I was thinking about how it would be to pk with less spamming skills..
I know many people uses the spam with headbutt and bash, and i was thinking
about why it should be any different than spells. If you maybe could make
people disoriented if they spam a skill to many times. Or something about
losing mv when you retype a skill a few times.
This is just an idea, and I was hoping people would comment on this.
Tuesday, January 21 2003, 07:24PM
Yeah, I think mages should be given more of a chance to get
their 50+ hp attacks off and stun chars that sleep for 5 rounds
regularly on those.. I don't see the problem with spamming, and
I never have got why folks find it so irritating. You can actually
spam spells as well (kill joeblow+stun) I look at it like if your
character could react on sight in a fight they would, so rather
than seeing constantly headbanging air I see it as 'the whites
of their eyes', ya know? Each enter of the command isn't an attempt
to attack something that isn't there, it's like scanning the
horizon for your enemy.
Wednesday, January 22 2003, 11:51PM
It seems like pure fighter types are already at a pretty big disadvantage
relative to spellcasting types, because they have such a limited range
of options in comparison...seems dangerous to make their lives even
Thursday, January 23 2003, 07:10PM
Maybe it should be a skillag on skills like backstab and bash.. would not see that as a big disadvantage..
Sunday, February 02 2003, 11:06AM
I agree with Azeem a little lag on order or kill would
be in order like half-one fight round like there is with
backstab... right now we see mages and other types spamming
kill guy or o all kill guy I hardly see any tactic in that
or anything but that's just how I feel