Posted by BokChoy on 06/16
this post is primarily for cause mages:
at this point, everyone seems to agree that
the advantage of being a cause mage is the damage inflicted by
immolate or firestorm when you have 100 mind.
in that case, can anyone think of a good reason to be a dex mage
instead of a con mage? as con, you can still beef up your ac
to -100 with good equip and stoneskin/armor, etc
my 100mind/dex pkiller also tried to fight a 100mind/con pkiller
and it wasn't even close. there is no way a dex mage can possibly
survive. the first match, it was all immolates. my opponent
just out-tanked me.
the second match (without immolates), i just kept getting headbutted
and hit while stunned.
i frankly can't see any reason to stay a dex mage, especially in pkill.
Saturday, June 14, 10:24AM
This is something I've been wondering about for a while. The advantages
of dex fighting don't seem as relevant to mages who can easily get a good
ac, and who rely on combat spells which are not affected by ac or hitroll.
But there certainly are advantages to having enough hps to tank a few
immolates, as well as not being vulnerable to headbutt.
Saturday, June 14, 03:58PM
Yep. A few days ago many people were complaining that
dex was gonna rule the mud. Now some have realized that there are
some drawbacks to it as well. All in all, I think things are more balance
then before, and one stat does not dominate. (Good job Gail !)
There are still a few issues to be worked out, of course, but I
posta like this help.
Sunday, June 15, 01:52AM
I think con is slightly out of balance when they have 2 stunning specials
the advantage of hps and movement based on their con,
compared to one dex-based special that can stun, strength has none.
Pkill realm is interesting to see as a dex/mind mage as 100 mind isn't an
advantage now if I can' last long enough or stay unstunned
long enough to cast a spell :P I think that 100 mind stuns,
should be as effective as 100 con headbutts.
But, I"m a silly old-style dex/mind mage from agrabah.
Terrizano -- the Dark Mage of Allah
Sunday, June 15, 02:38AM
no, dex doesnt rule the mud, but the standard dex/con fighter is still
very much alive, and cause is all more important due to those two spells.
So in a way, things arent really changing in all.. my previous post
still makes its point valid as a create con mage.
Sunday, June 15, 04:59AM
It is indeed out of balance. As a con fighter you have more hit points
and a stun skill. As a dex less hit points and no stun skill.
The number of attacks & better ac in does not outbalance more
hit points and a stun skill because a smart con mage will
agg and have + hit eq and an average dex & decent armor and armor spells.
So the hits will vary by about 2 or 3 and ac around 30-40. I
would take the stun skill and hp's over that every day.
Sunday, June 15, 01:01PM
considering i dont have a high hitroll, i would assume that higher hitroll
inflicts more damage ?
Just a random thought
Monday, June 16, 05:08AM
Just realized something.. this's the only MUD i've seen
where mages can have more hp's than plain old fighters,
perhaps the various fighter types would balance out better
if hp's were based on con AND strength?
Oh and while on that subject, maybe moves should be based
on dex/con, and mana on mind/spirit?