Posted by Jen on 08/16
As a recent victim of being overrent I am asking mine self
a few questions. Some are, why why DTs like being overrent
doth one loose all of their strings? When if thou DTs they
art waiting outside.
Also loosing EVERYTHING from being over rent by a small
amount, say 10, seems rather harsh. Although if there
art naught penalties for being overrent persons shall intentionally
go overrent. So why does they naught destroy the most
renty item, follow'd by the next, until the person ist
under rent. Or implement that system for cases of say
1k rent over and below. But either loose strings in DTs
AND over rent, or reimburse them in both cases.
To me it seems a silly idea when the result of each is
exactly the same.
Sunday, July 21 2002, 09:15AM
For lack of any other coherent thoughts at the moment
(they may come when I'm less sleepy)... I personally agree
DTs shouldn't dump stirngs - can we change them back?
Sunday, July 21 2002, 11:14AM
This is an OOC board. If you really want a discussion, you
should ditch the accent and go for readability.
That said, I'm with Cheyla. Bring string-eating DTs back.
Sunday, July 21 2002, 01:18PM
Personally, I feel if you go over rent, it's your own damn fault,
and you should lose everything. Of course, I also feel that way
about deathtraps. As it stands though, we were nice and allowed
DTs to save strings.
But, you can control both situations. Simply don't go over rent,
and you have no problem. Whether you're 1 over, or 1000 over,
you run the risk, you know the risk, and if you get hit with it
it's your own fault.
Monday, July 22 2002, 05:35AM
I believe what Jen was largely attempting to say was that during this
period of instability it is often very hard to get a clean save in and
as a strength hitter you often have very little free rent at all.
Now you guys say 'Save often, get a clean save, its your problem'
But as I just tested to be certain before I posted, a mob can still
give you an item while you have reject gives on so if any mob just
happened to give you an item, whether for love, for a quest or just
for the sheer hell of it, then you could be place overrent without
ever even meaning to, and quite a lot of the time these days we dont
get a chance to fail a save to know we're over rent.
Personally I have a few characters at the moment with reject gives
on by default because im deathly paranoid that some dork is going
to give me a piece of mutton and overrent me, but that command needs
to stop all gives PERIOD.
Over renting has always been a nasty thing to deal with and if people
have never encountered it and then get a harsh response from an immort
they are more than likely just going to walk away with a bad taste in
A more adviseable course of action at the moment would be to tell
everyone and often to save and use reject gives if they are worried
and to make certain of what they are carrying more.
Perhaps in the next LT a post about the instability and overrenting
in general would soothe some minds.
PS - Deathtraps eating strings may make strings more valuable but would
ultimately just end with nobody every using strings and hordeing them
in much the same fashion as Quimby did, which completely defeats the
point behind them which is to enrich a characters RP, style and feel
Just my perspective of course.
Monday, July 22 2002, 10:11AM
One thing that's a little harsh about - staying underrent, if you're
over, it's your fault.
Generally, that's true, but...
If you choose to trueform, repair, mend, or preserve an item for someone,
that item often does place you overrent.
So - we need a preserving mob.
(Yes, I'm aware that you can exchange items with the person you're helping,
giving them a rentier item or same/rent item that they can hold and be
overrent with in the few moments that it takes you to exchange items,
or, you can drop the things in a house (which is what I generally do in
this form), but even so...)
Monday, July 22 2002, 01:27PM
In response to Drusilla's comment about strings going unused:
In the "old" days DT's did in fact eat strings. Characters still
worked to string entire eq sets, and honestly, they were harder
to get back then, and more valuable.
It's also my opinion that strings were better looking, and
had more thought put into them when they were harder to get.
Also note, this was before the prize machine, elf games, and mundanes.
Also for the record, I dt'd 11 strings, 4 old items, and nearly 2
dozen collectibles. All completely unrecoverable.
DT's should be a punishment for not paying attention and cost you alot.
Monday, July 22 2002, 05:29PM
yea i agree, dt's should eat strings as well... i mean it takes all of
what 2 or 3 hours to re-eq, thats just too easy, dt's should definately
be more harsh than what they are
Monday, July 22 2002, 06:56PM
Ok, my 2 cents in. Krynn in the "old" days we didn't have housing..
There's enough hoarding of strings as it is, IMSO we should be
encouraging the use of strings as a RP device. So not losing them in
DTs is a good thing... Varnel, it might take you only 2 or 3 hours to
re-eq but I'd suggest it takes most of the rest of us a lot longer ;-p.
The last time I DT'd it took a number of days to get all my stuff back.
And finally, overrent is overrent and if you're silly enough to run
around overrent then you risk losing everything. I know this, you know
this, we all know this!
Monday, July 22 2002, 09:35PM
jenna your asking the wrong ppl to re-eq you, next time talk to me :P
Tuesday, July 23 2002, 12:43AM
Going with Druisilla's post, strings are an RP tool.
If one removes all strings from a DT or overrent, then people
will horde them, and not use them. I am very rarely overrent
and am parinoid when I am. I know my end is less than
stable, and I know the mud is. Hell I would have been over
rent for no more than 30secs when this happen'd. I do
also agree with Varnel that it can be quite quick to re eq
but how long does it take to re string? I'll put it this way,
where I live, the only imm i regularly see is Bart. Before he
came back, I was lucky if I saw any. So how can someone like me
get strings? I'm at school when you lot run the games. I wouldnt
be so peeved if I had a greater access to gaining strings
From: dont. So dont you tell me that I do. You lot might, but
then you live within a few hrs of system, not 15 ahead.
From: opinion is that DTs and overrent should give back strings
because it is VERY rare that I ever get a hold of them. So I would
either like to see that happen, or SOME games during times that
I can log on. Hell I think I have experienced ONE game during my
normal log on times out of all the years that I have been here.
Well enough blab...
Tuesday, July 23 2002, 06:25AM
Last I heard, games weren't the only way to get
strings/prize strings. You could use the bug/typo/idea
channel to get entered to win a token. You could do write-ups
for the LT and get a token. There are several ways to obtain
these strings and prize strings. Also, during special
holidays, Cheyla and Kae run the elf game and it DOES run
for 24 hours straight and gives everyone a fair chance!
Yes, games do tend to happen in the evenings of system
time, but keep in mind the immortals set up games that are
convenient to them since it is their time they are offering up
Heck, I'm not around much with my morts to play the games,
but I money run and purchase the strings I want when they
are offered up. Strings/prize-strings are saturated and
pretty much any string you are looking for is available for
All that being said, I'd be completely fine with DTs
eating strings as well. If your character means that much to you,
(and I know most players do feel strongly about their characters)
then be sure to take care to not allow yourself to fall into
Tuesday, July 23 2002, 07:30AM
I find that DTs eating strings is not a big issue. It's a bit of a
pity that they have been 'down-graded' so that hitting one is no
longer a big deal; on the other hand, I bet that there will eventually
be other ways to lose strings for the unwary. After all, that is what
DTs are all about - pain for the unwary. As opposed to loss of strings
due to hard crashes when you've just picked something up which really.
really. really. sucks.
I agree that games aren't as available to us in the weirdo time
zones as they are to the mainstream US players, but as Haley said, eh
well, there are other ways than recalltag and scavenger hunts to obtain
strings if it's an important issue to you ( You do not need
strings to roleplay, you do not need strings to roleplay ).
Tuesday, July 23 2002, 09:14AM
Actually, I think part of the problem with
hoarding strings is that people don't have
enough use for them... I didn't see nearly
the level of hoarding a few years ago when
DTs ate strings as I do now. Sure, there
were some people that did, but not like we
see today. When you lost your strings to a
DT, you had to replace them - these days, you
don't, so you can just stockpile the extras
to sell, give away, or change your eq when
you feel like it.
And as Haley said, there are plenty of ways
to replace strings even if you can't be
around for most games.
To be safest, check exits, stay under rent,
and simply be cautious. The responsibiity
rests on your shoulders.
Tuesday, July 23 2002, 09:40AM
While I wouldn't actually _like_ DTs to eat strings again, (I'd even
like them to not eat notes, but apparently that's a nightmare...), I
do agree that if your personality (ic or ooc, I leave it to you to
decide) is strong enough, string-eating DTs hurt - but they can be
Like Krynn, I hit a DT shortly (2 months?) before the string-saving
code was implemented. 23 strings and old gear.
Ah well, it was time for a new look, anyway.
...that being said, I'd still like a preserving mob.
Tuesday, July 23 2002, 02:42PM
I was wondering. Why would string-eating DTs make people hoard their
strings rather than use them? Wouldn't it just make people not move
more and just stay in the Stag/Beggar/Reception chatting? I mean I've
been hoarding my strings, and whether a DT saves strings or not doesn't
change my hoardiness (can't think of another word). Is it because if
a string is used it saves, but if it is hoarded it is eaten? I suppose
that would encourage the use of strings, but making a DT eat strings is
not going to make people hoard more strings - it just makes them more
cautious when they go to an area (or steadfastly refuse to go to certain
In response to the original thread, though.. my opinion is that a DT is
an in-game function, something which is meant to do what it does, and
if you waltz in, the penalty for doing so is determined by the people
who made that DT (i.e. imms). When you go overrent and lose your stuff,
you did something which a character was not meant to do, and it's almost
like an IC and OOC difference. One is an error on the player's side which
made the character lose his eq via an in-game trap, while the other was
like effectively throwing a spanner at the PC and doing something the
code didn't allow, so everything is lost because of code limitations.
The friendly crash thing was supposed to be an effort to ameliorate the
situation and try to salvage what can be salvaged, but I wouldn't bet on
that 'LegendMUD is crashing. Sorry.' to save my eq when I am carrying
5 jewel-hilted scimitars back to my favourite shopkeeper for sale..
Sorry if I'm not making sense.. it's late. =(
Wednesday, July 24 2002, 03:55PM
As an old character who has hit dt's multiple times, I'm all for
dt's eatting everything, including strings. If your careful and
actually CARE about your strings, its pretty hard to dt. I've had
this character for over 3 years, was quite active for much of it,
and have yet to ever dt a string. If you treasure your strings, be
careful around dt's
From: . I think enough of the "penalties" have
been dumbed down now that people just expect the rest of them to be
too. Put the edge back in the game, MAKE CONSEQUENCES TO PEOPLE'S
ACTIONS. Have a good day :)
Thursday, July 25 2002, 03:11AM
I think DT's are stupid
You penalize people for exploring, REALLY STUPID idea
A penelty enough would be walking into a agg mob noflee room or soemthing
Thursday, July 25 2002, 03:19AM
One simple sentance, Zemus...
Thursday, July 25 2002, 07:41AM
Well, exploring was a dangerous thing... Sailors would
come across monsters of the deep or run into rocks/reefs.
They'd send boats of men ashore to scout it out and none
would return, all killed by local peoples. Those exploring
the wild lands fell into crevasses, were killed by
avalanches, or drowned. All among other things
that included the weather, starvation, and sickness.
Oooh, so many ideas on ways to kill players
Uh, anyhow... At least you have to actually walk into the
room that bestows a pitfall where you lose "everything",
it could be made much more random, we could make them
move and force you to check your exits even in areas
you're extremely familiar with, or there could be more
where what you've learned has an affect on
whether you fall into danger.
Again, if you are careful and explore with as much
caution as Francis Drake, Marco Polo, Columbus,
Cortez and all the others surely exercised, you should be
much safer than any of them ever were. Check exits, look
at areinfo to see if an area is recommended for your level
range, look for warnings in room descriptions, what mobs
say, or the actual warning signs the locals have posted.
Friday, July 26 2002, 06:04AM
I have never hit a DT, I just think trying to explore, and hitting a Room
where you lose EVERYTHING with no chance of getting it back it stupid
I mean if Francis Drake hit a coral reef, his ship would be there for use
use---us to get the items from the sunken ship, or if he hit a sea monster
monster , you could go back slay the monster and get what was lost
I mean like I said I dont mind having bad rooms, but rooms where you
instantly die and cant get anything back is stupid, At least give us a way
to get it back insted of killing 15 mobs to requ
I just feel that you imms want us to explore the mud and you also put rooms
like DTs that just make us not wanna explore. For people with
lots of string/old equ I would rather stay where there are no DTs
then Run out and hit a damn DT and lose everything that took you
a year to get, and you have no way of getting it back
just my opinion
Friday, July 26 2002, 06:49PM
I agree with Zemus -- to an extent. It makes little sense to lose everything just because
the builder 'felt like it'. However, there are situations and places where you just can't do anything -- and
you just can't do anything, and I do feel that if not all, then the very most
most of our current DTs reflect exactly that.
Obviously a builder needs to think a bit rather than just drop 1-2 random DT
DT rooms into an area and waiting on the misery to happen. I do believe
that we do.
I honestly don't see losing everything to a DT which you could have avoided
in the first place as such a bad thing as others apparently do.
For starters, it's one heck of an excuse to go dooooo something with your
friends. And if you don't have these friends, you're either a very new
character or you might want to take a good long hard look at yourself.
Besides, many people love to assist in re-eqs for the mere fun of it,
or because they enjoy a mercenary style of role-play.
I've met, on a few occasions, people who refused to explore new areas because
use of the risk of hitting a DT. Exits, baby, exits. I've met people
who refused to explore older areas for the same reason. I've also
met people who refused to leave the Royal Stag or the Silver Branch
without a leader. Since there is a perfectly valid way to avoid this problem,
em, I take no pity, I laugh long and hard.
That said, I'm having a party in what is after all supposed to become
Legend's 'evilest' area ever.
She Who Is On Telnet, and Boy Does It Show.
Saturday, July 27 2002, 01:14PM
lol ya kae, u really should use a mud client before you start posting
it took me like 15 mins just to read the post so that i understood it :P
Sunday, July 28 2002, 07:14AM
Dts are nice, they have several purposes.
a. Keep me enetertained. When your (stupid) friends dt you
suddenly get something to do.
b. Keep me entertained. When people whine over hitting one
I always get a good laugh. DT 'victims' are funny.
c. Keep me entertained. When running through most areas my
biggest trouble is how to pass the time while my speed-
walking is going through. In DT areas at least I ahve to
pay little attention.
Sigrid |15Icelander|U6 and the entity that seems to want to
Sunday, July 28 2002, 01:41PM
Sigrid I hope you hit a DT
Then you can entertain me, or hell just go AA Ill have lots
of fun killing you
What am I saying pkill on legend its like unheard of nowdays :P
Anyway I think its time to finnally leave this game
Sunday, July 28 2002, 04:28PM
Varnel, you're so right. I do plan to resurrect my own computer
sometime soon, though :)
Sunday, July 28 2002, 10:48PM
Monday, July 29 2002, 07:00AM
I fail to see how DTs and over rents can be the cause of the
postulated 'pkill death'.
Tuesday, July 30 2002, 02:54AM
1. Simply not going overrent is easier said than done. If you are not
among the chartypes fortunate enough to have a porter, you will probably
have to go overrent to make any money. The best we can do is: get a clean
save, grab the loot, then run like mad to the nearest store, and hope
there are no hard crashes or dt's along the way.
2. It would be really nice if there were no dts, or we didn't lose
anything in hard crashes. It would be nice if all the mobs were easy,
and xp was better, and no xp loss for any kind of death, oh and if we
all had really AWESOME powers! But then the mud would be really boring.
Good builders challenge us.
3. I swear there already are DTs that move! Once I was just floating
there and the reef rose up out of the sea and grabbed me! Or at least,
that's how I remember it happening.
4. I forgot 4...oh yeah, I've seen some strings out there so ugly,
I wish they did get eaten by DTs. (Kae's going to put a mob of me in
5. On strings, hoarding, rp, etc. I do agree that strings are an rp
tool, and should be used as such. The ugliest strings and string-sets
are those that are made without any regard for rp: multi-colored strings
that seem to exist for the sole purpose of using every color imaginable,
string sets based on gathering every prize of a type... So, I would like
to see more RP-coupons given out, and more prizes given for ic things--
perhaps participation in tiny plots or other events.
A rant that was supposed to be short from Boreas' player.
Wednesday, July 31 2002, 12:25AM
A message about Boreas' message, from the Comic Book Guy:
"Best. Append. Ever."
I agree with him.
Friday, August 02 2002, 12:06AM
DT's eating strings is not a good idea. Some of us, myself included
have RP's that are very strict, and don't allow for sappy annoying
in game prize strings like crowbars and lava lamps, Therefor I have
to spend every minute I can busting my rear end for XP to get coupons
to get personalized strings for my RP type. If I lose all my strings
that I had spent the past 3 years XPing to get, I'd be slightly peeved
Cause I've had plenty of prize tokens with one alt or another, only
decent thing I've ever pulled out is a mundane. Yeah yeah yeah, players
give the idea for the prize strings, blah blah blah, well I don't
personally wanna be giving away something -I- thought up for nothing,
and other's don't think along the same lines as me, so that excuse is
out the window.
From: Wave Aura of Silence
From: wave |12Long sapphire hilted dagger|7
Get my point?
Friday, August 02 2002, 03:07PM
As you probably know, I've hit a few DT's myself, but I gotta
say, Legend has one of the nicest DT policies of any
mud i've ever played. First off, if your actually LOOKING
where your going (ie checking EXITS) it's impossible
to hit a DT, even in the dark! Most mud's i've
played don't have that. And um.. yeah, i wouldn't
like it if Dt's ate strings. Mostly because I
have a bad habit of not looking where i'm going...
And yeah, overrents suck. :( And it'd be
nice if it just took your most renty item
until you were under rent again. But, I don't
think that's gonna happen. ;) So, make sure
you save often. (i'm constantly going over rent
picking up one too many herbs...
and as for moneyrunning.. find a nice create
mage to go running with :) It's more fun
with company anyways ;)
Friday, August 02 2002, 04:11PM
Its easy to not lose your strings Garet. Type exits. If your
too lazy to do that, you deserve to lose them, because they
obviously aren't very important to you.
Saturday, August 03 2002, 04:51AM
I do type exits Be'Lala, and I dunno what yer problem with me is, but
dude, stop. Sometimes, I see the DT, and it just doesn't register in
my head, I even know it's there, but hey, nothin' I can do about that
it happens, I'm sure plenty of other's have done it, I KNOW plenty
of other's that have done it
Friday, August 16 2002, 10:22AM
what you guys think this is supposed to be a newbie friend fun mud?
lol, wake up!
cheyla and sandra hit the nail on the head, and explained in 2 posts
why this place has never grown, never gotten tons of new players...
that's fine, i think the imms who run this place like it like that
thier call, not mine.
anyway, being over-rent should start deleting items backwards based
on rent until you are under. thats punishment enough, i mean prob
most of us (you) would lose your strung chalice first.
but thats work, and nothing gets coded here fast. lol, skill trees...
i miss you rufus, you would just code something cool in a day or two
and imp it, other imms be damned. didn't always work, but still - thats
how a mud should be.
note: codeing in 1 or 2 days, not the other imms be damned part =P
what if you go link dead, but the mud has set you to LD yet, someone
hands you something to trueform, boom mud crashes. you're SOL?