Posted by Nelson on 10/01
Time for me to attack another aspect of pke, wheee! Okay. One pke
per player is what this should have been called in the title obviously..
my question is, why is this still true? It seems to me like this limit
is similar to the level 35 limit in that it only exists in this day and
age to convince people that old pk truly has come back. But in fact...
pke isn't old pk...so why are we burdened with the limitations of it?
Pke is never going to be old pk, so let's just move on with our lives no?
I mean I used to understand, in old pk, the one pker per player rule,
but now pkok came along and that just kind of blew the crap out of that
eh? I mean, everybody is used to having as many alts as they want to
pk by now, and in reality since pkok and pke run on top of each other
the reason of one pk per player, so they can't die with one then log in
another and try to finish you off is kinda moot...'cause they can now,
with pkok. So what exactly is the point of keeping this limit?
I guess I could argue more, but I know it's pointless so i'll save
my virtual breath. But at least do me this favor, actually come up
with a reason to keep this other than "'cause thats how it's always been!"
Tuesday, September 30 2003, 05:48PM
I can already think of one bonus for scrapping this, less work for the admin department trying to keep track of who is breaking the rule of one per.
Tuesday, September 30 2003, 05:57PM
Actually, pke is exactly the old pk system. And in order to have
it restored, all of the old rules had to go in with it. The one
you've brought up today, especially, won't ever be removed from
pke. Why? Crossplay. You can't reject in pke, and crossplay is
still a big issue.
Nice try though :) You should come up with other ideas instead
of asking us to remove certain aspects of a system that won't
get changed. It's an entire package deal. Sorry.
Wednesday, October 01 2003, 12:34AM
I'm afraid I don't see your point about pke not being the old pkill
system - but feel free to correct me.
If you're pke and do _not_ (see this is your choice...) accept any
pkok characters, how is it not like the old pk system? If you accept
someone's pkok character, then you're just inviting crossplay in.
Wednesday, October 01 2003, 01:04AM
I think I may understand what he means by pke not being old pk.
First of all in old pk you could never be jumped by people who were
"half" enabled. Second of all old pk had players. Lot's of them.
It is impossible for pke to be old pk, and it's a shame it keeps trying.
Pke was great...I guess...but it was a bit late since so many people
have already left us.
Wednesday, October 01 2003, 05:00AM
I'm afraid I am at an utter loss to understand the points raised in
this post. As I see it, a PKE character who is also PKOK has tons of
options -- he can fight oldschool with the other PKE people, as well
as with the myriads of -- what'dya chall them, half-enabled? --
people using PKOK.
Of course he's going to run into trouble with PKOK people abusing
reject. That's the problem that brought PKE back in the first place.
So to me, it all boils down to, either play with PKE people only
and have considerably less targets -- and there weren't really
all that much action in oldschool pkill outside prime hours back
when either, afair. Or accept the hassle it is to deal with
the occasional twit in PKOK whom you will have to reject because
he either abuses the system or drives you nuts in some other way.