Posted by Ulric on 06/09
Heres just some 3rd circle create magic changes that I noticed,
and the only comments I have on them....
Summon greater: is a great spell, actually makes a good mob, but...
I think its ridiculous that the demon starts off with 200 hp's and has
to heal up to his quota, even though hes timed. I end up healing him
until hes at quota, kill maybe 2 big mobs with him, then he poofs..
maybe he should last longer, or he should be summoned at full health.
Create object: is a neat spell, but 100 mana? thats silly..
I realize the rentable newbie eq is nice, but you can forge a sword
for a few hp's, which is hardly worth 100 mana. I'll never use this
spell unless the mana cost is lowered, to at least around 60.
that would make more sense in my opinion.
Wall of Thorns: I used this spell and attacked a level 10 mob, with no
weapon. I didnt notice anything cept me missing my one attack...
my ac didnt go down 5, or anything.... maybe it doesnt work yet?
just some thoughts...
Thursday, June 05, 03:35AM
for the summon greater spell: maybe if you start off with full health
it would be too powerful of a spell? i mean its like just making a new
doppel, only thing that it can actually fight. Maybe it was designed
for only a 1 or 2 time use? (I mean in pkill you could just make
a guy and use to attack, which would put the opponent at a large
disadvantage if it can be used at any time
thats what I think, anyhow
Friday, June 06, 05:11AM
I dont think you _can_ use them to attack players can yah?
Monday, June 09, 07:06AM
the demon is hardly too powerful, he does kill mobs of around the same
level as him, but that should be expected.. shouldnt it? As for
pkill, if you've ever had a mage character leth, you'd know how hard
it is to order around a dopple to do even easy things, I can hardly
imagine in pkill having to order the stupid thing around..
Monday, June 09, 12:12PM
mud i play warrior type charmies attempt to rescue you, very level dependa