Posted by Lethargio on 11/23/96
I think if coupons is a way to express personality, maybe they can be used to
change a hit message of a weapon, or maybe if that weapon does a special thing
(ex: devil's trident, wormy) it can change those messages too.
Of course, It'll have to be approved by an imm, just like regular strings. I'm
not sure if this will work, because I don't know any of the technical
stuff...just an idea I thought of just now
Thursday, November 21, 01:43PM
That's not actually that easy to do, unfortunately. :(
Saturday, November 23, 06:04AM
Which reminds me, any plans on having new weapon types? As in, those
that combine two or all three types, i.e., a slashing/piercing weapon,
or a bludgeoning/piercing weapon, etc?
Saturday, November 23, 02:07PM
Some of those exist now, actually. They are weapons that have two attacks.
However, they obey the first attack's type in terms of attack speed.
I suspect that making a weapon that served you under any proficiency would
be rather unbalancing...
Saturday, November 23, 07:00PM
Not exactly any, but rather that would serve best when both or all
stats for that weapon was high. It maybe highly unlikely to be able
to implement such a weapon that will benefit under both expert swordsmanship
and expert fencing, but i was more thinking of weapons that will allow you to
get more swings if you had high enough stats on the 'other,' making it
more worthwhile making characters with 'fighting stats' maxed out.
I.e., a spear (piercing/bludgeoning--under new system) would give you 3
swings if you had just all con, but maybe 4 if you also had dex, etc.
Hope this made sense..