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Posted by Stygian on 01/06

Okay I know SOMEONE is going to say, go ask this at a Q&A. Well I would, but me living a good 15ish hrs ahead of system means that I have RL commitments ie School, when they are being held, so this is the next best thing. My question: Hooks and greaves give second attacks right? Would it at all be possible to add emotes onto them that fired whenever they did. This would not add any ingame benifit, just an RP benifit. I have no idea how hard it would be to code or anything, but it could be fun. eg, someone might string their hook to 'wolverine claws' so the fight might go something like this (well your attacks bit anyway) You decimate Frank with your powerful slash. Frank squeals in pain as you thrust your wolverine claws into his torso. You peirce Frank hard. Just something that I think could look cool, would look even better if you could have it like any combat skill where it picks randomly any emote out of a list of 3-4 emotes Oh well just a thought. Stygian |U6

From: Stygian Monday, October 21 2002, 05:36PM Oh yeah, since it will be an emote, the easiest way would to have it an emote so the one in the example before probably wouldn't be too good instead replace that with: Bob jams his wolverine claws into your body. Personally I think the first one sounded better, BUT if it is an emote then I think the second would be easier to code for the imms, and it would still aid in RP etc. - Stygian |U6

From: Thundarr Tuesday, October 22 2002, 01:25PM i dont like needless fight spam, but thats just me. you could always write your own triggers for your own emotes ... |U6

From: Herbert Tuesday, October 22 2002, 10:40PM you could actually have your cake and eat it too with an emoteto which is a spiffy way to show a different message to the room and the target.. But the kind of stuff you want would be a huge chore to code most likely and would generate enormous spam. Add it yourself if you want it for RP by using cunning triggers and alias's i reckon H |U6

From: LadyAce Thursday, October 24 2002, 09:40PM I think it does sound like an interesting idea, adding it in as a fight message. I can't say anything useful about how hard it might be, but it's a good idea. -LA |U6

From: Kaige Friday, October 25 2002, 12:54PM There's also a known bug where secondary attack weapons are reporting as being done by your regular weapon, so once this can be found and squished, you'd be getting a message about your secondary weapon. I wanna say the bug is only in compact fight message display, but I can't recall off the top of my head. -Kaige |U6

From: Rufus Monday, January 06 2003, 10:32AM That 'bug' is in all message fight types. I could explain it in That 'bug' exists in all types of fight modes, not just compact. The fight messages are written in a generic fashion with a number of variables that allow them to be customized. One of those variables is whether or not the person attacking is wielding a weapon. That is checked first. Also, at the time of the message formation, the system no longer knows whether the attack is a primary attack or a secondary (or a tertiary... etc) attack. The 'fix' is unpleasant at best and carries with it the risk of breaking something very fundamental to the fight system. Not saying it wouldn't be fixed, but we have to weigh it on a risk vs reward basis. And adding messages to secondary attack types based on the items that give those attack types is again almost impossible. If you have 2 secondary attack types (lets say a claw, and a bite), depending on what order you equip them in, the attacks will appear in a different order. The attack lines don't know which item granted their existence. Again, not an easy bug to remedy. |U6


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