Posted by Point on 10/31/96
It occurred to me while I was sitting here that one way to make higher level
mobs a bit harder for high levels to kill might be if they learned a bit during
For instance, it would seem to me that if the mob has just been kicked 6 times
in a row, he might anticipate that he's going to be kicked again and thus have
a better chance at avoiding it the next time it happens.
The same thing goes for warcry, if you've screamed at a mob 8 times already, it
makes since he wouldn't be as likely to flee in panic or be paralyzed as the
first time you warcry him.
So, I was wondering what people might think of the idea of skills becoming
progressively less effective by a small bit at a time the more often you use it
on a mob during a fight?
Obviously, me having kicked a mob 10 times would have no effect on someone else
kicking it for the first time, as the mob would have no reason to anticipate a
kick from that person, and it would forgot who all had done what to it after it
Anyway, I just thought that this might decrease the effectiveness of max wimpy
kick/warcries on high level mobs, and make it a little harder to take on mobs
such as HOL that were never intended to be soloed anyway.
I have no clue how realistic this is in terms of coding and processor/memory
usage, so just thought I'd throw this out and see what kind of response I got.
Point, who had too much time to think while smoking a cigarrette.
Thursday, October 31, 09:10PM
mmm, despite only having 1! fighting skill (yes i'm a con fighter)
i think it's a good idea, rather than rely on your main fighting stat
for skills i could actually land a successful kick through the element
of surprise, perhaps getting rid of the nil chance of connecting if
ones dex is 30 less than your opponent etc, but give % bonus chance for
at least the 1st attempt.. however i can imagine this kinda thing would
be very low priority on the things to do list :)
Thursday, October 31, 09:50PM
Interesting, but rather than having those mobs learning reflected by
%chance, why not program it so that they'll trip/bash/close door
when the opponent has fled a couple times or more? Personally,
the mobs i hate most are the ones that bash/headbutt or do anything
else that might hinder my backstab/flee strategy. Max wimpying
i think is a very nice tactic, goes well with thieves, and i'd
still like to continue doing it. But, i would not mind having mobs
that responded more intelligently--if your opponent runs, why
kick instead of bashing them?