Posted by Allegory on 04/04
oh crap, i think i accidentally started a new subject (still getting
used to writing on these boards). anyway, ladybug and i fought
today and it happened just like Somar predicted it would in
his append to message 30. i got blinded about 10 times and ran out of
vials after about the third blind. with blind becoming even more
powerful in the code changes, it's kind of ridiculous.
people were saying (in jest, i think) on chat that i might as well rent
out and alt, and truthfully, the thought did occur to me. it's good
that blind now only lasts for two ticks, but the rent on cures/dispels
really needs to be lowered by a LOT (and even then, i'm not
going to be able to carry 20 vials).
also, maybe something can be done to the skill lag? maybe cause
greater skill lag with tainted arrows or for casting blind, so that
if a victim DOES have a dispel, the victim can then initiate combat?
just random thoughts...
Saturday, February 21 2004, 04:11AM
Here we go, starting speaking about changing spells.
I don't think this is a good solution, because once again,
the non pkillers will pay the price with more and more
difficulties in killing tough mobs because of spells not
lasting much time (as it was suggested). As consequence being
killing the fun of playing for non pkillers. And
From: am someone
who often log at times where there are not so many players on
(or if they're on, the are afk).
Guilhem de le de Lecoque.
Tuesday, February 24 2004, 08:32AM
reducing the length of blind is not the answer IMO, but adding an
immunity timer so you cannot be re-blinded is -- just like we do with
Tuesday, February 24 2004, 01:31PM
great idea, jhakar! sorry, i know i'm wasting a post by just chiming
Thursday, February 26 2004, 04:29AM
Oooh I LIKE that idea! Goot! Goot! Goot!
Sunday, March 07 2004, 03:58AM
Since theres no going back, I would have to agree that an immunity
flag on blindness is the best idea I have seen yet, but the blindness
effect will still put straight snipers and fighters at a bigger
disadvantage (snipers to a lesser degree, but only against another
non caster) The mage/druid does not need to rely on others to remove
most effects anyway, so rent cost on vial woes are pretty much a
straight fighter/sniper problem for the most part.
Magic sink again gives the druid/mage an advantage, cuz while it can
be broken through and there is a chance for it to fail against thrown
itens, weapon specials, etc.. sink catches a lot more than it dosn't.'
Especially against things other than a mages spell.
Rent cost for mv's while blind is pretty big, too, an I am willing to
bet there are FAR fewer mobs that cure that or any other nasty effect
(disorient, major poison being two more that make movement from room
to room suck) and much rather between than there are inns
Not to pick on blind again, but recall items cost rent as well, so again
noncasters are more adversly effected by movement -'s due to not having
to waste rent space on those things
From: those who cast blind would have
been a better way to put that, it's late and am thinking faster than
typing, a lil'
From: Fighting off the main drag be even more benificial
(ponder) It took, what, a month for folks to figure out PIsles quests?
Even the most experianced and knowledgable legend folks I know combined
can think of very very few ways other than skills/rentable items to
remove ill effects. How long have these remedy things been in, I think
I remember someone saying around a year at q and a once(may be mistaken)
May not matter much, but um.. exploring areas you have already explored
is not as easy to get interested in. More tedious(that means less fun)
Tuesday, March 09 2004, 12:20PM
You're missing out on a lot of little things that get added around
the year, particularly during summer, if you don't ever bother to
go re-explore older areas. ;)
Tuesday, March 09 2004, 08:09PM
(point 'less fun' comment) Didn't say it dosn't get done, but going
over the same spot you've already spent mad time on with a more fine
toothed comb dosn't do it for everyone. Maybe could make these "nu-
merous" ways of cancelling effects a bit more obvious or less out
of the way?
Friday, April 02 2004, 11:24PM
Something that has been brought up in the past, but has never been
aduequately responded to (at least not to my knowledge) is...and let me say
say I am going back to the blind thing since the issue was raised in previous
ous appends...is the fact of crashing players/mobs by create mages.
It never made sense to me that a cause mage or arrow shot at someone
has this chance, when a create mage who can blind a whole roomful of mobs
or chars does not have this chance. Of course I rarely play my create mage
anymore, not because I don't like him, or because of this, at all, but I
will gladly take up the gauntlet when someone else presents it.
OF course now that I am raising this issue, the fact remains that
because I rarely play my create, this change may have been made without my
knowledge, but I doubt it, because I know a helluvalot.
Plowboy, et al.
Sunday, April 04 2004, 12:52PM
Each spell has its advantages and disadvantages, as you described
in your post.