Posted by Sigrid on 04/29
The change to low-spirit augmenting took me through different steps
of consideration. I will here share them with you.
1. This is a good change. I (as a 60spr augmenter) am too powerful.
2. Wow, this new augments are really lousy. I can heal by cure lights
faster than augmenting. (this was tested and not the case)
3. Ok, so cure light is slower but the change is still waaaay too much.
I'll go to the next q&a and whine over it.
- but alas I could not find my craven mask and decided to try working
out some numbers. The result of my work is the reason for this post.
If you're not into technicallities feel free to move forward
to the last line.
I am an augmenter with 60 spr and 50 mind. Based on experiment I discovered
that my augments heal on average 42.75 hp. Using 40 mana pr. augment
this is 1.07 hp pr. mana spent.
Now lets take a look at mana regaining:
In these tests I did not lack food or drink, I was not bleeding or in
any other way disabled from max recovery.
Rooting. 21.5 mana pr tick. 24 hp pr. tick. Given the 1:1.07 mana-hp rate
this is a total of 47 hp pr. tick.
Standing. 5 mana pr tick. That is 5.35 hp pr. tick.
That all seem quite well. But now I consider changing career.
Dropping to 43 spr will allow me to get 67 mind. Moreover the rent I dont
need for herbs is filled with a chalice. Now lets look at some numbers.
With 66 mind (close enough to 67 - i had a person with this amount and
therefore used it for the test) I can heal myself with cure light wounds.
For every mana spend I find that a get 0.638 hp.
Again, considering mana regain:
Now I can meditate and I have a chalice.
Meditating. 34.5 mana pr. tick + chalice 15 mana pr. tick = 49.5 mana pr.
tick. Which can be turned into 31.5 hp.
Standing. 5 mana + chalice 15 mana = 20 mana or 12.77 hp pr. tick.
Now, applying a bit (more) math one finds that the if you are resting
more than half as much as you are not resting it pays to be a druid.
On the other hand if you are standing (fighting yet not bleeding!) more
than twice as much as you are resting you should drop the herbs and get a
Myself, I (think) i spend more than 2 thirds of my time on my feet.
I know my model is a simplification of realities.
I have not counted hp gain while meditating (this will count towards
healing by cure light)
I have not considered hp regain while standing (this numbers turns out not
I have assumed that I was loaded with hp, hitroll and damroll gear denying me
access to both chalice and herbs.
My data are (due to simple impatience) collected over 10-20 tick or tries,
which can cause them to be slightly off.
And I am sure there are other problems. Yet, I think the point is clear:
Low-spirit augmenting (for 2c cause mages) is only worth it if you like
to sit around and rest rather busy yourself in other ways.
Sigrid et al.
Monday, April 28 2003, 07:00PM
yea just wondering, why didn't you add the chalice into your first equation of
of healing, was it because you couldn't rent it, or what?
Monday, April 28 2003, 07:13PM
Most druids that I've seen rent the chalice. Yes it reduces
the amount of herbs you can carry but they consider it worth it
to speed up regen. So I'd say your examples are skewed because
Tuesday, April 29 2003, 12:09AM
I'm not a druid though. If I were I would have 100 spr. I am a
Tuesday, April 29 2003, 08:23AM
My druid has decided NOT to rent the chalice in order to make room for
more herbs. This means he has to spend a good amount of time regen'ing.
I find this to be a fair sacrifice, seeing as it's a choice I made
which limits him from some things but lets him carry more of something
I can see the problem, though, if someone decides to indeed have the damn
chalice and still sits around indefinitely. Crunch more numbers! :)
Tuesday, April 29 2003, 11:10AM
I am sure we all agree that it is fair that regenning is faster with a
chalice. However a chalice is expensive rent-wise. And with all the good
eq out there rent is no longer something a lvl 50 has in abundance.
Since a battle-druid (as the name indicates) is half fighter half druid
the rent must be split between battle-gear (hitroll, damroll etc) and
druid gear (herbs, bandages, chalice).
Now, both herbs and a chalice is quite expensive rent-wise and I for one
do not have rent for both (blame it on the battle-gear?) so simply dropping
some herbs to get a chalice is not always an option, I mean how much
of a druid do you think you are with rent for say 4 fenugreeks?
I know its all a question about priorities, all I am saying is being
druid only pays if you're not planning to do (very much) damage.
Sigrid et al.
And for those of you who wonder, I have had to cut down on my desires for
battle-gear too thus not being as powerful as a beefed up pure fighter.
Tuesday, April 29 2003, 07:38PM
The last statement you make in your last append says a lot more
than the rest of the post.
You are half druid/half fighter. This should mean that you
don't have the good heals and the good hitting. Having the ability
to heal at all as a fighter should be reward in and of itself
(and I'm not even delving into the idea of your ability to cast 2c
spells, as well.) Having the ability to fight as healer should be
a reward in and of itself.
You can still be a decent hitter without all the dam and hitroll...
and you could be a decent healer if you rented the chalice...or at
least that what it sounds like to me.
I suppose its just a matter of looking at it from the point of view
of a 2c fighter (or a pure fighter) who's seen you not only hit just
as well as them...but heal (and in the case of the pure fighter, cast.)
I suppose my point is that battle druids can still have significant
advantages over those who don't heal. Its just a matter of parting
with the disgustingly high hit/damroll.
Tuesday, April 29 2003, 08:29PM
not to mention the reason for the changes was in fact to dumb down
augmenters a little... it wasn't to force all of the half auggies
to get more spirit :P
or to reduce your regen time i'm pretty sure... altho i'm also pretty
sure your regen time doesn't come close to mine :P