Posted by Lethargio on 01/28/97
if you've been listening to me for the past...oh say, 2-3 months you could tell
that I was having problems getting my eq completed.
Even if you have enough slots, sometimes its hard to find the right eq to use
for yourself. Since this is a eq based mud, i think there should be more stat
boosting eq in it. items that would make sence like a high +perc facewear or
+dex armwear doesn't exist, so i think there is a lack of good stat eq out
there on the other hand, since there is more areas being created, and with the
skilltrees coming in, it that might change.
It might be better if the imms, when making a new area, would ask the players
what kind of eq they would like made, it would be better
Friday, December 27, 11:22PM
Since the imms ARE players, I'm sure they know what most of us want. I'm not
exactly disagreeing with you, I'm just pointing out that the distinction
between imms and players is very, very thin. The carnival eq is particularly
neat, in my opinion, and fills a few 'holes' in the available eq spread.
Saturday, December 28, 07:08AM
really? I'm all frustrated because i need this one item that would solve all my
eq problems...suppose someone could mudmail me some of the new stat items?
I would really try to figure it out myself but since the sancs are gone, and my
hps are less than 250 I would get killed and such and such...
Saturday, December 28, 07:22AM
Well, in a perfect world and a complete game we would have all the possible
combinations of stat eq in the game, etc etc etc, but what we have is
something that is not a finished product, and will never be. Therefore we
are continually adding new eq and whatnot, and much of it is based of what
players want. BUT... (the ominious big but...) We have a few guidelines
for builders making +stat eq for areas...
1) the items have to make sense in some form or another (granted, not
all items currently follow this, but they're getting better)
2) we want as much diversity as possible
usually the limiting factor is #1 since it's hard to justify many slots
boosting certain stats (+mind footwear? that one would be hard one to
Saturday, December 28, 08:41AM
+5 spr ring, +5 perc face, +5 spr face, +5 dex face, +dex,+ spr arms, +5 spr legs
one of any items here could solve ALL my eq problems...know any?
Saturday, December 28, 08:45AM
well, +dex arms and HIGH perc face does make sence....
Saturday, December 28, 08:46AM
currently, the only facewear that boosts +5 is a black lace veil, I
think...correct me if i'm wrong
Saturday, December 28, 08:23PM
yeah, even the most recently addition in face items is only +3 overall
methinks that needs changing (unless skilltrees requires 30+ mind for
any decent skills), still lacking decent con and perc wrist items..
(decent as in +5 overall) i find at 36 dex 63 con i can use +5 overall
items in all slots for 100 dex using 1 cobra yet i need 2 bees to reach
100 con. golden torcs still aren't an option for me with sancs gone..
i'm carrying around very little besides +40 in mind gear and still only
have around 200 rent free at lvl 50..
Saturday, December 28, 09:22PM
"still lacking decent (decent as in +5 overall)"...
A +5 overall item is not a "decent" item.
It's an AWESOME item.
It's as good as it can get.
It's rather depressing to see the high levels complaining that they o
do not have +5 of every stat in every slot when the REAL shortage of
+stat equipment (which I do not deny exists) is in MID-LEVEL stat bonuses
like +2 to +4. Stuff that is truly decent, rather than spectacular.
Sunday, December 29, 04:12AM
I still don't see why there couldn't be an "awesome"(+5) item in a slot where it
would most make sence though...
Just wondering, Tsukuyomi
Sunday, December 29, 03:47PM
There is no reason why there couldn't be, except that there just isn't
yet. :) I was just commenting on the "it has to be +5 or it's not
useful" attitude that I detected in the previous postings in the thread.
Monday, December 30, 01:42AM
if +5 was AWESOME how can a level 1 character scavenge enough money
to buy at least 4 of them from the curio in london? sure i'm fussy,
i don't like using +3 items when other types of fighters can have like
an extra +10 stat points overall.. con is bad enough despite this.
Monday, December 30, 01:52AM
oh and why is it that 99% of items out there are AC only? surely more of
it should be like +1 to +3 on mobs that a low levels could kill so they
can build up a decent set of eq over time rather than relying on higher
Tuesday, December 31, 09:41AM
I agree with gho, more low level mobs should have +1 eq and +2. Also its
depressing finding only 3 or 4 pieces of stat eq in a new area and none of
it being +5. I've basically decided not to hope for any really good +5 eq,
cuz it seems if its in the area it gets reduced in a couple of days, so its
not always from the builders lack of trying to get good eq in. As for nobody
begging for +2 or +3 eq its only because of the way its set up in 10's,
just about everyone can juggle their eq around so that they dont have to use
any of the smaller eq. After level 10 noone would use any of this unless it
was all they could get. Another reason for more eq on low level mobs. As for
saying there should be no mind gloves because it just doesnt make sense is
a bit of a flimsy argument i think. Its magic after all and if a magician
put a spell on the eq then it could do whatever. A black lace veil scream
out mind to you? maybe we need a magicians skill to add 1 point to a piece
of eq for 500 rent or 1000 even, or give +1 to one and -1 to another, for
Tuesday, December 31, 08:29PM
Regarding "it's magic, after all":
Most of the +stat items aren't magical. They are not flagged with the
MAGIC flag and are assumed to give that bonus because of some physical
property inherent to the item. Not because of a spell cast on them. (If it
were a spell cast on the item, there would be no +stat eq in the industrial
Re: "There should be more +1 and +2 items"
I couldn't agree more. However, players repeatedly tell us that said items
are useless, so builders tend to get discouraged about making them, and not
put them in. The ones that ARE in, nobody uses, as you pointed out.
Don't get me wrong, we'd love to put in items that are of lesser
plusses, but over and over again in this thread, players have stated
that only a +5 seems to be worth anything. Then in the same breath they ask
for more. I'm unsure why the same person says both things in one post,
Re: "The good stuff gets downgraded in areas shortly after they are put in"
Only if it's out of spec, or the builders decide it is undesirable for some
other reason. We keep encouraging builders to make stuff that isn't +5, and
so they make something a +4 and get yelled at because it used to be a
+5, or isn't a +5 and is therefore worthless...
Wednesday, January 01, 10:27AM
well, yeah you're right.. generally instead of going for a complete set of
+1 to +3 eq at low levels i go for as many +5 items i can rent but that's
mainly because i've been around a while and have help to obtain such items,
usually have help in levelling because of the need for level eq and because
AC doesn't really help much.. when i lose everything and there's nobody
around to help so attempt to re-equip myself i do go for lesser +stat items
and i'm sure they'll be a lot more desirable with skilltrees for the reasons
Wednesday, January 01, 10:33PM
Sorry i guess i didnt specify enough in the last post. I do think that +5 eq
is covered pretty well, there are a few gaps that people talk about alot,
and with leilas new ring us players can see that good eq does make it into
new areas. Putting these pieces of eq on quests and tough mobs will make
them hopefully a bit hard to get, but I would think builders would be
allowed to put 2 or 3 pieces of +5 eq in their areas. I don't think you
should discourage putting this type eq in, I think your limiting it a bit
too much. What I do think you should encourage is more creativity in low
level mobs, caps on boggles being a good example. Instead of a store selling
clothes that have very little ac, put in a good variety of good ac eq on
mobs that low levels can kill. So I don't think that stuff under +5 is
useless, it all depends on the char I guess. But to have an area with no +5
eq or to have a major quest item not be +5 is taking away some of the builders
fun I would think. From a character standpoint finding a new area to have
no eq that can help you is frustrating, but overall I understand that all
eq in a new area can't be +5 and I do like seeing stat changing items on
lower level mobs, Im sure some would like to see a eye doctor quest where
you would get Prescription spectacles +4 perc 1000 rent worn on face hehe.
But let me say i was just trying to clarify my earlier post a bit, I wasn't
trying to bash on builders or anything I think all of the new areas are
Thursday, January 23, 08:15AM
I look at eq as something to give a character flexibility. If this month I wan
Thursday, January 23, 08:17AM
I look at eq as something to give a character flexibility. If this month I
want to be a sniper and next I want to switch to be a full time surgeon I can
b/c of the ability to use eq to wildly alter my character stats. This is fun
b/c when you have logged in as many hours as I have you can get bored with
your character and lose interest. Having all the +5 eq around here gives me
the ability to add new life to my chars and a broader range to the things I
can dabble in. Heh, I am from lima and can cast a couple spells even.
Having the +5 veil for the face as the only "awesome" item for the face in
some situations is a bit unfair lending advantage to those who need mind.
I just think that for any given slot there should be a aproximate balance in
eq out there to fill the slot. Then we can spend less time worrying about
what we are wearing and more time playing the game. Also, seeing that most
eq out there is +4 to +5 overall I would hardly consider it awesome. You may
have had plans for some balance of eq, Ptah, but your builders threw that to
the wind a long time ago. I have a list of over 140 items on this mud and it
isn't even complete and 56% (I just did a tally) are +5 overall stat items.
Sure they are awesome items but not uncommon.
Tuesday, January 28, 04:10AM
I personally detest using anything but +5 eq unless i am forced to,
as i cant help but think i am being 'inefficient.' However, I would
not mind using +3 or even +0 overall if one of the bonuses would be
spectacular, such as +10 or +8, whatever, working it in more as a
conversion gear as opposed to build up gear. I have a character that
managed to put +5 or max stat gear for that slot in almost every
given slot and to have those stats spread out truly nicely, but often
i find being one or two points shy that I would like subtracted from
Maybe we need not only +stat quests, but also stat conversion quests,
where in the process of learning you give up something else. maybe
we need customizable eq which can have a point or two shifted...
As far as lower lvl mobs and eq for lower lvlers go, I honestly find
nothing that makes a difference in those levels and am quite happy
with HOL gear. It'd be great to have stat eq on somethings newbies
could kill...rat tail +1 perc, cat claws +1 dex, whatever.