I've studied it, and here's why it hurts dex, in pk.
Player A is dex.
Player B is con.
Player B attacks player A with a headbutt.
Player A flees, knowing if he uses a special, he's stuck
there for two more rounds against someone with three times
his hit points.
Player A then comes back in the room and backstabs, who knows
if he'll have one or two rounds of lag, while fighting
someone with three times his hp.
Player B follows after he flees, and specials.
Player A, now half dead, knows he better flee, or he's stuck there for two
Player A flees, and comes back with another backstab, only it hasn't
been a full tick yet, and Player B is still alert.
Player A kicks instead, and is stuck for two rounds.
Player B headbutts or casts a spell.
Player A dies.
Player A never had a chance against con, unless he had a para backstab.
What this change does is prevent dex from using kick, plain and simple.
Here's what it will take to fix this, IMO.
A.. we implement feverfew.
B.. Backstab lag becomes 1 round, always.
Now at least a sniper has a chance.
Sunday, March 23 2003, 07:58AM
There is one small problem in your logic. Sniper = someone that
shoots. If they choose to not use all of the abilities given them,
then they should lose.
I'm purposefully not discussing the fix idea. More on that some
Sunday, March 23 2003, 01:26PM
see, you do plan changes for them but decided to gimp snipers so
they could suck complete ass until it was fixed. Well whatever, its
your game and you can screw as many people as you want. I'd just like
to point out the 24 pk deaths last week. I bet you will pretend its
another reason, but its not.
Sunday, March 23 2003, 06:49PM
So how about some of the imp'ing some of the cool changes to autorush that
have been brought up on this board over the past 700 years?
Like say, you can't autorush someone who is in another room hiding in a
tree wearing camoflauge khakis when you have enough perc to barely
come up to legally blind. But whatever.
Monday, March 24 2003, 11:55AM
One thing i definitely agree there: backstab and shoot need
to have always one round lag and I don't see any problem.
Monday, March 24 2003, 07:40PM
yea as of now, shoot and backstab both have 1 and a third rounds of lag
the only way to be successful as a sniper in mobkill is to not use a
weapon period, and in pk its catch 22, lag kilsl you, or no weapon kills
you... you have to pick one way of dying or another
also snipers have a disadvantage of not hitting as hard as con or str
they also have less hp than con, so they are at so many disadvantages to
every other class that they're completely screwed... is there a way to
fix this? of course there isn't, so dont bother trying your just going
to screw us up even more than we already are
Monday, March 24 2003, 11:55PM
You's all have no concept of what a 'sniper' is
A sniper snipes. You shoot and you shoot to kill.
If you miss, you shoot again. You run, you hide.
You shoot again.
Holding a rifle and peering intently at a target
do not exactly leave you with much oppertunity
to do something different. Especially if you are
attempting to steady yourself to make the shot.
Now maybe if you were to try some other skills.
Like fastdraw? Not using a weapon and then
magically using a weapon really quick cuz you're
so durn fast.
Not that I personally have any experience at being a real
life sniper, but from watching movies, I don't see too many
snipers going hand-to-hand with their marks.
Granted, they often do this from a pretty far distance...
I like that auto-rush comment though.
Tuesday, March 25 2003, 10:31AM
I've actually been looking at how different stats hit and you're
completely wrong. Currently dex hits harder than the other two, on
Tuesday, March 25 2003, 04:36PM
I think you need to not be high next time you check these things.
Tuesday, March 25 2003, 05:29PM
Dex definatly has the potiental to hit on average better and with
more damage then either con or str. If you don't believe that,
well thats your own misconception. now a con/dex or str/dex will
hit harder then a dex. That is the difference
Tuesday, March 25 2003, 09:12PM
Believe it or not, I can do math _and_ remain drug free.
Thursday, March 27 2003, 09:25AM
I've discussed this with huginn, and I still feel the only reason
dex hits harder then anyone is because the code currently favors
hitroll over damroll, considerably. 0 hit and 30 dam won't hit
near as hard as 30 hit 0 dam. Fix that problem and you'll fix the
"dex hits harder" problem. Oh, and tell Lanfear, because I
think she was upset when sammael ripped/damcapped her repeatedly
while she massacred.
Friday, March 28 2003, 10:08AM
Those str hitters hit like mad not because of their str, but because of
the dex effect. I somehow doubt that Sammael's dex is particularly low.
I'm 96 str/99 dex, and hit like a bull. If I had to decide between 99/30
str/dex and dex/str I believe I know which combo will hit harder.
Snipers are going to die not because they have high dex, but because
they have low con and low str, and the dex sniper has become sort of a
stereotype formula to follow. And I seriously hope that the imms do not
fix that hitroll/damroll 'problem', because otherwise there'll probably
be another mud-wide outcry.
Friday, March 28 2003, 01:16PM
believe it or not huginn, str fighters tend to use things such as barkskin
and or hooks, which aren't available to us without high dam... therefore
they do more damage on average :)
Friday, March 28 2003, 03:35PM
Sammael has 40 dex btw.
Saturday, March 29 2003, 12:23AM
It's more of a problem that you can hit and exceed (though obviously
pointlessly) the hitroll from eq + spells cap with a mere 40 dex.
Hitroll is very, very powerful.
Sunday, March 30 2003, 10:07AM
the main problem with damage, is it depends on how many times you hit
sure your going to get a damage bonus, but if you can't hit something
your not going to do any damage period. dex wpns also have many more
attacks so they hit more evenly anyway.
make all weapons do the same amount of attacks and i think damage would
be less dependant on damage :P
Sunday, March 30 2003, 04:06PM
er damage would be less dependant on hit :P