ok, another question:
do you think that the bonus from dex, i.e. HITROLL, AC, skills, etc
is overpowered vs. the benefits from strength, i.e. DAMROLL, carry more?
Tuesday, October 01 2002, 11:34AM
yes, i think the advantages of dex (and con for that matter) are
better than those of strength. here's why:
char one, lets say, goes 100 dex 40 str plus other stats
char one also has 1 +DAMROLL item, giving him +9 total DAMROLL
now, char one, while fighting, with his 23 HITROLL and 9 DAMROLL will
routinely oblit and decimate
char two, goes the opposite - 100 str 40 dex plus same other stats
char two has 1 +HITROLL item, giving him +9 total HITROLL
now, char two, while fighting (with 40 dex lol) will occasionaly
rip, and decimate, and often pulverize, slice hard, what have you
assuming char one is using a 9kg dagger and char two is using a 17 kg
sword, char one will do more damage over time. on top of that, char
one has better AC, and tumble and a better dodge and parry. char one
also can flee with ease from combat.
thoughts on con:
con = hp, and personally i think con is balanced. oh yeah, one more thing,
why do heavy weapons rent for more (ya i know its the immort rules) but
why is the rule such? it only seems to punish str chars via rent caps
because the str weapons do more max damage but thats why you choose
chant vina vant dyn ex over dex or con...
Tuesday, October 01 2002, 02:28PM
This is obvious, and everyone knows it, including Ea!. It will be
fixed at some point, but to write about it here and how to fix it is
truely a waste of time. If you have played here for any amount of time,
you will start to notice patterns. One stat will become much better
then the others, usually from unintended concequences from other changes.
After awhile, anywhere from a month to a year, they will attempt to fix
this obvious inbalance and proceed to create an entirely new one.
Basically what I'm saying is that this will end up righting itself
only to cause other problems, but unfortunatly thats the way it works. :)
Sunday, October 06 2002, 07:18AM
Heavy weapons have higher rent because it was logical at the time the
MUD was originally designed. Characters only had one attack, period.
Heavier weapons could do more damage so it was beneficial to use them.
Increased benefits = increased rent.
When weapon speed and multiple attacks were introduced, the benefits of
heavy weapons became more dubious. However, changing the formula used to
calculate weapon rent is non-trivial because of the complexity of the
issue. Rent is linear at this time, but taking weapon quality, weapon
weight and damage together to find a weapon's rent leads to non-linear
results. Also, because rent was based on damage done and likely has to
continue to do so, the stats of a character can make the same weapon
better for one character than another.
Personally, I think light weapons should have higher rent if they can
inflict as much damage as heavier weapons.