Posted by Odacova on 06/21
Taking hitroll away from dex and giving it to perc
is not the way to make up for perc's apparent
uselessness. It will weaken dex even more than it has been already.
Consider other advantages for perc, such has a high perc
skills that give you a notice when you are being hunted,
"You sense that you are being hunted". The higher the
perc you have, you eariler you can tell when you are being hunted.
The same skill (or maybe another) can tell you when
you are being magically located, or scanned.
Another possibility is to allow 100 perc to see figures
at night without a light.. or even to see figures
with some degree of success when blinded. In reality,
(RL) people with high perc notice detail as they travel new areas,
so maybe allow hi perc to actually hunt places like inns and shops
that high perc characters have been before, the rational
being that with their high perc, they could retrace
their steps by remembering "details" along the way.
If all that isn't enough, you could even add a
hitroll bonus on top of dex's bonus for VERY high
perc. For example, +.25 hitroll for 80 perc, +.50 hitroll for 90 perc
and +.75 hitroll bonus for 100.
This keeps the dex/perc the true hitter and makes a
bit more sense logically. The dilemma being that
MOST of hitting should be dex based (it only makes sense)
but high perc should be able to improve hitting too.
So a 100dex/perc should have 3.5hitroll without +hit eq or agg
as opposed to a 100dex/mind that would have 2.75.
To the imms.... Dont do the easy thing! That would be
making hitting all perc.. -ponder- wasn't that what
we were trying to get away from in the first place
with the all too powerful dodge skill?
Wednesday, June 18, 10:29AM
heh i always said that dex and perc where basically the
same thing. Not for reqs for skills and stuff, as a basic stat
they make it so you hit more. Least it was that way before changes.
Making hitroll all perc is a bad idea i think, find some way
to use perc without hurting dex.
Perc has always been a bonus type stat that once you had enuf for
your skills anything else was just a bonus for landing hits.
Snipers and such relied on it a great deal more. You guys need
to figure out how much perc a 2nd circle mage and 3rd circle mage
can concievable have, then make percs bonus progressily more powerful.
So that, yes like the old system, high perc players had some
added ability to hit. Maybe allowing high perc to make your dodge
work progressively better. Dodge isn't being ripped is it?
Maybe .25 hit bonus for 40 perc .50 for 50 1.00 for 60 2.0 70
something like that, course the bonuses would have to be
looked at really close.
But i agree that having perc add bonus's to hitroll make be a good
Wednesday, June 18, 12:57PM
I don't think anyone likes how no matter your hitroll you
still hit 0 times quite often. Rather than make
even the best hitters (dex) only hit half the time to
allow for double hits on a stunned mob I reckon it'd be
better if number of attacks was also determined by weapon
type so dex would be the only ones to get say 12 attacks,
con and strength would get 6 but then strength would also
have the damroll to make up for it.
Wednesday, June 18, 09:41PM
I suggested this 2 months ago at least, Gho =P
Thursday, June 19, 03:20AM
Or maybe instead of affecting hitroll, Higher perc should decrease
your liklihood of being hit .. just a thought.
Thursday, June 19, 02:35PM
if you were to move hitroll to perc, then many people will have
a problem with getting it. well its bad enough that most
people who have low dex can't hit much at all, moving it
to perc will mess it up even more.
personally, I think that hitroll for perc is a good idea,
because it will balance that bonus thing that rufus was talking about
, and will even out the fightings in pkill.
but under the new system it will be a desaster, because it seems
like if you don't have this much hitroll, you wont hit anything
kind of thing...
I thought it might help if you went on a percentage basis of perc on hitti
ng stuff, such as if you have 50 perc then 50 % of your attacks will hit,
such...(I don't know how dex works when it comes to dodging attacks)
mages might have some trouble when it comes to attacking (since there
can't be a perc/mind mage) but I guess stun/blind can fix that a bit
(maybe instead of blinding someone use blind to reduce hitroll?)
yeeech, man I wrote sooooo messy, remind me not to write in 4:30 in the
Thursday, June 19, 02:51PM
oh yes, i think mobs should have the same amout of stats as a player
level 50 mobs with 100 dex 100 con 100 str...etc might throw off
the balance a whee bit
Friday, June 20, 08:20AM
With all this talk about hitroll and such, i thought i'd express my
opinion about the whole ac deal. For one thing, ac means armor, thus
armor should be defensive. It affecting the number of hits you land,
(or the number of hits you miss because of the opponent's ac, i
haven't played for a week, so i can't remember exactly how it
worked/works) at all is where the balance is lost. If armor went back
to doing nothing, we might have seen better results (with the new fight
system that is), because then only dex fighters would be landing the
most hits. Also, the idea of perc adding a hitroll bonus aswell i
thought was a great idea, moving hitroll entirely to perc would be a
very bad idea, ie. dex would be a fighting stat and nothing more (skills
being ignored). If you really want to balance things (with ac in mind),
you'll have to make ac work how it should, as a form of defense, a
damage absorber. As it was, realism in the fighting system was truely
lost, whether it worked or not, the design wasn't as good as it could
be. I know a lot of work went into it, and turning your back on it
would be a hard thing to do, but if you want a non-temporary well
designed fight system, ac has to function correctly. It's just too big
to ignore, but i'm sure there's many reasons why it wasn't/won't be
implemented that way.
Saturday, June 21, 09:03AM
It might just be me, but I think that people who have low perc
are against it, and people with high perc are for it...that includes
me also tho
Saturday, June 21, 01:46PM
Right now perc helps dodge doesn't it?
ac= if they miss or not
perc = +ac
dex = to hit
then dex people wont complaign about not hitting
perc people wont get hit much which is worth having the stat for
and everyone is happy! -yeah right-