of a 3c create mage. I don't think this is quite right.
Other types of chars do not have this restriction on their skills,
so I am not sure why mages should. Full mages already have to give
up any hope for fightskills until after level 27 or so, to keep the all
important cast levels. Has there been any looking into the rudh and mrti
Just something I was thinking about.
Tuesday, September 04 2001, 12:58AM
Antimodes, I don't know if you remember the old rudh/mrti quests, but
they could be done with the help of one person, who didn't have to be
any type of char in particular, just big enough to keep you safe and
who could kill one mob that you needed to get past.
When the area that held those quests was removed, it is my understanding
that the new quests were designed to need other players, eg rudh needs a
create mage, and also needs a cursed item that usually requires a group
I don't know why they were designed to need more assistance then the
old quests, perhaps the imms thought the old quests were too easy
given the powerful nature of the words.
-Mourn old rudh/mrti quests- I still miss them.
Tuesday, September 04 2001, 08:01AM
Look at it on the bright side!
There are quests now that give out some essential game elements
(a spellword, etc) that require another player.
That essential game element (a spellword, etc) is a feature we
want to keep in the game.
If we playerwipe, that quest is no longer available at all.
Therefore, we can't playerwipe!
Sorry, just trying to brighten up this Tuesday(1)
(1) which is all sorts of a monday.
Tuesday, September 04 2001, 06:29PM
The quests were made that way purely intentionally. There are a few
points I'd like to make out also:
1) while other types of chars don't have this restriction(eventually
they will to a smaller extent have some quests to do for skills), they
also don't gain but a single skill at a time. A mage on the other hand,
gains quite a few spells, sometimes with just adding a single word to
2) The mage does not -have- to give up fight skills until after lvl 27.
This is purely by choice of the mage in question.
So, in other words, no, there's been no looking into either quest, since
they do exactly what was intended.
Wednesday, September 05 2001, 12:38AM
Why would you want to be self-sufficient anyway? This is a multi-player
game. Needing somebody to help you get a skill/word/item with the
understanding that you will help somebody when you are big one day, helps
to strengthen ties between characters.
Wednesday, September 05 2001, 03:06AM
I fail to see how asking for half a dozen, or a dozen, hours for someone
to sell you what you're looking for, and then paying out sums of money
for the items you need 'helps to strengthen ties between characters'.
It seems every time I do these word quests I have a problem with a
different item each time ... which is part of the reason I spend
lvls 15 to 25 doing a lot of solo xp/cash running, to be able to
pay 50K per item I can't acquire, if necessary.
So it strengthens my solo running, and it strengthens someone else's
bank account, not ties between characters.
Wednesday, September 05 2001, 03:52PM
Maybe you should try being a little more patient. Befriend a bunch of
people, and then not only will you have more fun socializing, they'll
probably be more willing to help you out when you need it. I have never
had had to pay money for one of the rudh or mrti items for the new
quests--not once. I ask to tag along on the quest to get one, or I wait
until a time when there are a lot of people on and ask around, or I ask
Wednesday, September 05 2001, 11:07PM
I was trying to reply to Elisa's post. Unfortunately, I don't see as much
of 'I'll help someone small, and tell them that in return they can help
someone else later on when they're big' stuff as I used to here.
I've seen meteorites on auction, I've seen claws sell for 50K, I've seen
creates charge for their part in the quest. If you don't want to call in
favours from your alt's friends (and I like each alt of mine to stand or
fall on it's own, not because of who else I play here) then you need to
be prepared to pay. I don't always have to pay for rudh/mrti items,
but I like to be prepared for the times I do have to, and that means
a lot of solo cash running on my way to 25, rather than grouping with
others around my level so that my new alt can make friends.
Thursday, September 06 2001, 01:36AM
There isnt a single part of rudh that cant be done solo with good timing
Some create is xp running, boom, sl just ran, boom, you almost get hit in
the head with a flaming rock, boom.
Even the mob with that one item is killable at 25 :P or was..
AkaiSomethingorother, president of the we love and hate sandra club.
Thursday, September 06 2001, 04:13AM
I see where Banadicti is coming from, and I don't. I've done
rudh alone twice, and required a bit of help critter-killing
for mrti both times. It can be done all alone. As Banadicti
writes, it's mostly a matter of cash at hand.
Yet, to encourage people to focus on money-making rather than
getting to know each other is wrong. It appears to me this is
a very careful balance, and that we all, not only the lowbie
mages, are responsible for the community sense in this aspect.
One could charge a bit less for an item picked up anyway. One
could offer that rock away for free when it hits you on the head
anyway. One could... And the other way around, the lowbie mage
might focus less on levelling speed and more on getting
introduced. Might do a bit more, join a clan, get into a circle
I don't mean to attack anyone here, or say that one gaming
style is better than the other. All I can say on that is,
those who rely on their alts' buddies are wrong, and so are those
who want to do -everything- alone. That is, wrong from the
game design point of view, because they're hurting themselves
-- they're not hurting me or you.
She Who Speaks Gibberish Before Coffee.