Okaye, the new mood/social thing was implemented. For one, I'm glad to
see change. For two, I never complain, but now, I am FORCED to. Obviously,
there's lots of bugs in them still, especially over channels, but
they don't make sense!! You wave goodbye, barely audibly? wha?? say
again? I think it was a good idea, but maybe it required a bit more
thought before being implemented.
My 2 cents
Saturday, August 24 2002, 12:39AM
I think it should have been tested a lot more than it obviously wasnt
and its also going to make co-ordinating the way your character is
actually feeling a lot harder than it ever was.
Dont know what could make it work but I hope something does, I like
the idea, i loathe the execution.
Saturday, August 24 2002, 01:15AM
It needs to be a lot more customisable than it currently is.
Hopefully configs for the following:
(Currently existing "config moods" blanket turns moods on and off, which
is fine, but not quite what I, personally, am looking for.)
(So that you can set your entrance/exit messages permanently, without
having to alias them if you do not like the accompanying messages that
go with the mood in terms of speech and socials.)
(I lovingly headbutt someone. Hmmm. I would at least like to look
properly frighteningly furious.)
(So that whatever default mood you may have doesn't affect socials in
any way.) (Similar to the effects of temporary moods right now, but
allowing you to keep the speech tags for whatever mood you may be using.)
or Normal combat
(So that whatever default mood you may have doesn't affect specials in
combat in any way. Thereby allowing you to keep speech tags, entrance, and
social messages for whatever mood you may be using.)
or Normal extrance/exit
(So that whatever default mood you may have doesn't affect entrance...
well. I think you get the idea by now.)
And last but not least...
(Temp mood-affected socials on channels, without having to turn a default
mood on and off every time.)
Sunday, August 25 2002, 02:38AM
I don't see the point in moods for socials. Why not just emote what you
Sunday, August 25 2002, 08:19AM
Well spoken, Israfel, saved me a lot of typing there.
I like the new changes, once these issues have been addressed, I'll
Sunday, August 25 2002, 09:41AM
From: nodnod Israfel
From: If it had that level of config I'd like it,
currently I've turned my mood off cos Flirtatious just doesn't
come across quite right in some socials
I've reserved judgement, but I'm not currently too food of the
PS. er, fond not food!
Monday, August 26 2002, 12:26AM
Remember the days before socials were on channels...
Monday, August 26 2002, 05:16AM
I love the potential of the new mood/social things.Sure, some
of the combinations just don't make sense, and hopefully that
can be addressed, but, it's still useable will a little
thought and altering of playing style a bit :P
(ie using temp moods, a couple alias's so you aren't
bashing/kicking/headbutting/etc with a mood that doesn't fit)
and yeah, it needs to be useable on channels without having
to set your mood everytime. Though, i do like Israfael's
ideas of configures :)
Monday, August 26 2002, 03:12PM
From: nods with Lachesis and remembers
Why in the heck do we NEED moods with socials? Aren't the socials themselves
suppose to convey our mood and how we feel? I'm not going to smile if
I am sad, I am not going to pout if I am happy, ect ect. Adding moods
onto skills and actions as well, while an interesting touch to RP
only adds more spam at times then adds to rp.
Just my 2 cents
Monday, August 26 2002, 05:20PM
Fact is, players don't like to do much work around here. It's a game, so
why should we want to put more effort into the moment-to-moment actions of
our characters than we would put into those of our real lives? (note that
I said moment-to-moment actions, not the characters in general.) Emrysia
said that "It's still usable with a little thought and altering of playing
style a bit", but it seems almost easier to simply turn off moods entirely
and just use emotes to do any mood-related speech (or socials) - and it's
much simpler to just turn moods off entirely, period.
As for the people who keep remembering when socials weren't on channels, a
few of us really old players remember when you didn't even have moods for
moving through rooms, and could only use moods the temporary way. I also
remember only a few people, all dedicated to RP, using it then. Unless
current system gets fixed pretty soon, most people will end up deciding
not to put in the effort needed to get a response that doesn't contradict
the laws of normal human behavior. I know, we've gone over it all by now,
but Israfel has the right idea with making it nice and easily automated.
I suppose my only real addition to that would be to yank the current moods
system and revert to what we had prior to the code change (I would hope
that's at least possible) until config options or at least some clean-up
of what's being said gets imp'd, so people could at least keep using their
In all, it's a pretty good idea (I don't think it justifies three weeks
worth of idleness from the code department, especially considering its
implementation), but until it gets cleaned up a great deal, it really
ought to be shelved.
Dolor Ferriscor, who really doesn't have a way with words
"You, yawning with boredom, send an experienced warrior sprawling with a
Monday, August 26 2002, 05:28PM
Btw, this wasn't the "controversial" changes that were the cause of
the three weeks worth of idleness from the coding department. In fact,
there wasn't even three week's of idleness from the coding department.
And yes, we're working on some refinements and ways to make this work
Monday, August 26 2002, 06:27PM
Pardon me my slight inaccuracies, Kaige, regarding time. It
a long time when there weren't any
From: changes. And if this
From: the reason there haven't been visible changes recently, then
quite frankly I'm shuddering to think what it might be. Too much to
hope for skilltrees, I s'pose.
Dolor Ferriscor. Still 'bored'.
Monday, August 26 2002, 07:39PM
First, I'm sorry for the bugs that are in place. I spent a fair amount
of time debugging it, but clearly didn't do enough of it (particularly
I think I've got an idea on how to squash a bunch them and allow us to
have more flexibility with the interaction between the moods and the
socials so that we can more easily change the mood messages without
having to change all of the speech-based messages.
Some notes on configurability: I'm fine with making things more
configurable to a certain degree... however, I don't really want to
make it so that moods can be inconsistant. I'm not sure that having
players be "happy" on socials and "sad" on speech makes any sense any
more than "Ea!, in a low wisper, kicks Big Jim Southland" does. It
seems like fixing a bug with another bug to some degree.
I think we will probably allow people to have a seperate combat mood
than they have from normal moods -- however, if you talk while
fighting, you're going to see your combat mood. It makes sense to me
that you'd feel differently in battle than normally.
We'll work on the wording of the socials/moods so that they interact
together in a way that's more consistant. You can help out with this: if
you see a message that doesn't make sense and can think of a quick way
to reword the social or the mood so that it would make sense, drop it to
the idea channel.
Right now my coding time is a bit limited due to real life obligations.
My top priority is to fix the silly visual bugs ("[Chat]: , angrily, Ea!
throws a duck at Kaige") and the code to seperate out the speech and
action messages from each other.