Posted by Maja on 09/02
It's been a while since the hunt delay was added. I thought I'd get used
to it, but no: it still is annoying as it was the first time.
I understand that it was added to make life harder for certain pk chars.
Frankly, I don't see why it should affect the rest of us.
At any given time on the mud there is much more non-pk activity
going on the pk-related activity.
I'm also guessing that at any given time there are more non-pk chars
on than those certain pk chars who needed life made harder for them.
Why is the majority made to accomodate a minority?
If you're a non-pk char who find this new hunt delay annoying too,
please add your name here.
Saturday, August 30 2003, 08:02AM
The change that will be going in next Friday was discussed at last
week's Q&A session, so adding your name to a petition like this now
isn't going to be very effective. =)
I haven't gotten the log up yet, but will do so a bit later today.
The direct URL will be:
Anyway, the brief description of the change goes like this:
The lag on hunt is changing from the full amount occurring when you
first invoke the hunt command to a delay as you follow the trail that
will vary depending on how fresh the trail is.
This means you will incur a delay every time you get the "The trail
to your prey leads... " message. The closer your prey, the shorter
the delay will be. Compared to the current wait (which is 2 combat
rounds) the longest of these delays would be less than one combat
round. The numbers aren't set in stone, but were a place to start,
so if they don't work out they can be adjusted.
So next Friday's update will let you try it out and hopefully
you'll find it much better for everyone.
Saturday, August 30 2003, 08:10PM
Ok, first, I am a PKer....but um, this alt isnt, and this alt cant even hunt
so um, yeh, dont erm, take this too into context.
The hunt lag, in my eyes is actually, whether its initial lag, or per-room lag
a VERY bad thing for any sort of PK in general, at one point I heard
it stated that a main reason for iron will reqs, was to keep druids from
getting unfair again
well, this lag on hunt, again, either initial or room, has once again put
normal, and battle, druids far ahead of the pack in that they now have
much more time to run and heal than before.
Now, normally Id expect to see people append saying "Yes, but you could
just not hunt and run around looking for them" Ill say it now, to get it
out of the way, thanks for the bright idea, PK a druid sometime, tell me
how it works.
I know PK is not the LARGEST issue on this mud, that its on the backburner
ESPECIALLY now that PKE has been implemented, but in my eyes, that is just
another reason to give this initial and/or per room lag another look over
for the sake of balance within the PK world.
Saturday, August 30 2003, 11:19PM
I'm not sure if you had done much hunting under the new code when
you posted or not, Corith, but let us know if it improves your
At any rate -- what I understand from the discussions about the
hunt lag code so far is that it's an attempt to even out the experience
of people on broadband and the people on modems, so that the advantage
of having high bandwidth is diminished. This has a stronger effect on
PK experience, but since PK is the area where bandwidth can make the
biggest difference, that seems fair to me.
That said...the old code was a little irritating to play under, I felt
that for sure. So I'm going to do what I hope y'all will also do -- give
it a try and see how it feels, try to get used to it, and if it ends up
being a continual irritant even under the new formula, send those comments
back to us.
Press RETURN to continue or 'q' to quit:
Adapting code to the varying speeds of the internet is something that
is new, if I am remembering correctly -- we don't have any other code
that tries to do this. So your help in improving it is particularly
important, and the more people who comment, the better sense we'll have
of the impact on different kinds of connections.
FWIW, if this leads to less 'autohunt and sit back while you cross the
mud' ... I won't consider that the worst thing. It was already a lazy
way to travel :). If it makes regular old wander-around-an-area-killing
into a hassle, that's the kind of impact I'd consider a bit more troubling.
Just some thoughts speaking for just myself,
Sunday, August 31 2003, 01:22AM
uh, an idea for a fix for this would just
to have anyone pkeenabled or pkeall to have the lagged hunt
everyone else could have regular or somthing
that might discourage some pk, but maybe not
who can tell
Sunday, August 31 2003, 02:22PM
well pk is part of the reason hunt is being looked at
but for to many years hunt has been the alternative
to learning your way around legend. The lag added to the
different levels of the message should encourage
more exploring and less abuse of the hunt skill.
Sunday, August 31 2003, 05:16PM
Yesterday my alt fought Vanion, outside of Klein LA.
You know the outcome?
Because of hunt, I lost, I ran him outta mana, but he was getting 2-4 poults
each time I had to stop and hunt him.
Not to mention, if you looked at my chars, 2 of every 4, are high perc
so I have a good deal of hunt experience, we'll not get into that.
However. While you all may be worried about it affecting mobkill, thats not
a grand issue really, I understand wanting to make it less important than
exploring, but this does not do that
I dont care if im lagged to high hell and back while Im mobkilling from hun
Im just getting from one place to another, I dont see any way that the
change will affect using hunt to get around.
But in PK, its not learning your way, we KNOW our ways, its finding your
opponent, its creating balance for us. First aid and augment, hell
even brewing certain potions, because of this lag, has become the
death to all tactic in PK. And no, Im not saying change it just
because Im asking, Im going to make a 2c dex perc druid, and PKE
him, so that I can back what I say up with substantial evidence.
I simply ask that, just this once, you look into this as a mudwide
affair, not a mobkill affair, because again, this does not affect
mobkilling in any way shape or form, its the same it has always
been, the only affect is once again putting druids at the top of PK
Tuesday, September 02 2003, 11:46AM
I am glad it's about to change and won't be as irritating.
I did not attend the Q&A so had no idea the issue was tackled.
I do want to comment on the notion that hunt does not encourage exploring...
Can't speak for everyone, but I find hunt to be not exactly a safety
net but more of a comfort net when exploring. Knowing that I can use
hunt to get out of sticky situations, often encourages me to explore.
Exploring is and should be fun and is not the same as wandering lost
and helpless :)
The delay of course does not change that. Just wanted to comment
on the exploring and hunt issue.
At the end of the day, I think, players who want to explore will
do so, with or without hunt, with or without delay.
Those that can't be bothered, will continue to be dependent on anything
available (curiously not the hunt skill so much, but other players...)
Nuff said. Maja & the penguin.