Posted by Leech on 04/13
just wondering if u had considered the following (with skilltrees):
if dex fighters hit twice as often as others, won't they gain less
benefit from a stunned target unless other fighter types normally
only hit like 2/9 times? str fighters will recieve their standard
double damage, double that again plus hit twice as often, have i got
it wrong or is 100 con 100 str gonna kick butt?
Tuesday, January 07, 03:19PM
You will no longer automatically hit stunned mobs, because of exactly
that problem. Your chance of hitting a stunned opponent will be
increased, but not 100%
Tuesday, January 07, 06:23PM
I hope you take into consideration that mages have very low perc, and
rely heavily on the fact that they _can_ stun opponents. Without hitting
100% on stunned mobs, mages (especially create mages with few
offensive spells) will completely be destroyed by con/dex or con/str
fighters. Unless you plan to make the magic stun spell different that
err than stuns from headbutts, warycrys and backstabs (plus stunning
skills). I assume you dont plan to change magic spells, so...hmm?
Will this be the last of mages? Prolly not since cause mages still
can blind/cure blind and clumsy and weaken. Please append.
PS While you are evening out things, give create mages a cure blind
skill once and for and even us up with those silly cause mage types.
cast level: set to whatever create light is
the spell could be: kere lak lak ex
Wednesday, January 08, 05:51AM
You might note that it seems at least that what the imms are going by
when they talk about balancing out dex str con etc is mob killing not pkill.
This makes a lot of sense I think as most xp is gained that way, and
considering the fact that theres always lots of imbalances with pkilling.
Thursday, January 09, 12:10AM
Mages will be able to continue to be viable. In fact they may be coming
out of it somewhat moreso. Dodge, and therefore perc will not be as
important as they are now, so mages will still be able to hit.
Regarding pkill imbalance, I can't think of any major differences
between killing a mob and killing a player. The basic point is to
make all their hitpoints go away, while keeping at least 1 of yours.