Posted by Ptah on 06/05
There's a lot, but a lot of stuff above, so I'm just starting a new
- Can we make bandages into rolls of bandages with multiple uses?
Or make them weightless?
This actually raises the larger issue of weights. Hunter Rose, before
he went inactive, had code done that simply reduced the weight scale
to something more reasonable, allowing us to make bandages weigh 1/10th
of what they do now. I'd rather have a comprehensive solution like
that, but don't particularly mind making bandages weightless as an
interim solution. Then again, once the interim ended, everyone would
yell at us for making bandages weigh 1/10 of what they do now, instead
of leaving them weightless. :)
- Area effect spells should have a check for newbies in them!
Heh, this is a very old issue. When I originally made the area effect
spells, I felt that they should damage EVERYONE in the room, because
you can't really target an earthquake, or have a large exploding firebal
somehow avoid every third person in the room. But this created lots
of problems with clanned/unclanned boundaries, and so spells began to
be changed piecemeal into obeying clan rules in doing area effect
damage. And then people started saying, well, then it shouldn't damage
your group either...
So now people want them to not affect newbies. Since newbies are by
definition unclanned, I think that most area spells already fail to
affect them. Please let us know of any that do hit newbies anyway.
On the other hand, I wish area effect spells were still area effect,
instead of multitarget smart missiles. :)
- "Stop screwing up the mud! It was a lot of fun before you started to
Except that there's never been a time when we WEREN'T changing something
I guess I have real trouble understanding this complaint, in some ways.
Particularly recently, the changes have all been of a sort that seemed
utterly uncontroversial: adding nice new spells, adding new areas and
new quests, adding new socials, making corpses save over reboots, and
adding nifty frills like AFK and a board editor. Yes, there have been
bobbles with some of these, but by and large, I really don't know what
there is to complain about with them.
I suspect a lot of the unease has to do with the coming combat changes,
since combat is everyone's basic activity. We've been through a change
of this magnitude before, and there was just as much concern before it
happened too. It was when we added multiple attacks and weapon profs.
The bad news is that at first, it was a total disaster. Nothing worked,
everything was thoroughly out of balance, and characters were ruined.
The good news is that once we finished up the testing, it worked pretty
well, well enough that now people are very concerned about our ruining
it... so the best I can say is this: we HAVE done this before, and it
came out pretty good; and we WILL keep tweaking until it works right.
And that means we will keep tweaking until con does NOT rule, as you
- "If you don't like it, leave."
I certainly don't like giving this answer. Sometimes, I DO think, it is
correct. Whether or not it is correct is up for the individual player
to judge. And I don't think there's much more to say about THAT.
Are we going to make the changes anyway? Deny the Will of the People?
Yes, in that we plan to keep improving the system for our own
amusement and enjoyment, and hope to keep doing it for your enjoyment
as well. But our goals in design and yours in play may not always
coincide. Just as I said to those who wished to play exclusively in
playerkilling, sometimes another place is better suited for what you
enjoy most. I've even recommended places to players who did not find
exactly what they were looking for here.
Do you have input? Of course. Will we always follow it? Bah, that's WAY
too much to expect of ANY sort of relationship, much less a mud. :)
Will we even always have time to answer? or the desire to? No. But we
can try, and we do try.
CONTINUED NEXT APPEND.
Saturday, May 31, 09:20PM
- Regarding Egami's description
I've traded emails with him, and it does sound like a misunderstanding
on the immorts' part. So I'll be seeing what we can do. Not exactly
something that merits taking up as a cause, however. :)
- "Now, if this was a FUN mud, nobody would care what your description
Uh, a lot of us, Isamu, feel that descriptions ARE fun. I'm sorry if
you do not. That is why they are optional.
- Legend has gotten too strict! Too many rules!
Well, the reason why we've gained the written rules was because many
complained about vagueness and bias in dealing with a system where there
were no rules. Hence we added the player code of conduct. By and large,
I haven't seen anyone object to it. Certainly most everything in there
is pretty obvious, in my opinion.
As far as the total of +5 stats--that has been a building rule for
2 1/2 years, as Rufus noted. The fact that items slipped through does
not mean the immorts were out to get you.
Lastly, for the weapons changing... well, you are all very worried about
the new system working properly. About balance actually being there.
About one type of character being too powerful or too wimpy. So let me
state it flatly... I am sorry that we are going to change your weapons
on you. But the system won't work unless we do. And you want the system
to work, don't you?
- Bring back auction!
We will, when we have time.
I have to go now, but will post further on more of these topics tomorrow.
Sunday, June 01, 04:40PM
Concerning the afk message: I was on a mud once that put
afk in your desc. Like "Albion is here AFK" when you come
in the room. Dunno what problems it might cause. I can see
lots of clanned people getting ticked cuz they got attacked
with that message but that's what OOC is for. Anyway,
that's my penny's worth of thought.
Thursday, June 05, 12:51AM
I dont know about all the changes, I havent said alot yet: why? Because
their not fully in..I admit I dont like the way some of it SOUNDS right
now..but until its fully in and fully tweaked why not give the imorts
a break and try to have patiences until they're done..THEN jump..-=G=-
Just my two cents for a penny