Posted by Dermick on 05/29
The thought of Dual Wielding was brought up in a recent Q&A, but I
thought that I would further the idea a bit.
Using common sense, dual wield would involve both hands meaning that users
wouldnt be able to hold a shield or hold items, but considering there are
2-handed weapons and you still get a hold item, I am assuming that you would
still get one hold item to use along with the two weapons.
Also, using that wonderful thing of common sense again, the majority of us are
going to be weaker in our off hands, so the dual wielded weapon would have to
be lighter than the users main weapon. This would be good in many ways, because
it will prevent people from using two heavy swords, staffs, daggers, etc. On
top of that, most people wont have the rent for two of these higher damage weapons.
Ok, to the advantages of dual wielding that I can see:
1) Dexers that have recently archived because they dont have the HP to survive
after the recent changes will now be able to do much more damage, and they
wont suffer nearly as much from the loss of the shield because of the
natural ac that they gain from high dexterity.
2) New classes can be created as a result of dual wielding. Dexers could become more
like assassins with two daggers. If guns were made into weapons, you could use
two guns at the same time, and a sniper class would be more realistic in the
sense that two guns would be used and no outside weapons.
Oh well, those are just my pety thoughts
Dermick, your buddy from Smashum
Friday, May 16 2003, 06:40PM
I've often thought of this, but always the one thing came to my head.
ANY hitters that aren't the tank or dont plan to tank in a run, will
trade their shield and held items for another weapon in runs, might
not be used ALL the time, but if you're not getting hit you dont need
a shield, but if you are hitting you want to hit as hard as you can.
Although i like the idea of double capping in the one round
of if he says the handed difference, cap and rip :P then hook massacre
and greaves massacre
About the handedness, SOME people are ambi dexterous (use both hands
equally as well) would they put it in or just ignore it for simplicity's
Having to lose a shield for it, it makes sence... so thats another
5 stat and -20 ish ac. To make it an even better loss you could introduce
all shields have a special block bonus, quickly countered by 2 weapons
having an equal parry bonus or something.
One last thing. Why not imp 3 hand weapons? but have them in sizes so
one big fat weapon eg (sss) and two daggers, eg katar and gauche, or
if you want parry through the roof, gauche gauche gauche
if you want parry through the roof, gauche gauche gauche
Anyway thats about enough of that, Archaon
Friday, May 16 2003, 06:53PM
The main thing about losing your holds/shields and getting extra hitting
power can be a bit iffy though. Because most fighters will have to lose
5-6 hit, or 7-8 damage just to wear a new weapon, not to mention the stats
that you would lose from the shield.
aww crud, my computer is being a pain, will finish this on the next post
after i repot my computer
Friday, May 16 2003, 07:15PM
Another piece that I forgot was that there should be a cap on the max weigh
of either of the weapons used, because in reality, who would be able to
use a SSS along with anything else effectively (outside of dreamland).
To go with another of your statements Archaon, to dual wield weapons, the
user should need to have expert skills for both weapons, you cant really be
expected to wield two weapons proficiently unless you are an expert with both.
Sunday, May 18 2003, 07:57AM
How about making it a lvl 25 req plus 80+ dex and maybe gunplay
and a hometown to make it more dexer orientated as str and con
are pretty buff as it is
i have no brain
Monday, May 19 2003, 08:10PM
I like the idea, but i think the have to have a small weapon for
secondary is kinda cheap. How about this instead.
As your secondary weapon is in your nondomanant hand, then one
should 'feel' that it is heavier, so a higher str required to wield
as well as (depending on how complex) slightly more weight when weilded.
Also trying to hit something with your nondominant hand is quite difficult
even after practise, and when you do hit you dont hit as hard, so how about
1-2% hit reduction, maybe dam? or could just change the weapon with 1
or 2 point reduction in max/avg damage
so for example, a hitter might weild two of the same weapon, those
being 17kg 18max dam.
so if calculations are correct, then two hand weild at 68 str, and
single handed at 85. (thats current stuff)
so for the secondary one, why not increase weight (that reduces attacks
helping with damage/hit reduction)
and decrease max dam
so the 17/18 sword now is a 18/17 when weilded in the non dominant hand.
so two handed weild at 72 (not a problem with single hand primary) and
single handed wield at 90 str, also not a problem for str hitters (about
the only people that use weapons of those weights), as they tend to have
Only problem i can see with that system is it would be fairly hard
Tuesday, May 20 2003, 01:15PM
It seems that people are missing the point, maybe we should make this a dex
only skill. Because it would seem unlikely for anyone str or con to dual if
they rely on their hitting, because doing so would cost them a herne or a
luckstone, which would hurt their hitting probably more than dual wielding
a small weapon would gain.
Another suggestion would be to cap both the weapon weighs that would be used,
like i said before... that way you cant use a giant weapon and then a slightly
lighter, but still a giant weapons (ex a SSS and a Jawbone). Instead make it
no weapon above 15kg able to be dual wielded, or have another weapon wielded if
the primary is over 15kg.
But dex and perception fighters only may be the only way, it seems much more
natural for someone with high dex to be able to handed two weapons well at
all, not to mention master the skill.
Sunday, May 25 2003, 02:13PM
15kg? No way. Nothing over 9 or so kg would be best. Perhaps even as low
as 8. IE - VERY light weight blades.
And as much as I like the idea of something like this...well, isn't there
already the option to dual-wield. I mean, a hook is a secondary weapon.
Claws are secondary weapons (both piercing.) Perhaps if secondary
weapons such as these checked for weapon proficiency...
Sunday, May 25 2003, 10:26PM
they check stats... close enough :P
Tuesday, May 27 2003, 11:01AM
When I asked at a Q and A session about secondary weapons, I was
told that they acted independently of stats. This means, as far
as I can tell, that said items do not check the stats of
the character using them. =)
Wednesday, May 28 2003, 08:05PM
if that were true a con cause would be successful with a hook
and believe me its not true, because with a con cause using
a hook it would never go off for one, and it would never hit
Thursday, May 29 2003, 06:48AM
get me a hook and i'll try it...
oh and when i DID have a hook, i did hit quite well with it
come to think of it, i hit about as hard with a hook as my
str/dex and I AM con cause